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Notes -
What are some obscure job tasks that might make for fun video games? We all are aware of the zillions of programming, train-routing, and bridge-design games. But what about parking-lot design? Guide-rail design? Curb-ramp design? House design (as a game with targets to be met, rather than as a goal-free sandbox like The Sims)?
Pretending To Work Simulator.
Bonus points for playing it during work hours.
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Romance of the College Instructor: Fifty Shades of Grades. See things that the human mind was not meant to see: sin(x)/x = sin. Or 1 (without a limit as x->0). Repeat ad infinitum. Eventually become a cultist of Cthulhu.
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I want to see an oil-refinery sim. Like factorio but with capitalism. And you have to tune the control system so that nothing explodes. I know sim-refinery was prototyped, but it never got released.
Maybe it was the horrible fluid system, but a lot of factorio players used to consider oil refining to be really unpleasant work. Not even just a difficulty barrier for newbies, but something even the big team megabase builders drew straws for having to do.
That said I would absolutely love a refinery sim, so maybe it just takes autism beyond autism.
Weird. I played a few rounds of cooperative Factorio, and I had to actively fight with others for the right to set up the refineries. Maybe that's just because I couldn't bear to have it done by someone who refused to touch the logic circuits rather than because it's inherently a more enjoyable part of the game, but it also didn't ever feel any worse than, say, cooking conveyor belt spaghetti or setting up rail stations or copy-pasting walls & guns.
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Wait, what.
Horrible fluid system ? ..what ?
Apart from being a cpu hog, the fluid system is beautiful. Nothing as satisfying as getting an eight stage cycle of fluid refining with lots of flaring off to the side, all in the service of making rocket fuel or turning cellulose into napalm in service of turning the enemy crispy.
The recent rework made it better, but remember when any fluid contamination in a pipe would run through the whole system, and you had to chase down the errant bit of water by tearing up all the pipes? And pipes would automatically join when placed next to each other even if they had different fluids in them?
Yeah, I remember it. Mild annoyance.
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Really? I looked up a tiling blueprint for the refinery itself, and that taught me everything I needed to know for unlimited scale from that point on. I'd heard newbies complaining it was too complicated, but it's really, really not.
It was much harder before blueprints and bots, IIRC. And that was back in the dark days when belts decompressed from turning corners
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Middle management: Command economy edition.
Like one of those supply chain games, except everyone’s always lying about quotas, and you don’t know exactly what’s even possible. A new steel process is invented and factories which roll it out are lagging behind. Is it just growing pains? A flawed process that isn’t actually more efficient? Or perhaps the old numbers were just fake? Make it about trying to cope with this imperfect information.
I've heard that you don't even need to make NPCs who intentionally lie to you to make it happen. Of course, yours would be like the final boss version of this game.
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Yo, 5 year plan the board game would be fucking incredible. Secret Hitler like; but everyone knows who Stalin is and he has to hit certain (real) production numbers or he gets killed, some random number of players want him killed, some random number are loyal, with stated production being the only real signal Stalin gets and real production getting totaled at the end.
Could be fun if someone good designed it.
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Man, this is actually tough for me. Everything I want to say already has a game. There is already a Something Builder for nearly everything.
Is there a Wii style or VR game for chopping wood yet? Could maybe select various wedges or splitting axes to get the job done. Or different species of wood or knottedness. Could be a fun activity up there with VR boxing simulators and the like.
Oh wait, I have another idea! A commuting simulator, but in a fantastical style. I'm thinking really loose physics and a nearly complete disregard for the law. Start with a relatively simple commute, then add some normal events like school buses stopping constantly, or construction. Escalate to civil unrest and alien invasions. Could be fun to allow the user to choose their own route by basing the map from geographic data. I think it'd also be fun to preserve damage to the terrain and buildings from accidents you caused and/or the chaotic events going on around you.
Crazy Taxi: Commuter Edition
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Of course there's a lumberjack simulator already! That second idea is great though, I especially like the idea of retaining damage from previous rounds. What exactly would the player control though?
You went and got my hopes up, only to dash them! That one is all about using industrial equipment to log trees. Not the manly activity of swinging an axe.
Ah shit, I linked some dlc instead of the main game. Looking into it more though, it's not what I thought it was. I figured that since lumberjacking is an actual sport there would be a strong emphasis on using your chainsaw and axe, maybe a bit of a qwop style mini game for climbing trees, a robust selection of flannels and beards to wear - lumberjack things. But the gameplay sounds more like euro truck sim with a half assed first person log cutting section on top. Here is the blurb from under the heading First-person chainsaw and axe -
That's right, it's open world! You can chop down a whole forest, assuming you aren't killed by all the varying surfaces out there, varying when you least expect it. And you can tell they are proud of it too, because out of the 32 screenshots on the store page a grand total of two of them feature the first person mode.
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You could do some military jobs!
Man, the one about keeping an eye on CPA was a huge part of my life for about three and a half years. We had a really thin standing orders binder, but the night orders always included the line about CPA and surface contacts.
It sure does stick with you. I haven't had to deal with that for over a decade but I still have strong feelings whenever I think about it.
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One of the best things the Onion ever did
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You’ve just reinvented MMOs.
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Deep state employee
I think this is called “The Shadow Government Simulator” on Steam.
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I sometimes think that manual machining (lathe/mill) could be interesting as a game. Every time I watch machinists I'm impressed at the parts of the process that aren't in the blueprints: ensuring tolerances in the real world match design specifications requires a lot of attention to detail and order of operations that seems like it'd be a fun mental geometry puzzle.
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There are many domains where hidden motives could make for a fun and educational experience.
There is a lot of opportunity in well trodden game types to introduce new targets or mechanisms.
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