SubstantialFrivolity
I'm not even supposed to be here today
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User ID: 225
My brother in Christ, up until now (can't speak for this one) LLMs frequently get things wrong (because they don't actually understand anything) and can't learn to do better (because they don't actually understand anything). That's useless. Hell, it's worse than useless - it's actively harmful.
Perhaps this new one has surpassed the limitations of prior models before it, but I have my doubts. And given that people have been completely driven by hype about LLMs and persistently do not even see the shortcomings, saying it's "the 174th best coder on earth" means very little. How do I know that people aren't just giving into hype and using bad metrics to judge the new model just as they did the old?
I know you could in Civ IV (not by default but you could enable it in the options). Not sure about 2, that was before I started playing.
I don't think it is, personally. It strikes me as an outgrowth of the (imo misguided) design philosophy of Civ VI where you picked a leader first, and a civ second. They really leaned hard into the leaders in Civ VI, and I think they decided from there that what people really cared about is the leader they pick, not the faction name they have. Thus the decision in VII to go with changing civs but a constant leader, when if anything it should've been the exact opposite.
Well, again, you just elided a huge number of complicated and involved tasks and decisions under that sentence.
The extent to which army composition matters is pretty similar in either system. Which is to say it matters not at all versus AI (just bring more units and higher tech units and you win), and a decent bit versus humans (from what I've seen anyways, I don't play MP Civ). So I think it's perfectly fair to elide that decision tree as it isn't a differentiator. The gameplay that happens after you have an army is a differentiator, and again... there is none under the stack system.
Are you sure you're not just doing it wrong?
Pretty sure. But if you think I'm missing something crucial that would make the stack system actually fun to play, feel free to elaborate.
Considering that people already thought LLMs could write code well (they cannot in fact write code well), I'm not holding my breath that they are right this time either. We'll see.
Well, obviously I am speaking for myself. ;) But I strongly disagree with your statement there. I fully admit that moving a large army in the 1UPT system is tedious. But that's a small percentage of the time spent, and the rest gives you very engaging gameplay. Whereas the old army system never gave you engaging gameplay. It's a clear upgrade in my eyes.
Honestly, if one could mod Civ IV to have the unit mechanics of the newer games that would probably be the ideal Civ for me. The stacking army system just plain sucks and it's the only serious blemish on an otherwise great game.
All of the leaders in Civ games are Presidents, Kings, Chiefs, etc: actual historical rulers
This used to be true but wasn't for VI. They had more than one leader who was not a ruler, nor even a real leader of their people (like Gandhi could be argued). Catherine de Medici was the leader for France, for example, which was very controversial at the time (and I still think was bullshit that they made her a leader).
I don't think that people complain about army stacks in Civ IV (and earlier) because it's unrealistic, or too hard. It's because it's motherfucking boring. There's no gameplay at all there. Figure out your army composition, mash it into the other army. Yawn.
I started Civ with IV, and I still have a lot of fondness for it. I think it has a lot of soul, and they tried (and succeeded!) to capture historical details in a way that V or VI just never did. I still play it sometimes. But there's a reason that I never, ever went for domination victory in IV whereas I actually do in V and VI. It's because military sucks ass as a game mechanic without the one unit per tile system. It might be more realistic, it certainly is easier for the AI to work with, but it's way less fun and that's ultimately why people didn't like it.
I enjoyed what I played but I never got deep into it. I kinda like the late game stuff in Civ, so something that focuses just on the ancient era didn't hold my interest super well.
The hotly anticipated Civilization VII
I would say that I at least have no interest in it even despite the leaders. With the ages mechanic, and not keeping a single civ through the entire game, what they are making isn't Civ any more despite having the same name on the box. And on top of that, not only are they destroying the game (imo of course, YMMV), they're doing to to correct something I don't even agree was a problem that needed solving. So I don't really care who they pick, I'm not interested in a new game wearing the skin of Sid Meier's Civilization.
More on topic, I'm not terribly surprised that they are picking leaders based on DEI. It was a problem in Civ VI already (e.g. Catherine de Medici, Tomyris, Amanitore, etc) and it's unfortunately the case that game studios which start down the path of ideologically driven game decisions don't stop there. For more small scale politically correct game design, I also noticed that they have hopped on the "BCE/CE" bandwagon. It's a small thing, but it is pretty annoying to me as well.
I can also recommend Just Egg plant-based egg replacer for baking. My brother has an egg allergy but I've been able to bake some stuff that turned out pretty well using that.
If the bureaucracy is so bad that bribery is preferable, that doesn't make corruption not bad. In that case, both the official process and the corruption are bad.
I oppose the idea that all "real science" is objective, since this fuels fields which are inhuman and which promote the inhuman as better than what's human.
Your complaint seems orthogonal to whether we define science as only including the objective. I personally think that the true issue is not how we define science, but the almost-religious fervor people have for science. I quite agree that science is not some final arbiter of truth, and that many important things are completely outside the purview of science. I also think it's fair to say that anything which is not objective isn't real science, though. The two aren't in conflict.
Huh. Never thought I would see my alma mater in the wild. The world is small, I guess.
I've been kind of afraid of that. I enjoyed the short story collections quite a bit, but with the shift to full novels I know I might not enjoy it as much. But we'll see.
I picked up a few books at the bookstore yesterday. Wind And Truth by Sanderson, On Living And Dying Well by Cicero, Blood Of Elves by Andrzej Sapkowski, and an illustrated selection of Hagakure passages. The last one is really nice in particular, it is bound in traditional Chinese fashion and has lots of Japanese illustrations to go with. The only thing I'm not stoked about is that it's only a selection of passages, not the whole thing - but it's such a nice edition that I still enjoy it. Have only started Hagakure so far, but I'll start the others soon enough.
I've been on a cruise with my wife (back before we were married). It was really nice, although I did get horrible motion sickness. We were on a 3-day cruise from Miami to Nassau and back, and I would like to do a longer cruise - but I also worry about the motion sickness aspect. I've heard great things about the patches, but would kinda like to try it on a shorter cruise before I commit to a longer one.
Right but I don't see why "start school in the dark" is something you put out there like it's an obvious nonstarter. That seems perfectly fine. Ditto for getting home in the dark. The state of the sun when I'm going about my day doesn't matter to me in the slightest, and I fail to understand why it matters to some people here.
Yeah I dunno man. It probably goes without saying, but I'm equally baffled that there are people who genuinely care whether the sun is up when they get up. I believe you, I just can't understand it on a visceral level. Maybe it's the difference between morning people and night owls? I find waking up to be kind of unpleasant no matter what the light is like, so I guess maybe if I didn't feel that way I would notice more of a difference. Not sure though.
The point is that Rov_Scam called the people moronic, not the arguments. Upon reflection I probably just should've let it pass, but I do object to the characterization that I was starting a fight. He came in starting a fight by calling names, not me. But yes, I shouldn't have continued the fight and you're correct about that.
Obviously I haven't seen every artist's work (who can, there's only so many hours in the day). But I have not seen anyone else whose work I liked more.
I'm not being antagonistic, or at least not moreso than he was. I didn't personally attack him (deliberately so), yet he is directly calling people morons. I don't think I'm breaking the rules to say his argument is weak.
Dude nobody gives a shit about how early or late it gets light. It's not a big deal. Changing clocks, on the other hand, is an inconvenience for everyone and it messes with time calculation as the Count rightly pointed out. If you're going to call people "moronic" you best bring an argument better than this weaksauce "oh no it'll be dark when I get up for work" shit.
Nobody is saying that changing clocks is the biggest inconvenience in the world. The point is that there's no corresponding benefit, so why keep it?
Right, but contrary to what Prima said that has to do with the finish applied to the wood. The form of the wood isn't causing the lack of splinters.
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Intel has had a problem with chips that damaged themselves because they weren't properly signaling power draw to the motherboard. They put out a microcode update to fix it, but the processors which were damaged can't be fixed. This has damaged Intel's reputation in the eyes of a lot of people who got burned by this bug.
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