FtttG
Gheobhaidh mé bás ar an gcnoc seo.
User ID: 1175
I agree with all of the above.
They might have been more selective than the average man when it comes to deciding whom to fuck, but once they selected me (or any other man who passed the selection, I'm sure), they wanted to fuck a lot.
I think this is exactly what people mean when they say "the average man has a higher sex drive than the average woman": that, owing to their higher sex drive, men tend to be far less discriminating in their choice of sexual partners.
Consider which demographic makes up the lion's share of prostitution customers vs. which makes up the lion's share of prostitutes (likewise strip clubs, porn consumption etc.) More darkly, consider which demographic commits most rape and sexual assault vs. which demographic is disproportionately likely to be a victim of rape or sexual assault.
Consider how many sexual partners the average gay man reports having in his lifetime vs. the average lesbian or heterosexual woman. While gay men are unrepresentative of the modal male experience on many axes, I think it's fair to say that gay male sexuality is what unconstrained male sexuality looks like (that is, male sexuality operating without the constraint of female selectiveness and libido).
I also think survey data (e.g. "how many times have you masturbated in the last month?" "how often do you look at pornography/erotica?" "have you ever visited a prostitute?" and so on) would probably make the disparity readily apparent.
Almost nothing about human culture is compatible with the claim that women are exactly as horny as men.
The best I can say is "persistence". Sticking with a relationship I know makes me happy even when my gut is telling me to cut and run. Per High Fidelity, it's about learning to recognise when your guts have shit for brains.
And the pernicious one is the avoidant who is mostly aware they're avoidant, and keeps trying to establish relationships with people then withdrawing suddenly, closing off all contact as if the connection never existed, and move on relatively quickly.
You rang?
Thank Christ I broke out of that cycle.
Men are the horniest at 40
Personally, I don't find this claim remotely credible.
I think most people would define "promiscuous" as "number of sexual partners in a given timeframe" i.e. a person who provides a number greater than X to the question "how many sexual partners did you have in the last twelve months?" It seems weird to me to describe as "promiscuous" a man who slept around in his early twenties, then decided to join the priesthood, took a vow of celibacy and hasn't so much as kissed a woman in decades.
I read a book about attachment styles which made the more specific argument that securely attached people tend to pair off with other securely attached people early on, resulting in a dating pool made up primarily of insecurely attached people. This results in the "anxious-avoidant trap", a relationship made up of one anxiously attached person and one avoidant person, which is mutually unfulfilling.
I don't think this is a remotely accurate portrayal of Christie's oeuvre. In the most recent Christie novel I read, for example, the killer turns out not to be a member of the landed gentry, but rather
Silent Hill 2 etches a surprisingly nuanced and complex portrayal of a grieving widower, touching on some of the ugly realities of watching one's spouse slowly succumb to illness that even unvarnished warts-and-all literary fiction avoids confronting. While it's at it, the game includes a secondary character who is a
Spec Ops: The Line depicts a well-meaning protagonist with admirable goals, whose monomaniacal stubbornness, refusal to take responsibility for his actions (indeed, refusal to even acknowledge the consequences of his actions) and steadily declining mental acuity combine to make him progressively more unlikeable and loathsome. The lead writer described him as a tragic hero whose fatal flaw is his inability to reconcile the disparity between the man he would like to be and the man he really is. Even if you don't buy into the meta aspects of the game's presentation, Walker is a masterclass in writing a character who is believeable and unlikeable, while still retaining the player's sympathy.
Grease (both its original stage production and film adaptation) and Happy Days are both prominent examples of the wave of fifties nostalgia that swept the US during the 1970s. I chose the "Buddy Holly" music video to illustrate that the effect is cyclical: 90s looking back fondly on media from the 70s which was itself looking back fondly on the 50s.
Tbf What Remains of Edith Finch is really good.
I'm genuinely surprised.
Glad you enjoyed Ten Little
About one-third of the way through The Matriarch.
I used to think this concept was incoherent, and yet listening to Holst's "Jupiter" makes me feel patriotic for a planet I've never set foot on and never will (because one physically cannot "set foot" on it).
Surely you've heard "Love Will Tear Us Apart".
TV Tropes has a list of examples.. The creators of Gladiator originally intended to depict the gladiators doing celebrity endorsements for products, but worried that audiences would find this silly and anachronistic, even it's historically accurate and well-documented.
Tangentially related, I once read someone arguing that artistic nostalgia moves in twenty-year cycles, as writers, directors etc. grow up and make artworks either set in or heavily reminiscent of the time period in which they grew up. This phenomenon is best illustrated by the music video for "Buddy Holly" by Weezer, directed by Spike Jonze, which uses trick photography to make it look like the band is performing in an episode of Happy Days. That is, it's a video from the 1990s which is a nostalgic throwback to a sitcom from the 1970s, which sitcom was itself a nostalgic throwback to the 1950s in which it is set.
True to form, various films and TV shows from the 2000s had a nostalgic 80s setting (e.g. Donnie Darko, set in October 1988: writer-director Richard Kelly explained that he decided to base the setting on his own childhood rather than setting his coming-of-age story in the present day and getting the teenage slang and cultural references wrong). The British synth-pop duo La Roux made a name for themselves in the late 2000s with a sound that knowingly called back to the synth-pop of Eurhythmics and Depeche Mode.
But I feel like we've been stuck in a bit of an 80s nostalgia rut for a long time. A full decade after Donnie Darko, Drive starring Ryan Gosling received praise for its soundtrack full of modern electronic songs knowingly calling back to 80s synth-pop, and graphic design choices aping Risky Business. Four years later, Stranger Things came out on Netflix, with its exaggerated and heightened portrayal of the 1980s of Steven Spielberg. In 2020, The Weeknd attracted critical adulation for mixing up his pop-R&B sound with an album incorporating retro 80s synth tones and drum machines. And that's not even touching on video games, wherein you could spend a lifetime playing nothing but the retraux 8-bit shovelware clogging up Steam mimicking the look and sound of NES and SNES games, and never run out of titles.
In 2026, there is absolutely nothing new or surprising about movies, TV shows or music knowingly incorporating the aesthetics of the 1980s: it amounted to flogging a dead horse a full decade ago. But creators seem strangely reluctant to progress to the next phase, wherein 90s nostalgia reigns supreme for a generation. (The only medium proving an exception to this trend is video games, in which 8-bit RPGs and platformers have belatedly given way to so-called "boomer shooters" and survival horror titles mimicking the graphics of the original Silent Hill on the PS1.)
And I suspect this is illustrative of a certain kind of cultural stagnation. For most of the twentieth century, a combination of cultural shifts and technological developments meant that the music of one decade sounded completely different from that of a decade prior. A pop song from 1955 sounds nothing like one from 1945, likewise for 1965, 1975 and so on. But by the 90s, the pace of change had slowed to the point that the era no longer felt especially distinct from the one following. A pop song from 1985 sounds completely different from a pop song from 1995, but a pop song from 2005 doesn't sound that different from a pop song from 1995. The 1980s are hence the last decade with a distinct aesthetic which you can knowingly mimic in a way that feels different from the present day: since then we've been trapped in the Eternal 90s/00s. Announcing that your album is a consciously nostalgic throwback to the sound of the 1990s hence comes off as oxymoronic, like announcing that it's a consciously nostalgic throwback to 2026.
This hypothesis also explains why, as mentioned above, video games are the only medium doing the 90s nostalgia thing, and why I think it's unlikely we'll see a trend of 00s nostalgia in video games any time soon. The 1990s were the last decade in which graphics looked meaningfully distinct from those of the decade following. I'm not claiming that the AAA graphics of 2026 look identical to those of 2004, but it's been a case of slow incremental marginal improvement, wholly unlike the quantum-leap sensation of going from Half-Life to Half-Life 2. I think the days of being awed when a new video game achieves a heretofore-thought-impossible level of graphical fidelity are decisively over.
You do not need to worry. Ask her for her phone number.
Years ago I read a comment somewhere (possibility on Reddit) which pointed out that light travels at different speeds depending on the medium through which it's travelling, and so when we talk about the physical constant c, we're not really talking about the speed of light so much as we're talking about the speed of causality. The use of the symbol c was thus a presciently apt one.
I don't know why, but the phrase "the speed of causality" inspires a Lovecraftian sensation of the sublime whenever I think of it.
Three times in the cinema? Last time I did that was for Tár.
FYI you are talking to a woman.
Sorry if you got a second ping just now, I just noticed I misspelled your username.
As described in Tuesday's thread, months ago I had an idea for a work project using geographic projection. @ToaKraka suggested using GIS, which I'd never used before, and I started work on Wednesday. While I'm not coding anything from scratch, ChatGPT and Gemini have been immensely useful for everything from sourcing the data I need, to writing Excel formulae, to optimising my workflow. I'm finding it so absorbing to work on that I even took a working lunch break today. After three days' work I already have something I'd feel pretty comfortable presenting to senior management, and would like to do so next week.
You are correct, I was thinking of Tron. Will amend.
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I once spoke to a guy who worked in a recently founded distillery. While waiting for their first batch of whiskey to age, they started selling gin and vodka just to get a bit of revenue in their coffers. To their surprise, their gin and vodka ended up being so popular (winning assorted international awards) that many of their customers are entirely unaware they distill whiskey.
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