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These are mostly chronologically ordered, but I have in some cases tried to cluster comments by topic so if there is something you are looking for (or trying to avoid), this might be helpful.
We also had the problem with the database earlier this month, so some of these comments aren't available in their original context. However I am reposting the comments themselves below; it's not a perfect solution, but in various ways it beats the alternatives I could think of. That said, if you find any errors in need of correction (misattributed comments, for example) please feel free to @ me. The number of copy/paste errors I made in the process of trying to put this together is... not small.
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Notes -
@gattsuru's original comment:
Mediated group hallucinations and consensus reality
There's a joking-not-joking post, a while back, from JonSt0kes. At the risk of pulling the setup apart from the punchline, the setup is what I'd like to highlight.
It's a bit of surrealism, and probably intended as foil to comment on more immediate political conflicts outside of the scope of this discussion.
There's certainly people who'd love augmented reality avatars, and while none would want to force them on others, well, tomorrow is another day. It's not even really possible right now. VTubers are a small genre focused on presenting a virtual avatar to their viewers, sometimes in surprising genres, but they generally depend on carefully calibrated cameras and nearly-ideal lighting conditions to correctly recognize precise pose details. Body tracking (and even estimation) works, sometimes, for incredibly controlled environments. Even the best augmented reality systems are too bulky and have too short a battery life to be worn around all day, or even for long parts of a day. And heaven help anyone who wants to implement a standardized communication protocol that works between different headset vendors without a ton of unreliable jank. Some of these technical limitations might not be solvable, period: modern tech has done amazing things with microlenses, but optics are a cruel mistress.
There's spaces where these technical limitations don't exist, or can be maneuvered around. Hence the many references above to tech driven by virtual reality gaming, primarily but not solely chatrooms like VRChat. You can control lighting, and have multiple calibrated cameras at set distances and angles, and have everyone in a room wearing multiple inertial measurement units all speaking the same language. There is little background noise that makes audio transcription and voice manipulation jank in the real world. Far fewer chances for reality to break the illusion, excepting when you find furniture the hard way.
In those environments, it's not only common to define how you and others are presented, and where. It's often unavoidable. In VRChat specifically, some clients ("Questies" and more recently cell phone users, as opposed to those using full-blown computers with connected VR displays) can't see more complicated avatars or even enter some environments, if they use too many resources to be practically implemented on their headsets. Individual users also have a complex system of less direct control through a privileged user system, as well as more traditional block/mute capabilities.
And that, if anything, is the low end: VR environments tend to think of a person's self-presentation as sacrosanct, and as a result, it's much harder to make someone into something they aren't than to hide them.
That's just not some fundamental part of technology.
As a comparison, Final Fantasy XIV is an (acclaimed) MMORPG. Like many MMOs, it officially prohibits third-party modifications. Like many MMO mods, they still exist, and unless you're cheating on a world first race or being incredibly obvious about it, there's not really a lot that the game-runners want to do. There's actually some fascinating technical work being done here; where earlier tools swapped references to asset locations on disk while the client is closed, modern tools can dynamically reload or redraw on arbitrary triggers at arbitrary times, and there's even a tool for synchronizing between users in certain configurations, even transferring mods from one user to another (with accompanying security concerns). This can quickly get bizarrely recursive: there are now mods that exist solely for the purpose of overwriting other people's vanilla glamours.
Some of this goes exactly the direction anyone who's seen Skyrim modding would expect, and there's no small amount of comically oversized dick and/or boob mods, sometimes even for different genders. Some of it's more subtle modifications down that path, as the default models are about as featured as a ken doll even above the hips, or to smooth things out when desired.. Sometimes it's weirder than you would expect [bonus for those willing to log into the site (cw: no genitals or female nipples, possible spoilers? SAN damage for those familiar with those spoilers?)].
But a good portion of it's far more expressive. Tired of Dark Knight being Shadow The Edgehog? Swap to Devil May Cry, floral, or light-themed. Instead of naruto-running as a Ninja, you can practice your gun-kata. A lot of design-space exists and revolves around fluffy tails, goofy dances, capes, bizarre accessories, even posture. And then there's pages after pages of hairstyles, or mods that just turning on hats. Want to get rid of Lalafel or replace every PC with their alternate universe Roe version? There's a tool for it!
Yet it results in a world that's not just distinct from the what the developers designed, or what some unaffiliated observer might see, but where multiple people in the same room might have wildly different worlds that they're interacting with, even when sharing some mods. And there's some easy objections, here.
Sex is the easiest. Someone running male nudity mods in FFXIV will find out the hard way (hurr hurr) that several comedic quest chains normally involve a very animated older gentleman running around in his smallclothes, who is now Very Happy to see you; someone aggressively doing so can change every single player and (humanoid, non-special model) NPC into their desired gender and species. And, of course, someone who wants to do something intentionally has far broader space available.
There's no small number of other ways to embarrass people, of course. If you think a three-foot dong would be a little beneath your standards, there's some political statements that could have far more impact. And that's at the low end of the discussion space, and going into video games is the lower risk environment. Trace has spoken about someone beaten as a nazi in part due to time spent with a (stupid) Garry's Mod avatar. It's easier to think of things that offend Blue Tribe sensibilities that can play that role, over Red Ones, but it's not actually that hard to come up with Red Tribe or more general offenses. As ironic as "don't misgender me" will be when it's some social conservative getting involuntarily catgirl'd, I'm not sure what'll happen if thirty people start passing around screenshots or video of a well-known person's character marching like a member of the SS, but we're probably going to find out eventually. And you don't have to be Neal Stephenson or Cory Doctorow to come up with heavy-handed approaches that these technologies could use.
From the other direction, this (cw: censored 'female' nudity) particular description of events could genuinely reflect someone with neither correct boundaries nor behaviors, and maybe that's more likely than not -- minors getting into adults-only spaces, and adults not acting responsibly in unsecured or insufficiently age-gated areas, have been genuine problems on the internet since usenet. But it could also have happened if the interviewer running default settings was the only person in the room seeing everyone there.
Of course, VR(/AR/XR/spatial computing) is doomed. MMORPGs are funny, but they aren't going to change society, and game mods, no matter how technically impressive, are even less likely to do so. Beyond that, there is an argument, and not an entirely wrong one, that these environments are 'fake' in some philosophically important way. People (mostly) exist playing VRChat, but they don't actually live in VRChat. FFXIV has a single source of truth on its servers, but they're probably stored as a mess of position information and arbitrary numeric values, and definitely not some litrpg virtual world. Even if this expands to other purely-digital or even digitally-augmented fields, why should you care if someone does the 2028-equivalent of a lazy photoshop? This isn't even as life-like as deepfakes, or as humiliating as a really dedicated adversary could go -- the possibility someone on the other end of a conference might be putting your camera feed on top of some nudes would be offputting, but the risk of someone Toobining it has predated modern telephony.
Who cares?
And, perhaps worse:
There's an old joke, by modern standards, about how once one could be certain that the man in a corner of a subway angrily shouting into the air at a person who wasn't there was a schizophrenic, until cell phones and bluetooth meant that could just be a businessman talking to someone you couldn't see. What happens when ten million people see something you don't? Can't?
To cut to the chase, quite a lot of things that you care about either aren't real (do you think your bank account is a bunch of coins in a safe?) or hasn't reflected the real thing, already. There are already tools, some of which you should already be using (get uBlock!) to filter what you see, in your normal usage of the web. An increasing and surprising amount of your world will be passing through these sort of mediators, unless you put increasing efforts into avoiding it.
There's nothing fundamentally wrong with this! The hallucinating cameras are just trying to get the picture you wanted to take. Blocking results you were never going to check in Google Searches can be one of the few ways to avoid the Dread Pinterest. There's a block function on this site, after all. I try to avoid blocking as a matter of principle, but there are definitely ways that has hurt, rather than helped, my ability to seriously engage with both reality and some political perspectives; it's not something I would recommend for everyone or even most people. And there are defiiiiiiinitely people and tags even I block aggressively in, say, the context of a certain furry booru.
The bare concept is not even new. Filter bubble was popularized as a term in 2010, with Eli Pariser writing a book on it. BlockBots date back to 2015, if not earlier, and filter lists to the usenet era. From the other political valience, progressive views on talk radio or Fox News as a conservative bubble aren't entirely right, but there certainly are a lot of people who even then only listened to (and later, watched) what they wanted to hear.
But I think we're going to see things no one thought anyone would want to implement in 1997, or 2010, driven by forces far more varied and far more subtle than anyone expected.
St0kes mostly highlights the filter bubble from the context of politics, even if he sees, rarely, where it breaks against him. Eli Pariser considered algorithmic (and business drives) toward the separation of filter bubbles. There's no shortage of modern-day writers discussing AI, and a Dead Internet where people find it easier to talk with carefully-tuned ChatGPT instance rather than fight increasingly-useless Google is definitely a possibility.
I think they all overlook the power of human meat and spite.
As far as I know, there is no tool that will filter your Google Map search results by the political donations and rumors thereof. Yet. There is no flight planning website that drops flights where layover or transfer involve states with undesirable gun or gender politics. Yet.
I don't know of a crowdsourced tool to check your phone contacts and Facebook friends for (alleged) criminals or bad actors or meanies. Yet. There's no way to crosscheck a dating profile against social media phrenology. Yet. No off-the-shelf tools to use Nextdoor to hide the neighbor with the yappy dog from my phone or doorbell. Yet. No headphones that noise cancel people you don't want to hear from. Yet.
And a thousand, thousand other things that could be possible, as we invite others have more and more influence on how we see the world in the most literal sense, and make it harder and harder to avoid doing so.
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