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Notes -
I don't think that it's nostalgia, purely because @mrvanillasky is like 15 years younger than me but we agree on the era when games were better than they are now. If it was purely nostalgia, you would expect that we would have different "those were the days" periods based on when we were growing up. Nostalgia might play a role (I don't think it does, but can't prove it), but I think there's evidence to say that there really was something special which isn't there any more.
I'm pretty sure he's a post turn of the millennium kid, so to an extent, when he talks about "90s" games, he's being exposed to cherry picked games from that era. Namely the absolute classics, the ones that stood the test of time, and thus were what were recommended to him when he was older.
At any rate, my most important contention is that it doesn't matter much whether the "average game" has gotten better or worse with time. There are too many games that are good by most metrics coming out for any human with a full-time job to exhaust faster than they release.
Well. Except if you have very niche taste. In which case it is possible you're stuck waiting for someone to release something that appeals to you.
No, I solely mean games like half life, deus ex, the quake and unreal games at the turn of the century and they were much more fun because they were faster. I enjoyed a game like Arkham Asylum the most since it came out in 2009 but quake and unreal tournament were much more fun.
I cannot name a single game in this era as impactful as the ones I have mentioned. I second @SubstantialFrivolity here. I am 24 and mostly pirated games too. My taste is quite mainstream but Far Cry 3, Arkham Asylum, Assassins Creed 2 were way better games than Far Cry god knows what number they are on now, Whatever Beat em up DC game they made and the black samurai assasins creed.
Arkham Asylum was a step forward like how New Vegas was a step forward. Games today actively regressed. Ioper who I would have tagged had I not been blocked has made some good points.
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Honestly I don't buy this. I think some genres have, by all objective measures, gotten increasingly worse with time.
Take 4X for example. Once upon a time, you bought a 4X game for retail price, and that was that. You got a complete game. Now the average 4X game has dozens of expansions where they piecemeal out mechanics or factions that would have been included in the base game. Sometimes we even know this for a fact because the previous iteration of the game did in fact have those exact mechanics or those factions in the base game!
I forget the exact comparison, but some meme went around with Avowed getting compared with Oblivion or Morrowind and not looking the better for it. Some 10+ year old game had more interactivity that some cutting edge AAA game that aspired to it's style of play. There are good odds Avowed could be the highest profile RPG released this year. Top 5 at least. And by most of the talk I've heard, it significantly misses the mark made by games that are old enough to drive.
I think possibly the only genre of game which might be "better" is the highly competitive sweaty kind of game. If your jam is the sort of global competitive network where you can definitively prove you are the top 1% or even 0.1% of players, we had nothing like it in the 90's or 00's. Factorio style games too. There were some economic games, but nothing like the sort of logistics/programming involved in Factorio.
I have mixed feelings about Boomer Shooters. I haven't exhaustively played a ton of them. Dabbled here and there. I think a lot make noble efforts, but many are still afflicted by the desire to include some sort of meta progression systems trying to hook into the compulsive part of your brain, because that's just how you get people "engaged" with your game. Lets call this one a draw.
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TFW still no X-Wing games since X-Wing Alliance. Feels bad man. Not that I'm condemning the broader industry because of that, lol. You just made me think of how there are games I've enjoyed which are pretty much never coming back.
You'd have thought they'd at least try a VR-enabled one, both to sell hardware and as a "like being in the cockpit!" experience.
I think Star Wars Squadrons had VR support, but unfortunately it just wasn't as good as the X-wing games of old. The PvP focus wasn't my cup of tea.
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