Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.
- 193
- 2
What is this place?
This website is a place for people who want to move past shady thinking and test their ideas in a
court of people who don't all share the same biases. Our goal is to
optimize for light, not heat; this is a group effort, and all commentators are asked to do their part.
The weekly Culture War threads host the most
controversial topics and are the most visible aspect of The Motte. However, many other topics are
appropriate here. We encourage people to post anything related to science, politics, or philosophy;
if in doubt, post!
Check out The Vault for an archive of old quality posts.
You are encouraged to crosspost these elsewhere.
Why are you called The Motte?
A motte is a stone keep on a raised earthwork common in early medieval fortifications. More pertinently,
it's an element in a rhetorical move called a "Motte-and-Bailey",
originally identified by
philosopher Nicholas Shackel. It describes the tendency in discourse for people to move from a controversial
but high value claim to a defensible but less exciting one upon any resistance to the former. He likens
this to the medieval fortification, where a desirable land (the bailey) is abandoned when in danger for
the more easily defended motte. In Shackel's words, "The Motte represents the defensible but undesired
propositions to which one retreats when hard pressed."
On The Motte, always attempt to remain inside your defensible territory, even if you are not being pressed.
New post guidelines
If you're posting something that isn't related to the culture war, we encourage you to post a thread for it.
A submission statement is highly appreciated, but isn't necessary for text posts or links to largely-text posts
such as blogs or news articles; if we're unsure of the value of your post, we might remove it until you add a
submission statement. A submission statement is required for non-text sources (videos, podcasts, images).
Culture war posts go in the culture war thread; all links must either include a submission statement or
significant commentary. Bare links without those will be removed.
If in doubt, please post it!
Rules
- Courtesy
- Content
- Engagement
- When disagreeing with someone, state your objections explicitly.
- Proactively provide evidence in proportion to how partisan and inflammatory your claim might be.
- Accept temporary bans as a time-out, and don't attempt to rejoin the conversation until it's lifted.
- Don't attempt to build consensus or enforce ideological conformity.
- Write like everyone is reading and you want them to be included in the discussion.
- The Wildcard Rule
- The Metarule
Jump in the discussion.
No email address required.
Notes -
I would love suggestions. My current to-play list includes
My malaise also stems from the fact that the IPs that I liked from the 2010s are either dead or should be dead. Assassin's Creed stopped being fun post Brotherhood, Far Cry got worse. The popular AAA summer blockbuster sorta games feel quite familiar, I wish we could experience breakthroughs in how the games felt.
The jumps from Wolfenstein to Doom, from Doom to Quake and from Quake to Quake 3 were pretty large. You could polish Arkham Asylum graphically, and a guy who has never played it would not find it old or clunky like you would have found Half Life after having played Vanquish.
Maybe I'll never recreate the rush of pizza, coke and old vide games with my cousin from 18 years ago. Welp
Edit - forgot to add immersive sims and some others I forgot
How familiar are you with consoles? Imo N64/PS1+2/Gameboy/N(3)DS all have a fuckton of amazing games that can be played, easily and for free, on most mediocre modern PCs. Wii & Switch are also great because of their unique controls, but unfortunately need to be played properly.
More options
Context Copy link
If you have Metal Gear Rising & DmC on your list, I'm guessing you've already played the actual Devil May Cry games? If not, 3, 4, 1, and 5 are all much better than DmC IMHO. DmC isn't nearly as bad as its reputation and has a pretty solid combat system, but it definitely wasn't as good as those actual DMC games, with a severe lack of boss fights and has atrocious art design and writing. I'd also recommend Bayonetta if you haven't played that one. Ninja Gaiden Sigma from the Master Collection is worth checking out as well, though the style of combat is quite a bit different from DMC. I wish I could recommend Sigma 2 or the recently released Black 2, but both are severely gimped versions of the game that took away the craziness that was so fun about the OG Ninja Gaiden 2.
I have not, I fear that the non-reboot stuff is better, so playing the worse game first would at least let me enjoy that, though a good chance I never get through this list either given that I just don't care about games as much now given my turbulent life is currently. I fired up Quake Live yesterday and an hour went by in a flash. I had fun despite like a 1/25 kd.
Devil May Cry series seemed to be much more fun than the God of War games, will check out others you mentioned too. Bayonetta is highly rated.
If there's a good chance you'll never get to all of them, I'd recommend just skipping DmC altogether. Again, not a terrible game, but it's such a huge step down compared to the actual DMC games that it's not even in the same class. And the gameplay is so different that it'll just feel like going to a whole different game rather than an upgrade.
Otoh, DMC1 and 3 have very similar combat systems, but 3 is clearly superior to 1's, so you might want to play 1 before 3, to feel the improvement. 4 and 5 are also upgrades in gameplay compared to 3, but not by nearly as much as from 1 to 3.
And yes, DMC games are far more fun than God of War games. I will forever have bitterness towards David Jaffe for creating GOW that not only overahadowed DMC and Ninja Gaiden, but also helped to popularize quick-time-events in mainstream AAA games. Having flashing icons of the button you need to press above the enemy's head in order to pull off special moves doesn't make it more fun or immersive, it just reminds me that I'm playing a video game, not beating up minotaurs! DMC4 and Ninja Gaiden 2 both implemented similar systems far better without having to have flashing icons, but rather by integrating them seamlessly into the core gameplay controls.
More options
Context Copy link
If you haven't played God of War, you definitely should play them. The original games, I can't speak for the new ones as they don't interest me. The God of War trilogy is a masterclass in keeping things fun the whole way through. Penny Arcade observed (back when GoW 2 came out) that the stuff it gives you in the first level is the sort of fun that most games don't give you until the last level. Just really great games, and everyone should play them.
My favorite was gow2, I just did not like it as much story wise since greek gods are still gods, so I never recomemnd that game lol. I would say that I really liked the combat there which is why devil may cry and Metal gear rising tempt me.
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
Have you tried indie games? They really feel a lot more like 90s games than the latest AAA entry in a well-known IP. Some recommendations:
The last 3 are on sale right now for $5.28; unless you hate point-and-click horror, it's a steal.
More options
Context Copy link
Did you try the assassin's creed rpgs? Origins and Odyssey? They are my favourite games in the series, like if the Witcher 3 was historical fantasy.
Also based on your list there I'd suggest checking out Arkane's games if you haven't already. Dishonored and Prey are phenomenal and a good balance of strategy and pacing.
Dishonored and Prey are great immersive sims, unfortunately the studios behind them have been shut down. Immersive Sims always have their studios shut down. I am not that fond of the other Assasins Creed games. The advancements you saw in those with Ezio as the protagonist in a pre microtransaction, leftier than thou world was quite good. The sequels may be good but they are not that much better, and frankly, they are not even proper RPGs the way actual RPGs are. They are less RPG like than new Fallout games, which are terrible shooters LARPing as RPGs, except for New Vegas, which is awesome.
Yeah it's tough being an imsim fan. There are some good ones coming out in the indie scene though, if you don't mind a bit of jank and ugliness - Shadows of Doubt is great for a wip (and not only is it 40% off in the Steam spring sale, but at fanatical you can get it and total war warhammer (or Cryptmaster if you like puns - if you like puns you'll love Cryptmaster) for $10 usd) and the Intravenous series is outstanding if you like the top down view style imsims. Other good ones include Gloomwood, ctrl alt ego, and Teardown.
Also man what does rpg even mean anymore? Since mass effect 2 it has basically meant 'whatever, as long as there are dialogue options'. Not even loot is a prerequisite these days! I do take your point though, it's silly to compare them to actual rpgs like Pillars of Eternity or Rogue Trader . But I will not allow you to compare Assassin's Creed Odyssey to the Bethesda Fallouts, them's fightin words son! I know the primary appeal of the game is that it's like the arcade version of living in ancient Greece, but it has the thing I want most out of any game - a reactive story that changes based on your actions. Way more reactive than Bethesda fallouts.
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
Oh, I forgot about Prey. Highly recommended if you liked Half-Life, I think.
Prey is n the list, they fucking mangled arkane. The world cannot have studios that make immense sims.
Eidos, Arkane and Looking glass. It's ludicrous lol
More options
Context Copy link
More options
Context Copy link
Like you, I liked Unreal Tournament 1999. Arena shooters aren't very common nowadays. I also liked Duke Nukem 3D, Blood, and Marathon a lot, and on that front, there are a lot of boomer shooter options. New Blood Interactive released a lot of games like that, and I also liked Ion Fury somewhat. But these days, if I want something adrenaline pumping, I actually don't play those games, I play something more concentrated like Hotline Miami 2 or Katana Zero. Those really got an addicting formula of "try something, kill people really fast, die, instantly restart and keep killing people". Alternatively, for something different and not very commonly recommended, Streets of Rogue was pretty arcadey and intense at times due to the roguelite nature of it. Lots of options to play that game, like Deus Ex.
I really liked Gothic 1, but I failed to get very far in Gothic 2. The story wasn't as compelling to me, and the setting was more boring from the outset. "You're stuck in this insane penal colony trapped with other homicidal prisoners and also pockets of orcs and goblins and random deadly wilderness creatures and the sorcerers want you to take this letter to the fire mages" was a much better hook than "Omg, dragons! Off to starter town with you!"
I think there aren't really any games like Half-Life. It was pretty unique, even for the 90s. It had a lot of things going for it: environmental storytelling, sparing amounts of NPC dialogue, no dialogue from you, a general survival horror vibe from everyone, and a fun chaotic romp through a sprawling facility. Despite all that, the scope was not that large. I'd say the indie scene is the most likely to produce something like that, but no one wants to do it, because that's not something new or innovative. Maybe something like Selaco is close?
If I had a single recommendation from the last year, it would probably be Dark Souls. I really didn't picture it as being a game I would like, but it was seriously compelling. The setting, the interconnectedness, the weird NPCs, stats that actually mean things, and finally, combat that is really fluid and feels great. If the difficulty is turning you off, don't let it. There are ways around the difficulty.
Dark Souls is worth checking out, but I have been told it is super hard and frustrating. I have heard that they are making half life 3, I really wish valve never stopped, Half Life 2 was one of my favorite campaigns ever.
I don't want to be mean, but there are far, far harder games than the DS series. DS is normie-hard; It's the maximum amount of hardness that you can afford while keeping most of the casual audience, and as oats says, it has multiple design decisions that allow you to get past content you consider to difficult (online co-op, single-use items, simple rushing, cheese/OP gear, or in the worst case, plain ol' grinding). Especially in co-op it's arguably quite easy.
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link