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Notes -
Civilization IV is usually considered the best in the series, for good reason. I strongly encourage you to try it. It's on Steam, and every once in a while it goes on sale for $6.
IV is amazing, but I've played it so damn much that every time I launch it, what issues it has just jump right into my face to scream "DOOMSTACKS WILL RUIN YOUR FUN AGAIN!".
Mods for IV are great, but again...the AI just can't keep up with many complex mechanics they add, and the UI can't keep up with the amount of added content, most of the time.
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I very much second this recommendation, though I prefer the GOG version as it is DRM free and works a bit more seamlessly with mods. It pretty regularly goes on sale for $7.50.
Civ IV has some of the greatest history-simulation mods of any game I've encountered, starting with Rhye's and Fall of Civilization that came packaged with the final expansion pack (Beyond the Sword), with several still in active development (Dawn of Civilization, RFC Europe, and Sword of Islam). I've also heard rave reviews for an ancient history mod (Pie's Ancient Europe), as well as a dark fantasy RPG (Fall From Heaven) that somehow works seamlessly within the Civ4 engine.
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The best is Alpha Centauri. Only not considered a Civilization game, because of copyright issues.
Alpha Centauri is awesome. But... it really isn't a a Civilization game. It felt more like a mod of Civ2, rather than a standalone game. It let you customize units how you want, customize the government, customize cities... really customize almost everything about the basic civ1/civ2 engine. But of course that let you push all the most imblanced things, and the AI couldn't keep up at all. It's not even single player, it's more like zero-player. Do whatever you want and see what happens.
That said, yes, awesome story. Very "90s" feel, where you could package an awesome sci-fi story into a video game. They should make a movie out of it!
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Certainly the best in terms of writing. Could have been for gameplay, but even ignoring its age-related issues (mostly poor UX) it seems like a lot of potential was wasted by questionable balance and pacing and underpowered AI.
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I mean... and also the little thing about how it's based on sci-fi rather than human history. Gives a very different feel.
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Alpha Centauri has the best story, but it is still plagued by gameplay issues that weren't resolved until III and IV. For example, unit support is local rather than global, resulting in incredibly annoying micromanagement of each unit's home base. ICS is a viable strategy. And having to fuck around with the slider to allocate resources between energy, labs, and pysch is a pain in the ass compared to making gold the default and asking you what percentage of your income you want to allocate to research, what percentage to culture, and the rest just goes into the treasury.
What a plot, though. I still remember the first time I completed the Voice of Planet. Truly on par with the best science fiction novels ever written.
CW relevant:
and
And then there's every last quote from Yang. Giving a villain like him an ironclad philosophy is quite the achievement.
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Mary had a little lamb
Little lamb, little lamb
Mary had a little lamb
Whose fleece was white
as snow
--Assassins' Redoubt,
Final Transmission
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