domain:badcyber.com?page=3
I think Chris Roberts (of Starcitizen infamy) got his start exactly this way as a high schooler funnily enough. Not sure if that counts for or against your point though
I think that rule of thumb only works for the US and a few other western countries with very high-paying enterprise dev sectors, especially the countries with a booming financial sector. It is not the case in Japan, Korea, or China, where game devs can make as much or more than enterprise devs.
It’s hard in big tech where so many senior developers work hard in their 20s then have a family, coast, rest and vest, though. There’s no truly fair way of getting rid of them.
While I don't have much comment on this, I want to thank you for summarizing the story so far. It was really difficult for me to find a condensed version.
"bean counter" isn't exactly the right word. But he instituted the "rank and yank" system which pitted employees against each other in a brutal competition for survival. From a distance I can sort of see the logic, but in practice it completely destroyed their teamwork and cohesion as everyone tried to make sure someone else was below them in the pecking order.
Or they could... y'know... follow the book. A pox on directors who think that they should make significant deviations from the source material when adapting books for the screen.
Mortal Kombat 1 ( heard they are covering the women up, haven't played it myself)
One wonders if this is done by region-specific graphics, a la gay pride flags being replaced by black flags in the Middle East release of the latest Spider-Man game (or was it Assassin’s Creed?)
I'm not sure if I understand the question.
Were you searching from a clean browser over a VPN? If not, it's likely that your hit was due to Google Personalized Search. Where a site you have visited in the past that contains a rare keyword is much more likely to be promoted to the top of the results it returns. I'm not sure it's confirmed, but it's possible they use browser fingerprinting for "personalization" as well now. So even on a fresh IP with no cookies, their browsing history linker is able to determine the "user" to personalize for.
Hogwarts
Definitely woke, even if it was inspired by the works of a woman who later became a wrong-thinker. 1890s rural Scotland having the same demographics as UCLA, plus the deliberate inclusion of a wizard in a dress witch with a croaky voice.
It's worth remembering that JKR was very politically correct back when it was called that. She retroactively made Dumbledore gay, and in the stage show made Hermione black (and then tried to gaslight her fans into believing she always was).
Of course, the success of the game in spite of the attempted woke boycott probably strengthened the belief among dev companies that they can just ignore an angry twitter X Bluesky mob and sell games anyway.
Why?
I mean this in the most sincere way. Other responses have straightforward mechanisms. I do not understand how that could be true for adopting a belief which I do not—can not?—rationally hold.
So I would be genuinely interested in hearing your justification.
Yes there is an over supply of residency spots, residents, and medical students. Somehow this doesn't result in an over supply of doctors.
It's complicated.
For instance medicine is overwhelmingly female now, they retire and go part time very easily - so our "finished" supply constricts.
The Raiders and Giants were bad with Barkley and Jacobs, they're still bad without them.
"The flipside of this is a good blocking and offensive team that has a bad RB who is carried by his environment. Najee Harris maybe? Not a lot of examples come to mind."
'bad RB' is sort of an odd category, the list of low resource acquires, considerable success, and then replaced by another guy with considerable success, just within the various branches of the Shanahan coaching tree is long (start with Terrell Davis), (even this year the 49ers have gotten 700 yards at 5.1 yards a carry out of Jordan Mason), and fairly central to skeptical valuation of RBs.
I appreciate the cross-posts. Twitter can feel like I'm walking through the crowds, listening to men preach from a soapbox. This is slightly more like a salon where at least I'm sitting down inside a building instead of walking along the street.
It’s funny to call a $20B business “modest,” but I suppose that’s true for Google’s scale.
According to this report, their services division spent $87B to make $144B. The Cloud and “Other Bets” segments are basically rounding errors in comparison.
Interesting, I didn't know that! I'll have to take a closer look at how his career progressed.
At the point I'm at, I've been thinking, this is a pretty good autobiography, but I haven't yet seen anything that I would expect makes anyone think, wow I really want this guy to represent me in DC. Though I see it starting to go in that direction already with my last day's reading.
Rule of thumb for me is game devs make 50-66% of what they could make doing boring enterprise dev work, with 50-100% longer hours
In the same vein I'm finding it harder and harder to approximate the value of these good RBs. On a really good offense they are clearly force multipliers, dynamic runners and catchers that add points to every game. The convention wisdom is that they aren't worth a lot of salary because they're replaceable, and even on bad teams they do very little. I'm more skeptical of this these days, seeing the big drop off in effectiveness on the Raiders and Giants offense after losing Jacobs and Barkley. The flipside of this is a good blocking and offensive team that has a bad RB who is carried by his environment. Najee Harris maybe? Not a lot of examples come to mind.
You know, I have never met a man who likes the Dumas books but was incensed that too much time gets devoted to this Milady character, or how it's bullshit that she's so powerful. Dumas chose to devote many more chapters to Milady. The chapters about her mission to kill the Duke of Buckingham are from her point of view. Dumas published the chapters serially, a lot of his readers were men, and I take it as evidence that he responded as much to popular demand as he did to his own creative urges.
I think I wasn't able to communicate my idea clear enough. You are correct that Dumas wrote her as a competent villain of the selfish, ignoble, scheming kind. And she meets her end in a way that is appropriate for this kind of villain: desperate, groveling, clutching at every straw until her head is struck down into the mud. However, this puts the modern writers in a bind: they need a "strong female character" and Milady as she has been written doesn't work as one:
- if she meets her end on the bank of the Lys, she's no longer a suitable self-insert for female viewers
- if she ultimately escapes her punishment, this will anger male viewers
The writers chose the easiest way out: Milady now competes with men in the male sphere: she's a dashing rogue now, someone who, even after sending Constance to her death, has the possibility of a redemption arc. No longer are underhanded tactics implicitly coded as feminine. Could the writers have come up with a different Milady, one that could attract female viewership, not alienate male viewership and at the same time not be an ahistorical girlboss? In theory, yes, but no one has time for this kind of tightrope walking in practice.
The answer to virtually every "why is X industry/sector/institution woke?" is the same: It's the colleges and universities.
Every institution that wants or needs college graduates are getting people filling their ranks who have been subjected to four years of woke propaganda. I would call it entryism, which is kind of is, except it doesn't take much to subvert an insitution when the overwhelming majority of your generation cohort already believes what you do. Every insitution that is not explicitly right-wing/conservative/anti-woke and requires college graduates is subjected to this. Turns out, a lot of insitutions meet this definition, including most of the important ones.
Even if the game developers themselves are mildy resistant to woke ideology on account of their nerdiness (a fact I am not convinced of, but for the sake of the argument), the HR, Payroll, Executive Support etc teams are all full of woke graduates.
I've said it before, but I probably should say it more. If you want to stop 'wokeness', you have to target the academy first and foremost. Otherwise, we are just going to keep reaching "peak wokeness" every year.
I remember a decade and more ago people - back when the woke were called "SJWs", people would just brush them off as silly college kids, it's just a college thing that won't affect the 'real' world. Turns out, those college graduates actually had to go somewhere after college.
I truly believed he loved Microsoft, probably even more than Bill
Their respective portfolios certainly seem to imply so
"Overrepresented" is not enough. The claim is that woke politics is overwhelmingly dominant to the point where there're no antiwoke studios. Trans devs would have to be overwhelmingly dominant to match that claim or something else is going on to give even an overrepresented minority this outsized say.
I think politeness and not wanting to get in trouble with HR plays a big role.
I work with some trans engineers. Luckily there's no intersection between their identity and what we work on. It wouldn't make sense to inject the concept of gender identity into storage drivers.
But if I worked in some area that involved storytelling, and the trans engineers wanted to insert their identity into the stories, I'd be incentivized not to speak my mind. I'd want to say things like this is a vanishingly small portion of the population, it's harmful to children to encourage gender identity navel gazing, etc. But then I'd certainly be upsetting all but the most extreme high-decoupling autists among them, and I'd end up being told by HR not to say those things.
Why? There are no loud, visible anti-wokes?
They tend to be fired if they don't shut up. If they get into a dispute with the visible minorities, management can't fire the visible minorities so they fire the anti-wokes who rile them up.
(1) Ethan Strauss's "Undecided Whale" effect: The majority of money spent on AAA videogames is spent by young men. However, women control far more total discretionary spending than men overall, and can be spurred to spend on some games. Therefore, there's a significant incentive for executives looking to expand their sales figures to try and appeal to women, which given the recent massive leftward political shift of young women, often results in the insertion of hamfisted political messaging.
(2) Overrepresentation of Trans and other sexuality/subculture minorities in STEM. This one isn't complicated; transwomen, furries, and other nerds with odd subcultural affiliations around gender and sexuality are overrepresented in programming and among the type of monomanaically-focused near-autist who are more likely to go into intense knowledge-work professions like game design and creation. Thus, they're perfectly positioned to influence products from within.
(3) Standard labor law and NGO pressure-group tactics. See Hanania and Rufo.
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