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You know what we didn't have in a good while? A proper gamer drama.
All the actors from the past decade are basically defunct: Sarkeesian largely ceased publishing after the parted ways with McIntosh (my long-standing belief is that he was the brains behind the operation, and she alone just couldn't make enough quality material to stay relevant), Zoe van Valkenburg's last claim to relevance was an accusation against another of her exes in 2019, resulting in his suicide soon after. Youtube continues to steal lunch money from written articles about games, so Polygon and Kotaku are shells of their former selves. Vice's Waypoint has come and gone, and the only thing of note they did was having to apologize after posting a 9S forcefem fanfiction on main.
There has been some occasional flareups here and there, but nothing that could possibly rise to the 2014's heights of in(s)anity. Dare I say... until now?
You probably haven't heard of Sweet Baby Inc.. It's a "narrative consulting" company that specializes in retooling the game's scripts to better represent historically underrepresented groups. Notable releases with which they worked in the past few years include God of War: Ragnarok, Spider-Man 2 and Suicide Squad: Kill the Justice League. For those of you who don't play often, the former two were generally favorably received, while the latter was a critical and commercial bomb that was dead in the water for years before its launch and probably killed the development studio.
The broader public (by which I mean the narrow, extremely online subset of the fandom) learned about its existence some time last year. People have been coming up with some wild conjectures about what exactly SBI's involvement was with those games. Like for example many western AAA titles in recent years struggle with modeling female faces for some reason, and the in-game models look uncanny valley-ish and quite unlike the people they're modeled after, and the conspiracy-inclined are saying that the characters are deliberately made ugly to challenge the patriarchal standards, or something. I am of two minds - most of the examples usually provided seem to be deliberately taken in-between frames, but still it's a bit weird how Japanese devs like Capcom, Platinum or Kojima Studios don't have those issues.
But let's put aside speculation about technical issues and focus on what is SBI's department: writing. Well, thing are not looking so good there either:
Oh, and as you probably expect at this point, SBI's members have been occasionally seen on twitter gloating about how the hold white male gamers in contempt. I've given up twitter and tumblr for Lent, so I won't be providing specific examples here, sorry.
A few days ago, a steam curator was created listing all the games that have SBI's involvement as "not recommended". The situation is played out predictably: some employees claimed harassment, the steam group got Streisand Effect'd and grew to 200k over the last two days, it has been mass reported, people are trolling in the fora claiming to have insider info, the forum got wiped... Kotaku has written an article about it, the article's author claims that you can't be racist against white people. It's all 2012-2015 discourse frozen in amber, time is a flat circle. The only difference now is that because it's Musk's twitter, the statement gets stamped with a community note. Contrary to what I wrote at the beginning, it'll probably blow over in a few days, but I decided to do a writeup just in case.
Myself, I haven't bought a western AAA game since 2017, and I wish all of you the same.
So, the problem is you're missing the inciting incident here, which is understandable because all the articles on the subject completely missed it. Things blew up when an employee for SBI tried to start a campaign to mass-report the curator group and the curator himself to get him banned from Steam. That all the articles on the subject skip that IS why it's a big deal. It really is the "Gamers are Dead" articles all over again.
My own thoughts on SBI more broadly? I think it's a really bad sign when a company is advertising itself as being behind a few of the big stinkers of the last year or two. (Suicide Squad, Forsaken, Saint's Row). There's a lot of games also on their list that people thought took a step down or two. But...honestly I think not really because of SBI.
I think North American AAA is in really bad shape right now. I actually do think it's linked to Progressive culture, in that the ego and hubris, and frankly, the narcissism doesn't just go away when you sit down to do your job. I think the Modern Online Progressivism that's in vogue right now is essentially a Moral License factory...it has to be given how toxic some of their ideas are to actualize.
The thing is, I don't think it's Western. I think Alan Wake 2, even though it underperformed, AND showed up on the SBI list was pretty good (although it probably could have been better), I think Baldur's Gate 3 is one of the best games out there. And while Cyberpunk 2077 was buggy and lacked features...I think there was a lot of good in that game (and post 2.0 update I think it's superb)
So yeah. Just don't bother with North American AAA. It's boring and vapid.
But the controversy is the same. The media people want us to believe that Progressives are all pure and wonderful and rainbows and sunshine when our eyes tell us other things.
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This has been going through a number of the podcast & youtube circles I listen to, and there's a few points made by some of them that I've pretty much come around to.
First, that as one put it, Sweet Baby Inc. is just successful Feminist Frequency. This bit of "Gamergate 2.0" just serves to illustrate that the gamers lost in the original.
Not that it was ever really a battle worth winning. That's the second point. "The only thing faker than Trump was Gamergate," as a podcaster put it. Because video games — like movies, comic books, football, etc. — are just an escapist "release valve" keeping people idle and passive. That the attitude of the Gamergaters — including the current anti-SBI crowd — is really just "burn my society down around me, I'm fine with that, just so long as you let me have this little corner of escapism."
It's treating a symptom (a potentially useful one at that) instead of going at the disease. I remember one of the videos had clips from one of SBI's top people, which included what was basically encouragement of a "nice video game studio you've got here; shame if someone were to call it sexist/racist/homophobic/transphobic" strategy. But why does that strategy work to begin with? Another reason firms like SBI work is ESG scores and the corresponding low-interest money. Why is that a thing? Because our society lets fat-cat finance capitalists like Larry Fink go unstopped.
Without video games, or Marvel movies, or football to keep them passive, maybe young men would start getting up off their butts and get active. Don't "fight" to take back gaming or comic books, fight to take back your country, to take back Western Civilization. Because there won't be anyone trying to "wokify" your little hobby once the Woke have been crushed utterly.
What do you think they are fighting when they are fighting for escapism to be free from wokeness? What the hell is "Woke" anyway?
I'll spit out a definition and see what happens. Woke is anti-enlightenment. We owe so much of modern way of living to enlightenment ideas. We owe Western Civilization to its ideas.
One of the things that has allowed Western Civilization ideas become so prevalent even outside its modern central nation state of US is entertainment in any of its forms. Books, Movies and now in this modern age Games. The centerpoint of this latest gamer drama is a Brazilian guy that noticed that consulting company that does sensitivity reading inject anti-enlightenment ideas into the stories. So he recommends against the games, closes down the public forum and writes a note full of the shibboleths that woke tries to accuse anyone who contradicts them.
This is the culture war in its essence, the fight of anti-enlightenment ideas that has infected the western civilization and is about to kill the host. The pathway it uses to infect others are media in any of its forms. It started with a slow burn of entertainment and education but it is continuing infecting our institutions. Because when it kills the host then we are back in the middleages with how people are governed, like the non-western civilizations... Russia, China, Large parts of the middle-east and most of Africa.
Yes, and (outside of technology), that's a bad thing.
Hard disagree. To quote Scott's "How the West Was Won":
"Western Civilization" is Greek philosophy meeting Abrahamic theology. It is what used to be called "Christendom." The "Enlightenment" is what's killing it (I don't think it's quite as dead as Scott believes).
I'm a monarchist, and a supporter of hereditary aristocracy. "Middle ages government with modern technology" is pretty much my entire goal and political project. While most Americans' visions of the future seem shaped by (some subset of) Star Trek (with some going further to Banks' "Culture"), I'm sitting off in the distance with Battletech, 40k, Dune, Legend of the Galactic Heroes, Crest of the Stars, and so on.
Well if we are ignoring the superficial political alignments you are essentially getting that end result. Feodalism is the end goal of todays elite when they travel to Davos for the WEF summit. The the mainstream wokism only purpose is to subjugate the plebs allow the elites to become rentseekers. To discuss the finer points enlightenment has given or not given the modern world is pointless since the "inferential distance" is so big between us.
Except that what you call "superficial political alignments" is the survival of what I consider "my people." My problem is that today's elites are both lousy "aristocrats" and, more importantly, hostile to the continued existence of my tribe. Hence, the need for a real aristocracy — a warrior elite, as all real aristocratic classes have been at their start — to kill the pretenders and take power.
(Edit: removed bits that were from wrong thread)
Well the modern aristocracy keeps "their people" on top by suggesting that Asians are "white adjacent" when applying to universities and making BIPOC the benchmark for affirmative admission, miseducates the black youth by saying that math requiring correct answers is racist(so they can't succeed when they get older) and so on. If you look closely by the elites woke policy outcomes and if they don't benefit you are not part of the elite. You'll end up paying rent like the rest. Sure violent uprising could happen but chances that you end up being warrior elite from behind they keyboard are slim.
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Is this the real life? Is this just fantasy? Let's gameplan it. If you could wave your magic wand and get masses of people to follow your guidelines. What kind of scchedule / timeline / milestones are we looking at?
Is there killing? Brainwashing? New laws? Revoking of old laws? What institutions are torn down and which remain?
I'm not sure I can go into much detail; not without going beyond the limits of what this place allows.
But the ideal scenario, as for methods, is Caesarism — we get an Augustus seizing power. Worst-case scenario, then, is probably Boojahideen — the Left gets to see what an actual "Christian Taliban" looks like.
Definitely. The question is how much will be necessary.
Russell conjugation: I educate, you indoctrinate, they brainwash.
Both, and massively so.
As with Augustus, the surface forms of some old institutions would probably survive, but the substance would be radically replaced.
For example, with academia, our Caesar's actions should fall somewhere between Henry VIII's Dissolution of the Monasteries and 1960s Suharto.
Is this meant to appeal to conservatives?
Who do you mean by "conservatives"?
The GOP establishment, for whom lower taxes on Big Business is priority one?
The "I didn't leave the Left, the Left left me" trailing edge of the perpetual revolution, who want to go, as Neema Parvini puts it, "back to Fresh Prince"? Or the Obama voter who's now voting Republican because they have nostalgia for the 2009-2010 "post-racial moment" and think that rationing covid vaccines by race is a step too far?
The "conservatism" that Michael Malice called "progressivism driving the speed limit"? The one of which Robert Lewis Dabney wrote in 1871:
Or maybe there's the "paleoconservatives," perhaps the sort about whom Wikipedia says:
As one of the Brits at the Lotus Eaters podcast put it recently (this is from my imperfect memory), "we live in a revolutionary time, so any 'conservative' opposition must actually be counter-revolutionary."
So, do I expect to appeal to the temperamentally conservative sort who stands athwart history yelling "slow down just a little"? No.
Do I expect it to appeal to the people who hold to some standard beyond a mere affection for the status quo? Who believe there's precious little left to conserve, and that every day we keep on "playing the game" by the current rules we see a tiny bit more of it chipped away? Who see that, much like planting a tree, the best time to "flip the table" was 30 years ago (or more); the second best time is today?
Perhaps.
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Honest question:
let's suppose you're an average internet user who was either too young to comprehend what Gamergate was when it was happening, or you're just unaware of it all for any other reason, you just weren't following it etc. You fire up your browser and start looking up information.
Is there any realistic chance that you'll find any description, interpretation or commentary that is not written by the ideological allies and sympathizers of Anita Sarkeesian and Brianna Wu?
Ironically the chinese wikipedia has a proper description of gamergate, the rest of the intrnet if it wasn't specifically written by gamergaters or "true" gamers is the usual lies by the game journo pro list cabal.
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Very good question with ripples through the culture war.
What does it mean to fight a battle when the winners get to write history?
Writing history becomes fighting a battle.
Rent a warehouse. Make a museum. It's what I'm doing if I turn out to be right about the trans stuff.
There are more (privately owned) Confederate museums and monuments than ever before.
Monuments are cool, but a bit limited in how much of the story they can pass on.Based. I missed the museums part the first time I read the comment.
Well. the usual suspects are worried about them.
Private Confederate Monuments
Well, like I said, it becomes the battle.
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PSA Sitch's GamerGate video is still the number 2 search result on youtube, in an anon-tab.
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You know what angle I never see brought up in the "gamers are up in arms about X or Y" events? Most people who spend many many hours playing games aren't playing the traditional boxed story games that everyone talks about. The best selling game of the year might move 15 million copies and take up 80 hours of the average buyer's time. Meanwhile 151 million people will play a game of league of legends in the average month. Final fantasy 14(an mmo) and World of Warcraft have 2.5 million and 2.2 million active subscribers. Most hours played by games are not spent on these story games and yet it's all that is ever really discussed.
Nobody cares enough about the stories of a dota likes, not unless they are putting the clothes back onto the women (League of Legends).
The other main contender to LoL, Dota2 has Gaben on top, so there isn't any "woke shit" going on there. Thus you will not be hearing about wokeness in Dota likes.
A recent hit like Last Epoch which is sort of a middle ground between Path of Exile and Diablo has apocalyptically bad story telling, yet the gameplay is fun enough and forgiving enough for it to get like 90-100k daily players.
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I guess any sort of diversity and cringe writing just isn't as much in the face of players in gameplay-focused games. Whenever some new character who isn't a male and/or isn't white drops in Apex Legends, the Noticers flare up for a bit but there isn't really much else to talk about, and the gameplay is good (usually).
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League of Legends does have a substantial amount of lore and story, it just isn't told through gameplay. Judging from the subreddit, a sizeable amount of the dedicated players are aware of and do care about the story. It's very much not immune to identity politics either, although I think it handles it fairly well. They do actively consider what nationalities aren't in the game yet when designing new champions, creating characters like K'Sante who's a fantasy version of a sub-Saharan African, or Akshan who's south-Asian, or Kai'Sa who's white South African, even when trying to fiddle with the character's lore to justify them having a certain accent doesn't really jive with the wider setting's lore. One of the champions released a few years ago, Neeko, being gay was a sizeable news story- my roommate at the time didn't play the game but he still heard about it.
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FF14 kind of is a story game. Even if that's not what you spend most of your time doing.
There's a lot of people who put FF14 as the #1 story in gaming. Including myself. Yeah, the way the story is told is kinda weird because of the MMO format, but the story beats themselves, I believe, are top-notch, or at least for me they resonate super hard.
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Is this why I’ve seen Sarkeesian in the news twice, lately?
I’ll agree with the other commenters: in today’s internet, this is a nothingburger. They’ll have to get way more unhinged if they want to generate a 2014-level outcry. Same reason we have “subverting expectations” in media: if you can fit the story into an older pattern, it’s not nearly as likely to catch on.
Well she also apparently threw herself a wedding themed 40th birthday party which is why she is actually trending right now. Because of the levels of cringe that inspires in so many people.
I may be making assumptions about why she picked that theme, but that's not cringe, that's depressing.
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Please give me the sauce
I would say it is both cringe and depressing https://instagram.com/anitasarkeesian/p/CwvaHCwPMeI/?img_index=1
I showed this to my girlfriend and said "this is how I feel about women who celebrate Galentine's Day." https://en.wikipedia.org/wiki/Galentine%27s_Day_(observed)
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On the journalist side, Gamergate was a mask-off moment; on the gamer side, it was a revelation. But the masks have mostly stayed off since then, at least for those with eyes to see. Gamergate took place on the eve of the Current Year. By now most of us know what side we're on, and our threshold for a story turning into a rallying flag that outlasts the <weekly Current Thing outrage cycle is much, much higher. Maybe some of the very young will be swayed, although most of the commentary I've seen on this story has been from millennial Gamergate veterans ginning up their audience to mobilize for WWII, some of whom I think are mainly motivated by nostalgia. (That's why they're dragging Anita Sarkeesian back into the fray: getting the gang back together.)
Besides, the original Gamergaters were utterly vanquished. Gaming is one of the wokest industries now, unlike back then when there was a sense that it wasn't too late to claw it back from the brink. Pretty much all that's left for them to do is make half-ironic self-deprecating jokes about gamers being the most persecuted race and the like.
Would not say utterly vanquished, it was a pyrrhic victory for the press and wokies at best. Gaming journalists barely exist anymore, sure some of that can be blamed on existing trends towards independent video bloggers and streamers and the threat of AI, but you know what would have surely helped them weather these conditions better? Not having alienated the very core fandom of the topic they're covering, those that would have kept consuming high quality written content about their favorite topic, if that had been what was on offer. As for the game industry itself, it's not doing so hot, especially on the western AAA side. Again, alienating the core fans lost them the support they would have needed in these tougher economic times. Meanwhile, it's not like gamers could really lose to begin with; they're the one with the money and who drive the transactions. If the western AAA market refuses to make games they want, well, if there's demand there's gonna be some clever indies or 2nd tier devs snapping up the opportunity. And there's always Japan. And the past can't be taken away from them, there's an essentially infinite back catalog to explore.
That's what high ESG scores are for — who needs "core fans" to buy your product, when you can get that sweet, sweet Blackrock money to see you through instead? Go woke,
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There is interesting coverage by Asmongold (A major gamer influencer) where he drew the direct link between game studios hiring these DEI consultants > Good ESG rating > More funding from Blackrock/Vanguard subsidiaries.
Also some major anti-woke movie critics like Critical Drinker have also picked up on Sweet Baby even though its out of their wheelhouse. The interest there was the direct evidence of creators hiring DEI consultancies to improve ESG.
Basically there is evidence now of the chain of causality of injecting DEI into content to attract investment, while before there was only suspicions.
Gaming diversity ESG scores (which don’t seem to have any substantial positive impact on valuations except in oil and gas and tobacco, where the divestment trend has existed for decades and isn’t driven by private sector ESG ratings at all) would be best served by hiring more POC and women staff across studios, not in writing. Writers make up fewer than 0.5% of the average AAA game’s development workforce, there’s no way diversifying the writers room counts more than just hiring more Hispanic QA testers or whatever.
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I wonder how the media reaction to this will be, compared to what happened in 2014. I was a much more avid user of Twitter back then, as well as a much bigger gamer compared to now, and I was able to watch in real-time as various gaming media outlets formed their narrative about misogynist gamers harassing women which was about as close to the exact opposite of the situation as one could get if one actually intentionally tried (which I suspect was the case). Even back then, media outlets had been losing readers in favor of social media, but they still seemed to have enough credibility that plenty of more casual gamers just naively took them at their word. 10 years later, and social media has continued to rise and media outlets have continued to lose credibility, and I believe the viewership/readership numbers have reflected this.
That means that if people sympathetic to SBI want to set the narrative again, then doing the same thing as before, where some sympathetic writers at a handful of media outlets rewrite the narrative (most likely in uncoordinated fashion, I'd guess) to flatter the people they like and denigrate the people they don't, might not be enough to achieve the same level of success in convincing people. I primarily learned about this situation from a YouTuber/Twitch streamer who regularly gets 6-7 figures in views on each video, where he was just straight-up shitting on SBI for being ideologues trying to sell something that customers don't want to buy and calling out one of the media outlet authors as racist for stating the very standard - downright cliche at this point - modern "progressive" line "you can't be racist against white people." And there are plenty of smaller "content creators" similar to him saying similar things who still get 5-6 figures per video. That kind of ecosystem wasn't really around back in 2014.
Now, this ecosystem also definitely produces people who are sympathetic to SBI. And, who knows, maybe there are YouTubers who get 7-8 figures per video who basically parrot the lines Kotaku and Polygon spit out? But even if that's the case, I think the presence of the ecosystem of more diverse viewpoints would make it harder for the SBI-preferred narrative of "oppressed minorities being harassed by bigoted gamers who want to exclude them from their spaces" to take hold. It's not a true marketplace of ideas, but it seems at least half a step closer to one than what it was in 2014, and that half a step could be enough for contrasting ideas from diverse viewpoints to win out.
To take a more bird's eye view of this, I think the past decade since the affair of reproductively viable female worker ants has shown that the Anita Sarkeesians of the world had a complete victory in that time period. SBI has been around and modifying games for a while, and it's only now, after plenty of damage has been done to multiple formerly well-regarded franchises, that fans have even begun to notice them to any significant extent, much less push back. And more to the point, the very fact that devs and/or publishers see enough value in SBI that SBI can survive as a company shows that the ideology has taken a pretty firm root in the industry. The future is not yet set, of course, and this particular episode seems to be at least a blip in the other direction, but what I'd expect right now is that the people sympathetic to SBI will come up with some new technique that I don't even have the capability to imagine right now to continue to subvert the industry in ways that paying customers are even less able to notice or control.
Grapevine says it is due to ESG investment monies, by involving SBI they get access to more funding from institutions that demand woke capitulation.
To add onto 07's reply (and WestphalianPeace's, kind of), this feels a little hard to believe when SBI is potentially the Kiss of Death for developer studios. We are currently in an era of layoffs across literally any industry connected to technology (including journalism and especially including game development above the indie or mid-market level), and Suicide Squad will be the end of Rocksteady if it isn't already.
Sure, the publishers wiping their tears with stacks of cash while the developers are left to look for new jobs is not a new story by any means, but I suppose it casts some doubt on this narrative.
This is a very reasonable critique.
I should be clear that the Cadastral Map Bias lens is my strong prior of first resort for inexplicable behavior by companies. I am not well read enough on SBI to back up the truth of the grapevine claim.
What on earth is going on with the layoffs btw? Did the industry over hire? It seems really inexplicable from afar.
The simple story is afaik that covid was very good for gaming so they hired a lot and now it has normalized again, so they have to lay people off again. This is compounded by loans/financing being much less available currently than expected. Whether it was a mistake or just calculation is hard to tell, though I lean towards something like they knew it'll probably normalize again at some point but didn't know when so it would have been irrational to not hire more people for the time being when there's money to be made now. And as usual, there's probably a spectrum ranging from savvy experts hiring deliberately in a way that firing them later down to road wouldn't hurt the core business on one end and naive idiots hearing that everyone else is hiring a lot and business is booming so they just buy studios and hire like crazy on the other.
This is likely true. I'd like to add, as someone who has been playing online games since the text-based ones of the 90s over dial up, there are far too many of them. This leads to situations where say a mix of 20 mid to good online games ultimately fail for lack of a large enough player base, where if the bottom 1/2 of those games never existed in the first place the other 10 would probably have been fine. Everyone wants to be the next GTA 5/Online though, raking in billions for comparatively low continuing* effort by the publisher and the studio.
*not the original effort to make the game, which was a large project, but the "keeping the lights on" mode where most of the earnings actually occurred. https://www.visualcapitalist.com/charted-grand-theft-auto-revenue-and-costs/
I don't even think it's "too many online games" that's the problem, it's more "too many online games that rely on matchmaking queues or any other server infrastructure the devs have to maintain themselves." If an online game that can run off of end-user-maintained dedicated servers comes out and bombs, it's sad, but it won't also be lost to the sands of time.
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I've seen people claim this a lot, but as best as I can tell, this is a naked claim without any actual evidence. Are there any documents anywhere showing what scores different companies have, how putting in uglier women or more pathetic men into their products changes the scores, or how much investments into these companies get affected by that score? And is investment from institutions that demand woke capitulation that big of a factor in financial success in the gaming industry when compared to simply putting out a good product?
In any case, assuming every single claim about ESG scores being the driver of this phenomenon is true, that would explain how the ideology has taken a pretty firm root in the industry.
If you are interested, here is the following from James Lindsey @conceptualjames on X:
https://x.com/conceptualjames/status/1767208090150060079
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It's not ugly women and pathetic men that makes the score go up, it's just interacting with SBI, and corporate decision-makers see no reason NOT to chase ESG, since to them "quality" is a vague untrackable nonsense term uncorrelated with the financial success of a product, but ESG rating IS trackable and legible
At the level of abstraction that a Blackrock index fund is looking at, even hiring SBI doesn't move the needle. ESG schmas are not sector-specific (they probably should be) so the "Social" component of an ESG score needs to include things like "does not use slave labour in Africa" and the wokeness points are for generic things like "has women on the board" and "has a small gender pay gap".
Within the universe of companies my GSIB employer does business with, every non-evil company gets near-perfect SG scores, and the variation in ESG scores is driven by environmental issue (by construction of the scores, mostly carbon).
Do we actually have numbers on that, that we can look at, instead of people just saying how they think this works?
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"Seeing like a State" continues to stay relevant.
Interesting stories, fandom goodwill, and developer reputation continue to be the illegible benefits of the varied forest biome. All sacrificed for a cadastral map of Norway Spruce accessible to investors who can only work by algorithm.
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It will blow over, because it is missing the primary ingredient that caused GG to explode: topic ban. GG got huge because there was a scandal (rightly or wrongly, not weighing the original spark) and people who wanted to talk about it were not allowed to - even on 4chan. This lent an air of "what else are they hiding" to the whole game journalism industry, and then it all snowballed. It always confuses me when people don't understand that part, or that phenomenon in general. This time, no dice. There's no undercurrent of hidden misdeeds, it's just a discussion about a disliked group doing disliked things in the (relatively) open.
Whereas I would say it's missing the primary ingredient that precedes and causes the bans: a specific victim.
If the community picks out one specific woman who works at SBI and decides to make a hate circle around her, publish her home address and start SWATing her residence, make hundreds of hour-long hate videos directed at her with lots of focus on her appearance and personal life, build a mythology around her supposed criminal activities and personal failings, send mountains of rape and death threats, etc., then we will start to get the ban waves you talk about, and then it will turn into a big war again.
If JK Rowling is too rich to count as a legitimate target ("punching up" and all that), consider all of the people targeted by Andrea James.
You'll have a hard time persuading me that J. Michael Bailey's prepubescent daughter deserved to have her photo circulated on the internet and labelled a "cock-starved exhibitionist" for the crime of having been fathered by someone who doesn't toe the line on gender ideology. On the progressive stack, where does a cisgender female child sit relative to a transgender male adult?
I must say, it sure is weird that when you started talking about women on the internet facing harassment, death and rape threats, doxxing etc., all of the recent examples that popped into my head were from transwomen attacking women, members of a group with whom they supposedly feel a profound spiritual kinship that transcends mere anatomy. Also pretty weird that these transwomen talk about said women in a manner indistinguishable from the way creepy men talk about women in the comments of PornHub videos. Also weird that I can't think of a single example of a trans man behaving in this way.
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But enough about JK Rowling!
To make myself clear: I was there, David. I was refreshing the threads on /r/TumblrInAction back in 2014, seeing the TFYC game jam fall apart months before the whole situation exploded after Eron's post, browsing and saving all the screenshot compilations. And much of what you allege is just that, allegiations. Strangely left little to no pixel trail. One specific extant thing I remember that could be treated as harassing was Rich Kyanka's review of Revolution 60. (Well, extant in the form of screenshots, the review itself has been removed from steam it seems).
There was probably a nonzero amount of threats, yes. Everyone gets those. I get anon death threats on tumblr once every few weeks, and I don't even post that much!
And if your argument to the latter is that it's bad and nobody should get those - don't. I very much prefer the internet in which I get an occasional hate mail to the one in which such a thing is infrastructurally impossible, because it would have to look much more like the Chinese internet. A site like the one we're on would be illegal/impossible/dangerous to host, for one.
(And if the argument to that is that my preferences aren't universal and we should have accommodations for people who want a controlled equilibrium rather than a free-for-all equilibrium, then of course we should! Facebooks and Linkedins for the normies on one end, SA, chans and niche subreddits on the other! The thing is, van Valkenburg herself spoke about frequenting Something Awful, so I find it wildly implausible that she was unprepared to handle some amount of heat. Or is that too mythology-building?)
But, arguendo, if the amount of insults that you're insinuating is true, this seems largely comparable to the 24/7 firehose of junk that's been directed at Rowling for the past five or so years. She has the courtesy to sometimes provide screenshots and quote tweets of those, even. I know that UK has some pretty strict laws about speech, so that probably reins in her domestic antifans a little. But other than that, nobody cares. There are no sympathetic articles, no wikipedia articles about the phenomenon. Why is it that some women are more equal than others?
I've noticed that the people who tend to emphasize how bad online abuse towards women is tend to carve out an exception for Rowling because she's someone who managed to convince lots of people to voluntarily hand over billions of pounds to her and as a result has substantial resources at her disposal. In a very real way, this is an honest and straightforward way of analyzing the situation based on the privilege framework that such people tend to subscribe to. The fact that such a thing is an exception rather than the rule would have been an interesting observation at some point in the past, but that seems banal now.
Rich people and major celebrities getting harassment and flack has always been the norm. Whether or not that's morally 'ok' is a complicated and long-argued question, but 'they can cry themselves to sleep on their piles of money' feels like it has been the general consensus going back at least to the 80s (probably earlier, I just wouldn't be aware of it before then).
GG offended sensibilities by applying the same level of catastrophic scrutiny to folks that most would consider 'normal people', names you've never heard of who don't own a vacation home and don't have much real-world influence.
Yes, like Eron Gjoni, who was an abuse victim, abused further by anti-GG.
When I say a person or group is bad, it doesn't mean I'm saying their opponents or political opposite is good. That is arguments-as-soldiers thinking.
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If someone is famous enough to be an obvious example, then they're privileged and so don't count.
If someone isn't famous enough to be an obvious example, than no one's ever heard of them or knows to use them as an example, so they are ignored.
Gina Carrano is famous enough to have been heard of, but doesn't have billions. If it could be demonstrated that she suffered serious online harassment and that this harassment has been ignored, would that advance the conversation, or would the answer be that she's still too privileged?
I think the claim of privilege would probably be thrown to see if it would stick, but I suspect most people would predict that it wouldn't stick due to the fact that she's not all that "privileged" even merely by Hollywood standards, to say nothing of the standards of Rowling. It doesn't help that her skin isn't super white, though I don't know if she has any actual heritage that would win her some oppression points.
I can only speculate about what the actual tactic would be. There are a couple common tactics that immediately come to mind. One is just minimizing the harassment she faced, saying that it's unfortunate, but why do you care about that when there are literally trans people getting genocided every day in America? The other is just retreating from the position that women deserve special protection because they're women and saying she fucked around and found out or played stupid games and won stupid prizes. This is actually the same basic position as the people who call out the Sarkeesian defenders of the world as catastrophizing what was standard part of online discourse that was already cliche 10 years ago. Of course, logical inconsistency has also been a cliche in discourse in general, and so this shouldn't be surprising; that said, when an ideology specifically denigrates things like logical or rational thinking as being something white oppressors imposed on the rest of us, my guess is that followers in that ideology are more susceptible to pushing logically inconsistent behavior and rhetoric.
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Yeah, that's not the reason. Posie Parker isn't rich as far as I can tell, and they're more than happy committing actual physical violence against her, and any detrans girl gets as much or more shit flung their way as Sarkeesian did.
Sorry, I miswrote my comment. The part that says
should have said
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What I'm getting from this is that you agree this pattern of abuse exists and that it plays the causal role I'm talking about, but would also like to criticize the left for attacking a person and then not banning people over that?
My response I guess would be that there's some ways in which the situations are different and some ways in which that's real hypocrisy, but bleh. That's a boring conversation, the same one we have every day about everything.
I'm just making a point about what it would take for this to explode the way past instances have.
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I do hope this is autocorrect pulling a fast one on you, rather than some veiled "I have your dox" threat.
I assumed it was some kind of reference that I just didn't get.
I would laugh my head off if it was an autocorrect of Isildur.
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Conflating "the community" as a whole with very particular (and dubious) accusations about a few specific people is doing a lot of work for you here. I would go so far as to say that the gamergate you are describing doesn't exist -- which makes it simple to predict it won't happen again. (Actually, maybe that makes it more likely: things that never happened are happening all the time.)
Some people have a political commitment to toe the party line on GG, regardless of the thin air it turned out to be.
I remember when the stock line was "Gamergate is driving women to suicide online". I don't recall any body counts materializing, or any posted receipts, but everybody moved on as if they hadn't proclaimed an utterly vacant falsehood. They memory holed that particular spike of hysteria, casually downgrading back to the ambiguous but exploitable terrain of 'harassment campaigns'.
If there is a single death I can even tangentially connect to the GG saga, it would have been the suicide of Zoe's ex-boyfriend after she marked him for a feeding frenzy. That there was a concerted effort to suppress the criminal, dead-fucking-obvious irony of this among journos and fellow indie developers showed me how strong the woke meme game is when it matters.
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You're saying it was stochastic terrorism, and can't be held against any group or movement?
That's cool with me, but keep in mind I'm going to say the same thing about BLM and the distinction between protestors and rioters/looters.
We're both smart enough to think of a dozen exceptions that make this apples-to-oranges: but sure. I'll take blame for all the death threats made by Gamergate (if you can find any that were more than rumor) if you take blame for all the deaths, arson, destruction and damage of Black Lives Matter. This is a fun comparison!
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That could explain why the writing of Ragnarok was so much weaker than the brilliance of the first game. And the parts with Atreus and Angrboda were atrocious and torture.
Women in Ragnarök were mixed bag - Freya was way uglier than in the first game, Faye was not quite the looker too, Angrboda was kinda ok, Sif was hot, Thrudd was having a case of terminal thiccness, And the dwarf woman was aquired taste, Valkyries were under helms.
I agree. Ragnarok was generally pretty good, but Atreus and Angrboda just dragged, seemingly because the writers wanted a black girl to teach Atreus how to be peaceful?
I also remember cringing at the "be better" lines that they scattered through the game. It seems that is the standard woke writing line, since it was also in the Falcon TV show.
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You're missing out on death stranding, 2019's best game about covid.
Isn't that by Kojima (a Japanese Westaboo, but not exactly western)?
I missed the "western".
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There are maybe 10 AAA games that have ever been released with passable writing, and probably two thirds of them are from two studios (Rockstar and CDPR). That’s passable, by the way, not good (which would lower the number to maybe one or two, though I’d rather not debate which exactly they are).
Game writing was dreck before these consultants and is so now, too. The reason for this is simple - almost all game writers are D&D geeks who almost exclusively read science fiction and fantasy garbage and have no understanding of classical literature or even film to broaden their ability. Everything is a Marvel movie to them because it’s all they know.
Gawker was famous for paying writers for clicks, she seems to be doing a very good job. Amusingly, the same practice on the same website (then under different ownership of course) led in substantial part to the original Gamergate moment.
Japanese games always anime-ify all their characters’ faces, even in the rare cases in which they use facial capture. It’s extremely jarring when playing yet another Japanese game with ‘realistic’ (by which I mean not-cartoon or exaggerated in art style) environments and anime plastic skin triangle face NPCs, where everyone looks like the picture Koreans bring to the plastic surgeon. But that’s a personal preference, probably.
Western games tend to go for direct scans rather than yassification. I think there’s a general emphasis on ‘more real’ characters, but it’s pretty common across the board. British TV tends to avoid casting extremely beautiful actors in many roles (especially in comedy and ‘gritty’ drama) and it seems to have been that way for a while, and probably isn’t the result of feminism. And, for example, the women in ‘Suicide Squad’ by Rocksteady, which you note these consultants worked on, don’t seem to have been made particularly unattractive physically in the clip you link, judging by Harley Quinn and Wonder Woman at least.
This really brought me back. But really, the face model for Sara Ryder does seem to look a lot like the final character model, people just cherrypicked pictures in which the model was mewing/posing instead of smiling or moving her facial muscles and therefore showed her prominent jowls and squareish jaw.
If you put Marvel movies, Tolkien, Lem, Arkady and Boris Strugatsky, Vernor Vinge and Ursula K. Le Guin in the same quality bag then it is not a very useful bag.
Unless by "science fiction and fantasy garbage" you meant "garbage tier materials from this genres", not "all fantasy and SF is garbage"?
Tolkien isn’t fantasy garbage, but it’s ridiculous to suggest that the average quality of fantasy writing that fantasy writers consume is even remotely close to Tolkien’s level. To be clear, I’m not making the point that all literary fiction is on the level of Joyce or Austen either, but the average quality in the fantasy space - particularly in games - is much lower.
Oh, I am not suggesting that all fantasy it of not terrible quality. But the same goes for classical literature.
Except that for old stuff higher-quality is less likely to be forgotten.
I was protesting against "understanding of classical literature or even film to broaden their ability" being necessary (unless you count say Tolkien as classical literature).
I am not going to argue how average work in fantasy compares to average work in literature, in both cases at least 90% of things will be terrible waste of time.
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I've no idea where you get your ideas about 'science fiction' and 'fantasy' ? Bottom of the barrel WH40k or Star Wars novels ? But generally popular and acclaimed writers of either can write. I'd argue that SF writing in the last 30 years completely pwns "Golden Age of SF" writing. Standards have risen.
Problem isn't what they read, problem is they don't practice writing much. Which is why they suck.
I think it’s kinda both. I think in order to be able to write passable fiction in science fiction and fantasy it’s absolutely essential to get out of that genre in your reading. Not because science fiction and fantasy are all bad, but because without a rounded literary toolkit you end up lacking tools that can make your story more interesting. Use mystery and clue dropping to get more tension in a story rather than simply info-dump. Use stuff from romance so your characters feel like they’re actually hot for each other. Use horror elements to make enemies that are actually scary.
I’ll also suggest that I suspect that a lot of game writers are failed screenwriters and novelists.
You don't read recent sf much, right? You could learn all that without ever leaving the genre-
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Of course there are science fiction and fantasy writers who ‘can write’, often better than the majority of literary fiction writers. But those who can are only very rarely writing film, let alone video games. Look at BG3, you can tell it’s trash written by fanfiction writers.
Bad fanfiction writers too. There's a fuckton of them on DA, and most are trash. But some are actually decent-ish.
E.g. the guy who's written the best (erotica genre redacted) Witcher fanfics I've read would probably do a better job than the BG3 writing team.
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Peter Watts and Richard Morgan co-wrote the script for Crysis 2, and their absence shows in 3. Crysis Legion is a rare example of a "tie-in videogame novel" that stands alone as great military scifi. Hmm, maybe I should re-read it.
That makes me think of one of the big points at the end of Shamus Young's excellent writeup on what went wrong with Mass Effect. Writers have a particular style that shows through in their work, and you can't just switch writers in the middle of the series without alienating people who were enjoying the first writer's style. Sounds like Crytek ran face first into the same trap as Bioware did.
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Watts is doing almost nothing but games / TV writing now, saying publishers aren't interested.
Seems to be almost all uncredited. Talked about NDAs often too. Imdb has nothing so. He's not googleable - Peter Watts is an incredibly common name. I should ask him, I swapped a few emails with him over the years.
Not sure how this is connected to his online spat with the murderously sociopathic SJW Thai Chinese lesbian heiress. Assuming that's something that probably makes him more than toxic.
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I'd still like you to defend the idea that the problem is SF writers not reading enough classics. I recently had a "Ima reconnect with my roots" moment, and decided to read one of the books that was on the mandatory reading list when I was in school. I even picked one that I spontaneously recalled the other day, thinking about the state of the world, so it should be interesting, seeing how it popped up when I was thinking about stuff, but it was just... mid. My memory of it's themes and message was better than the actual thing itself. The only way you can appreciate it, is if you have deep passion for history, and want to figure out how and about what people used to think in the past, and/or the history of literature, and you enjoy watching how the medium evolved over the years. But the thing in itself? Absolutely, horribly, disgustingly, mid.
I swear, if all that survives of our current era of media is Marvel movies, people like you will be absolutely adamant they're classics, and modern plebeian writers are shit, because they don't have an appreciation for them.
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I was tempted to make reference to Half-Life, which was a revolution in storytelling in games (or FPS games, at least), and that game's main writer was indeed a sci-fi writer who had published some works in the 90's before coming to Valve.
Marathon had some of the best writing in a video game I've ever encountered. Incredibly immersive.
I agree, but at the same time, Marathon is kind of a unique case thanks to it being part of Bungie's insane rabbithole of deep lore (not even the bouncing ball from Gnop! is safe!).
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D&D geeks have been writing nothing but in-jokes and sci-fi references since before MCU films were good, and WAY before they were bad. I'm surprised you didn't use the boo-word "capeshit." Being incredibly derivative and tropey are would be an improvement over woke writing.
Excuse me, sir, we don't call those "in-jokes and sci-fi references", we call that "allusion and intertextuality".
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All the same, I will gladly take the ending paragraph after beating Quake, pictured below, to the utterly preposterous current year demoralization nonsense crammed into every nook and cranny of a modern AAA game. Bizarre out of context quips shitting on capitalism, men, white people, etc. There is something totally orthogonal to the quality of the writing going on here. There is a naked contempt, a visceral unmasked casual hatred, that oozes out of every pore of modern AAA game writing, totally independent of it's quality. The only thing the quality achieves is putting a thin veneer of artistic acceptability on it, where as the worst examples are just unhinged.
Edit: Tried to attach the screenshot of Quake's victory screen, threw an error, you can look it up. Sorry.
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I occasionally see this self-deprecating tendency among fans of sci-fi and other types of genre fiction, where they assume that there must clearly be some inherent property of classical literature, unbeknownst to the plebians, that sets it apart - that the English majors are hoarding the secret sauce for what makes a work "actually good". I assure you that they're not.
The average work of canonical literature is, in my opinion, not that good, and most of these works have "stood the test of time" only due to accidents of history, rather than their own intrinsic merits. This isn't because of any particular failing on the part of the writers or critics involved, but is instead a simple corollary of the fact that the majority of works in any domain will tend towards mediocrity. The average sci-fi story ranges from "meh" to "ok", just like how the average work of "literary" fiction ranges from "meh" to "ok". It's debatable how many truly Great Books have ever even been written - think of how many physics books/articles throughout history have truly advanced the frontier of understanding in a deep and meaningful way, compared to the mountain of unread and irrelevant papers produced each year to feed the tenure committee machine. All domains of human activity function in essentially the same way, including art, including "high" art.
Of course I'm by no means advocating for total aesthetic anarchism. Some works are better than others; some works are really bad and some works are really great. And being conversant in artistic theory and the history of art will help artists produce better works instead of worse ones. I just want to be careful that we're not engaging in a knee-jerk elevation of the classical just because it's classical. In fact 20th/21st genre fiction has made clear advancements that were largely undreamt of in previous eras of literature, particularly in terms of the range of plot structures and character types that it treats.
The property is called "not having a second leg to stand upon". Genre fiction has two legs: the literature leg and the genre leg. It can have bland characters that talk like it's an autist convention, but it's offset by also having murder mysteries, aliens, dragons, dark and handsome billionaires that are into BDSM, superheroes, scary supernatural shit, funny antics or cultivation (I can't get over how much this sounds like farming) etc.
Classical literature has only one leg. It has mundane characters that are stuck in mundane situations. How do you make the readers eagerly follow the brooding stream of consciousness of a father of two (three) that has every component of the American dream, but is deeply unhappy, if you can't lure them with murder mysteries, aliens, dragons, dark and handsome billionaires that are into BDSM, superheroes, scary supernatural shit, funny antics or cultivation?
The "second leg" of literary fiction is form and prose quality; the language of the book itself making itself apparent as an independent object with intrinsic aesthetic merit, instead of acting as a transparent window through which the content of the story is viewed.
See: Joyce's Ulysses, Nabokov's Pale Fire.
There's no law that says that "classical" literature can't have anything interesting happen.
The Iliad has many elements that would be at home in a Marvel movie. Shakespeare racked up quite the body count over the course of his oeuvre, particularly in the lesser-known but notably violent Titus Andronicus. Pynchon's Gravity's Rainbow caused some commotion upon its release due to its lurid sexual content.
That is the part of its first and only leg, I guess I did a poor job of implying that. Unless you meant one could write great literary fiction that was masterful prose, but told nothing and went nowhere.
I didn't say that. Something Happened is one of my favourite books and is filled with mundane, but interesting events.
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Of course, the works that end up being selected are probably better than the contemporary average, if the selection process adds any value whatsoever.
But yes, there are no special qualities to classics, nor are English departments especially powerful selectors for value, especially when there's inertia to maintain.
That is not to say that the books are bad—the Count of Monte Cristo is delightful, Les Miserables is enjoyable, A Tale of Two Cities is fun, Austen isn't bad. Verne's nice (though is that veering into the realm of science fiction)? Of course, some are much worse.
Perhaps one reason, though, that @2rafa considered science fiction and fantasy garbage is if they are meant more to entertain, whereas the other books are meant to shed light on the human condition or something.
I would think, though, that science fiction often does that better, by putting humans in more radically altering frames (saying this as someone who has not read much science fiction).
(This is not the only way in which things could be considered trash.)
As someone who has read a fair bit of sci-fi, this is exactly the strength of sci-fi, using the fantastical to ask the hard questions. A number of sci-fi books are made school-required reading for this reason.
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It's the Matthew principle all over again! The rich get richer and the poor get poorer.
I think it's probably best to see "literary fiction" as a genre, not a quality marker (TM). It's a style and set of focuses that people, even today, choose deliberately to write in -- and some don't. And, within the modern literary fiction works, few are very good, and even fewer than that will ever be remembered.
Our view of the past is colored, always, by what has survived. Sometimes things survive because they just truly are brilliant and inescapably good, and people can't help talking about them. Sometimes, however, they survive because of being in the right place at the right time. The Great Gatsby is pretty good, I enjoyed reading it. But no one today would ever have heard of it had it not had it's post-war resurgence due to soldiers reading it during the war. It was, like you said, a historical accident.
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If you want to be classy you don't write sff, you write "speculative fiction"
Atwood's infamous talking squids comment comes to mind.
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I think it really speaks to the utter incompetence of the types of writers that work at and are sympathetic to Sweet Baby Inc that even by these extremely low standards, the writing they produce is recognized as significantly worse than the standard dreck of AAA game writing. The way that they allow their ideology to completely subvert their ability to write "good" characters and narratives - again, "good" only by the extremely low standards of AAA video game writing - is actually pretty fascinating, especially given that these are people who specifically claim to have insight about how to write good characters and narratives. This seems to be the same phenomenon as in the film/TV industry where even literal Marvel movies have had what little artistic merit they had nearly completely destroyed in a large part due to this type of writing, with the financial consequences that follow.
I think it's a good reminder of the fact that, in life, things are never so bad that they couldn't get worse, and whether or not it does get worse matters.And, in fact, it's often the case - certainly in this one - that many people are actively pushing to make those things worse while telling you that it's better.
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I was going to make a similar comment about how VG writing is just bad, but I don't think it's just because they're nerds. It feels almost like the human race has become worse writers in the past few decades, it's like the torch was never properly passed on and it's become a lost art.
You're just not paying attention, is all.
Writing is a craft. Maybe there's slightly fewer writers now, and sure publishing is broken, but ..are you really reading? ( There are solid younger writers out there. No, they're never g oing to be featured in any magazine or be famous, though.
When it comes to literature I am certainly not paying enough attention, I basically don't read anything contemporary besides excerpts here and there, and so I don't really have the grounds to make such a sweeping statement. But regarding "scripted" media, screenwriting, I feel pretty up to date on how things have degraded from what highs we managed to reach in the past.
On the other hand, when you talk about writers who can't even get in a magazine I feel like I just don't care. It's like when everyone says there music is just as good these days, you just have to find certain bands etc. It's just nothing like the amount of experience and culture of excellence in the music industry in say the 70s that elevated everyone together. Art goes beyond individuals, and plucky youths can only get so far. I don't think there are exceptions to this rule, I think great art always comes through the world as a movement, and dies out with the movement, and the fame is part of that, because it's how the culture spreads, it orients people's motivations, and puts great expectations on the artists to continue to grow and deliver, see Goethe. Even Van Gogh, the talented loser, wanted to be famous, and was part of a great movement, even though no one gave a shit about him till he died, he was still elevated by the works around him and elevated others in turn.
This is a good framing of the issue, because saying things like "everything sucks now" rounds off to old men rambling about the kids these days, when it doesn't matter how talented the kids these days are, when the cultural infrastructure to support that talent is just not there. It's also more in line with the pop-culture-war criticism that's been accumulating over the years.
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I think you're right but it's not just a torch being passed on. Writing in general became about representation both from the author and in the writing. Look at the many amazing reviews of the writing for the new True Detective series because it was run by a woman and was about women. Or basically any of the many threads we've had about book awards even among those that people acquiesce is well written it also almost always is about something that has an ideological purpose/bent to it.
It's probably harder to identify the good when you have to include a bunch of other conditions on the writing for it to be considered worthy of praise/awards these days. I'm not saying it doesn't exist but even before this became a big part of identifying what is "good art" these days there was a glut of basically everything that no one has time or really care to dig through.
I wonder what happened to ghost writers for movies though. Used to be you'd get people like Tom Stoppard rewriting almost all of Indiana Jones and the Last Crusade, Quentin Tarantino punching up Crimson Tide, Aaron Sorkin rewriting the Rock or even Tony Gilroy and Aaron Sorkin improving Enemy of the State, so even in these popcorn action movies we'd get some quality dialogue. Now, I guess they figured out that it didn't matter or don't care or the writer's that would be ghostwriting are just making indies? It's a mystery but I think it's why modern action movies often feel soulless compared to older ones because they don't ever bother to try to improve them. Or more likely people don't care about the difference, say what you want about Joss Whedon but there is a stark difference between his writing and someone aping his writing but I'm sure most people don't care to notice the difference. A large portion of people like Fallout 3 better than New Vegas and can't even understand how the writing is any different. And most people who are into "good" writing don't care about making things that are pulpy better they want Disco Elysium they don't want the next God of War to be written like that or even care if it's rewritten by a better writer just to make the dialogue better. I wonder if anyone who likes an action movie that was rewritten several times to get the script in a better state could ever identify that they liked that movie because of the writing, anyway?
Yeah, I think there needs to be a kind of environmental momentum, and the critics are part of that. From the critic side I think it's a combination of ideological capture plus the poptimism movement which I think is actually the worse offender in terms of lowering standards.
And yeah your thoughts on punch ups makes a lot of sense to me. My imagination just tells me no one wants to say no to the writers room, everyone just wants to flatter each other and avoid confrontation, that kind of thing, that seems to be the attitude in the air these days.
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I think it's because everyone just does less. People used to be travelers, craftsmen, soldiers before they were writers, and the decades of life's experience flowed into their work. Nowadays people sit passively browsing information for hours on end, and base their writing on other books they have read, one more layer removed from reality.
I think there's something to this. Particularly in how so many character dynamics seem to reflect stuff that might be the most stressful part of a modern writer's lives, just transplanted to some fictional setting, such as, e.g. a fantasy princess rebelling against her arranged marriage in favor of her lesbian love interest, as was the case in Willow, I believe. Or in Star Wars, Admiral Holdo talking down to her hotshot male underling Poe for being a hotshot male who is upset that, as the leader, she hasn't communicated to her troops any information that would give them confidence that she has a plan for keeping the Resistance alive. There's just no sense that the writers had any understanding of the way people in these roles and with these responsibilities think and operate.
This extends to action scenes, of course, which break laws of physics in egregious suspension-of-disbelief-breaking ways that, say, Jackie Chan or even wire-fu Jet Li films didn't, which shows how little the choreographers or directors knew about actual combat and making it look believable (not necessarily realistic) within the setting. To say nothing of the even greater crime against good taste with the terrible camera work and uninteresting choreography you see in so many works (e.g. even the terrible The Matrix Revolutions from 2 decades ago had better choreography in its worst action scene than the even worse Resurrection had in its best one).
But I think there has to be more than this, because one very common refrain you see from writers in general and certainly the types of writers who support the promotion of (certain) agendas in writing is the power of fiction and narrative to change and influence people. There is no shortage of fiction from the past that they could learn things like how military structure works and why it works that way and how that would look when transplanted to a similar situation in a galaxy far, far away. It takes non-trivial research to get all this right, but personal experience, direct or indirect, isn't a requirement for writing these things well, or at least much better than what we're seeing these days.
And the fact that we see incredible incompetence in following basic narrative rules like characters going through arcs or setup and payoff also points at a deeper issue. These are things that someone who got a C in an undergrad creative writing course would understand and avoid. Some of it is surely that the garbage of the past got forgotten, so we're comparing the best of the past to the average of today. But there are like-for-like comparisons that can be made. E.g. the recent live-action Pinocchio remake presenting Pinocchio as an innocent bystander who only ever got dragged to doing bad things instead of giving into his temptations and learning from the negative consequences of them, along with his iconic lying-leads-to-nose-lengthening being used to help him get out of the cage instead of being punishment for lying to the fairy, shows that the writers simply didn't have a handle on the underlying themes of the story. They say that rules are made to be broken, but they also say that you should understand a rule before you break it, and the understanding of why these narrative rules were determined to be so good and useful that they were labeled as "rules" in the first place seems to be missing.
I think a lot of the problems stem from the professional inbreeding of writing and filmmaking. You are certainly correct about people having less lived experience. I would argue that in a lot of ways it goes much much further. In order to make it in Hollywood, you have to go to film school, and by the nature of college and student loans, you have to come from a certain stock to have the ability to study film, creative writing, or acting in school, As in at least upper middle class with a mommy and daddy able and willing to not only foot the college bill but support this budding Hollywood star for years while they worked on getting in. So we’re talking about at least 50 years removed from the time when their ancestors did ordinary manual labor in a factory, repair shop, store, or building site. They exist both in their families and among their peers in a world where nobody takes religion seriously. They also are not the kinds of people who watch boxing or MMA on TV and certainly have never been in a fight themselves. They don’t know anyone who’s been in the military. All of this means that not only does our author know nothing, but he’s surrounded by know nothings. And he’s likewise been taught by no nothings.
There’s not much of a chance that a person who’s never seen a real fight and never took so much as a karate lesson is ever going to understand fighting. And someone who doesn’t know anyone who’s ever been a cop or soldier can’t possibly understand the mentality of those professions.
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Baldur's Gate 1&2, Icewind Dale 1 and Heart of the winter, Planescape Torment, Batman Arkham Asylum and City (lets pretend the others didn't happen, please), VTmB, Silent Hill 2 & 3, Soul Reaver 1 & 2, Clive Barker Undying, Portal 1 (okay, not quite AAA but brilliant), Portal 2 (weaker writing than portal 1, but classes above most of the modern crap), Assassin's creed II, Fallout New Vegas,
I would say that in the golden age of PC games - roughly 1997 - 2007 -sh good writing was expected from games that were supposed to have writing.
Edit: Freya in God Of war and god of war ragnarok have quite the visual differences and not in the favor of the ragnarok ones.
You didn't even mention Deus Ex
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Half Life 2 was interesting. Breen's speeches about collaboration were kind of thought-provoking. Humanity got stomped in the war, it makes sense to collaborate and evade total destruction. He wasn't a stock bad guy, even though the collaboration he oversaw was the slow death of humanity.
There's lots of rich ambience going on in that game, lots of implications left for players to come debate: G-man, the Vortigaunts...
Fall From Heaven 2 also has pretty good writing IMO, at least the base version of the mod does. The modmods get a bit crazy and weaker.
It's one of the few pieces in a subgenre of science fiction that I love which is seeing humanity deal with getting colonized by a much more powerful force.
There's V of course, but that's kinda campy by today's standards, Colony was great but got cancelled, and Captive State was really well executed but still fairly obscure.
I think it's underutilized which is a shame because it's a setup that allows you to completely erase cultural and ethnic lenses and deal with colonization as a pure concept and understand how people who may think of it completely differently from you are coming from.
HL2 is also cool in that I think it legitimately contains the most totalitarian society ever depicted in fiction. I've yet to see worse than the Combine. And yet it seems so understated and natural (unlike the more typically gloomy ambience of the beta). They're not cackling in your face, you just see the effects of a system, and the implications are horrifying if you think about it for a minute. It's great storytelling.
The Three body problem series gets into that kind of thing, albeit from different angles. There's also parts of the Xeelee sequence that deal with it.
HL2 was great, I think a big part of a game's quality is in how many fanatics it generates. The people who go to great efforts making mods. Gmod, Entropy Zero 1 & 2, Black Mesa... the Half-Life franchise produced an enormous fountain of creativity.
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Planescape likely has the highest volume of text among those infinity engine options. But if you were to compile every bit of it into a pdf book, which some have, and read through it as a novel without the game giving it an interactive body, you’d find it is pretty lame and cringe standing on its own. I don’t know of any good writing in games off the top of my head, save for a recent run though Disco Elysium.
I'm not sure how compelling "game writing is bad if you remove it from the context of the game" is meant to be?
Yes, just reading a text dump of the game isn't very entertaining. But games are games, and the writing in it serves the purposes of the game as an integrated whole. It's like pointing out that just reading a film script is usually worse than reading an equivalent novel. Of course it is! It would be bizarre for it not to be!
Ironically I actually disliked Disco Elysium - I found it clunky and unappealing as a game, and I found its writing a bit too precious; notably I actively disliked the gimmick where your skills talk to you, as if you're a schizophrenic. But I think the point holds. Game writing ought to be evaluated in the context of an entire game, and it is no sign of bad writing that it doesn't stand up if removed from that context.
Let me take a specific example. The Legend of Zelda: Ocarina of Time is often considered one of the best video games ever made, and I'd argue it has great writing. If you just read its script you might find that surprising, but I think its script contextualises its gameplay really well, and successfully contributes to the overall success of the game. Some of the game's most effective moments work because of the writing - stepping out on to Hyrule Field for the first time is a very memorable moment, and that's achieved due to the graphics, music, etc., but also because the story has contextualised what that means by making you spend the first hour or two of the game in this restricted, dense forest environment while reminding you that Link has never left this area, that nobody ever leaves the forest because they fear they'll die, and that Link is nonetheless adventurous at heart. The huge field rising before you, the horizon, the iconic swell of music is all powerful, and the writing contributes to it. Even if no one element by itself is that amazing.
To me, that's what good game writing looks like.
What you mean, "as if"? The detective is quite obviously mentally ill.
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Look, I love Baldur's Gate as much as the next DnD geek, but its writing on its own was not very good. I love Ed Greenwood and Forgotten Realms as a setting (I am currently running a DnD game set near Neverwinter right now) but his writing is, well saying derivative is putting it very kindly. Icewind Dale is renowned for being even more of a combat simulator than BG1 and 2. I thought the Arkham's were good games, but their story was just very basic Batman.
I will definitely give you Planescape, VtMB and New Vegas though. Portal was ok, Silent Hill were very hit and miss. Undying I will say was very true to Clive Barker, but he is definitely an acquired taste.
Yea, worldbuilding and attention to detail are Ed's strenghts, if you like fantasy kitchen sink world of pseudohistorical cultures where everyone has lots of fun.
Ed answering his fans questions on Realms discussion forum, Twitter or Discord is example of this creativity.
"Dear Ed, in 1992 supplement "The Shithole Lands" in chapter five "The Plague Swamp" on page 142 there is map of town of Rotting Hollow. On the map key number 116 marks house of Grug the Grumpy. Who is Grug and what happened to him he is so crotchety?"
And Ed immediately answers with long detailed treatise about Grug, his origins, his family, his friends, his exploits, his business deals, his hobbies and his sex life.
Exactly right, and I think that is certainly why it has been the most popular DnD setting for a long time. It is great as a setting for a game, it is entertaining.
Well, Hasbro hadn't thought so and burned it all down.
True fans do not forget and do not forgive. Grey Box forever.
It's ok, it all went back to prior to Spellplague pretty much. That's the gas leak edition. I've always been leery about Forgotten Realms having in universe reasons for edition changes. It's not like Greyhawk did the same, though of course Greyhawk is an intensely bland setting.
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Why not Fallout 1/2 and Arcanum as well?
Fallout was good but changed a lot between 1 and 2. Arcanum was excellent though. One of my favorite games of all time despite the gameplay being very janky.
How did Fallout change from 1 to 2? I played both and found it to be a straightforward continuation of all the good stuff the first brought.
At the time, there was a lot of vocal critics of the tonal shift from 1 to 2. 1 was a much darker, dirtier, more hopeless portrayal (with some few exceptions, the Tardis and so on), where 2 leaned much more into comedy. You can see some of the follow through of that into New Vegas and beyond where you could take perks or enable the "sillier" elements (Wild Wasteland trait I think). Indeed that trait was a compromise between the developers who preferred the wilder and wackier tone against the more "grounded" one.
To steal a random comment or two:
"I played Fallout 1 and 2 back to back. Fallout 2 felt insulting to Fallout 1. Sure, there's a lot more content, but it's absurdly immature.
LOL PORNO. LOL MAGIC THE GATHERING. LOL ASIAN PEOPLE. LOL SCIENTOLOGY. LOL GETTIN' RAPED BY A SUPER MUTANT. LOL DAN QUALE."
"Fallout was kind of like Wasteland, but different. Fallout 2 was kind of like Wasteland, but worse."
"I'm old and played the games as they came out, though I was young. Fallout is a masterpiece, Fallout 2 is too silly for me. I like the darker tone, which is probably part of why I loved 3 as well. It sucks that 2 didn't even improve the gameplay. Contrast that with Baldur's Gate, which was a great game followed by a sequel that is probably my favorite PC game of all time."
And of course if you want to start an argument on RPGCodex you can simply mention that the retcon (in Fallout 2) about vaults being social experiments rather than actual attempts to save people, was a superior choice and watch the fires burn... not as hot as if you claim Fallout 3 is a good game of course, like the chap above. We prestigious monocled gentlemen have standards after all.
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If I'm remembering correctly, the extremely hardcore Fallout fans complain that Fallout 2 had different humor. I can't remember how. Maybe Fallout 2 had too many pop culture references? Or it was more wacky and zany instead of dark and dry?
I, like yourself, noticed no such thing on my contemporary plays through them in 1997 and 1998.
Fallout 2 is very wacky and experimental in a good few ways and a few obnoxious ones (eg, that fucking temple tutorial). While the original Fallout had more than a few references and direct jokes, such as a Doctor Who popup as a random encounter, 2 integrated them much more heavily -- Goris as a talking deathclaw was a big pinch point even into the mid-00s, and there's a lot of emphasis on sex jokes. I don't mind the change, and 2 was still really dark comedy at times, but it was definitely a change.
((It was also a good bit more rushed; even today and with third-parties trying to fill in the gaps, there's a lot of jank or trimmed content. At release, it was just buggy. Having a mandatory combat final boss pissed a lot of people off.))
On the flip side, 1 was complete because it was comparatively tiny.
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Too much pop culture and too wacky and zany were exactly the complaints yes. I like both and probably lean slightly towards 2 being better. But it was a big deal back in the day and still can cause flame wars in the right spaces.
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Death Stranding seemed to have pretty accurate facial models (except iirc Mama, who was definitely better looking in game than irl imo).
Are there any extremely beautiful British actors?
Christian Bale, Tom Holland, Tom Hardy, Gary Oldman, Idris Elba, John Boyega, Colin Firth, Ewan McGregor, Tom Hiddleston, Henry Cavill, Jonathan Rhys Meyers, Nicholas Hoult, Orlando Bloom, Charlie Hunnam...
Note that all these people came to prominence in Hollywood, though. Beautiful Brits go where the money is - we're left with the remainder.
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Henry Cavill, Robert Pattinson, Keira Knightley, Rachel Weisz, Ellie Bamber? A few that come to mind quickly.
In any case, in a country where being very hot isn’t a large part of the requirement for casting it would be expected that fewer very hot people would go into acting.
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Yeah the fact that anyone is still buying these things is wild to me.
When it comes to video games these days (and pretty much all other media) I mainly stick to smaller niche releases and retro stuff.
I know we've had some heated discussions on this forum in the past about the notion of "conservative alternatives" (to culture, to institutions, to infrastructure). I don't think that focusing on alternative cultural spaces should be viewed as defeatism. It's better to focus on spaces where you can actually build something and make a positive contribution, instead of endlessly seething over lost causes.
The KotakuInAction people are all over Japan. I'm very much just not a weeb, so I don't really relate to that -- and it doesn't help that the big issue for a lot of KIA people is that they want scantily-clad women, and this is the one horseshoe-theory area of agreement between me and the woke. I don't like the weird uncanny valley female face thing, but maybe a little less cleavage and a little more practical armor for female characters is a good thing. I still don't know WTF BioWare was smoking when they created the outfits for female characters in Dragon Age Origins.
I don't buy too many AAA games, but I also didn't buy too many AAA games before wokeness. Actually, I probably buy more now, because my gaming tastes are broader. though the ones I buy are more selective, and usually older anyway. I recently bought BioShock -- never played it before. And I'm going to admit, despite my hatred of the cyberpunk genre's aesthetic, philosophy, and morality, I have enjoyed Cyberpunk 2077. (It helps that I had essentially no context before buying it, and so wasn't offended by the shift from RPG to action adventure.) For the most part, it's genuinely difficult to find a game in my library that released after 2017, indie or otherwise. I play games basically on a 15-year delay, and I only play games that come highly recommended.
It's probably the same with my film watching nowadays, I just recently watched Goodfellas for the first time. My recommendation to everyone for everything is: don't engage in stuff just to engage with it, find good stuff and enjoy that. Life's too short for bad games, bad books, and bad movies. And there's too much good stuff not to just enjoy that.
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Thanks for the writeup! I was wondering what was happening with that since I only caught the edge of the drama.
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I thought she was publishing a lot, it's just that she could barely get more than a 1000 views per video.
Indeed. One of the saddest sights to see is people still debating Pop-Culture-War. At this point you're doing it to yourself.
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