Trying out a new weekly thread idea.
This would be a thread for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers. We can coordinate weekly standup type meetings if their is interest.
@ArjinFerman, @Turniper, and myself all had some initial interest.
Post your project, your progress from last week, and what you hope to accomplish this week.
Jump in the discussion.
No email address required.
Notes -
HighSpace
Not much to report on since the monthly post is still pretty fresh, and we only had the call with cjet last Thursday, but I did set a bunch of tasks for myself, which can be seen here. The ones I assigned to myself is what I have planned for the week, which is:
Loadnew game
state from json data files instead of hardcoding it in LUASpawning of enemy ships ("in pursuit" of allies)I'm off to a good start as the first two issues are already done, and I suspect the mysterious quasi-random crash on start of campaign happens when an enemy and neutral ship start close enough to trigger a mission, which would mean it's just a duplicate of another issue (Cannot jump into mission without “Alpha 1” being present in group) which I didn't want to tackle just yet.
Writing
@cjet79, you expressed you interst in doing some writing. As mentioned on Discord I made some notes / basic outlines on the project wiki, any names or smaller details I put there are subject to change as I just wanted to have something written down, so feel free to rewrite them. During the call I mentioned Star Wars when you asked about the hardness of the sci-fi, but I think I want to go more with something like Star Trek (so the harder end of the soft side, I guess). If all goes well I'd like a bigger campaign, but for now let's stick with the prologue / demo scenario. From the monthly thread:
For the story I was planning to go with a Japanese visual novel thing, so the most obvious thing to do at the beginning would be the content of the distress call and / or a dispatch from high command that informing the player that such a call was received and that they're to head over to help, and buy as much time as possible. Some dialogue with the crew upon arrival in the system debating the strategic choices they have. One early choice I thought of introducing was:
Feel free to introduce some characters that we could make use of later, and come up with more strategic dilemmas that could arise as the rescue operation unfolds. Otherwise, let me know what you'd need from me. I figure the fun in writing is the creativity, so I don't want to impose too much.
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