Trying out a new weekly thread idea.
This would be a thread for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers. We can coordinate weekly standup type meetings if their is interest.
@ArjinFerman, @Turniper, and myself all had some initial interest.
Post your project, your progress from last week, and what you hope to accomplish this week.
Jump in the discussion.
No email address required.
Notes -
Cool idea, it reminds me of Morrowind's spellcrafting system. I think it would work well for some hack&slash, or maybe even a puzzle game, but might run into issues in story-based open world RPG's. MW had to put some spells on rails, because it would be far too easy to cheese some encounters (I can't be the only one thinking Recall sure would work well as a projectile).
Are you planning on setting up public repositories? I'd be happy to test and review your stuff.
BTW, I think that link leads to the Motte's comment feed?
The trick is that I have no interest in writing/designing an RPG. Or really any content-driven game. There are systems I want to exist and play around with, but if I had a coherent vision for a story or setting, I’d have actually started my Ars Magica tabletop campaign by now.
So it went with my other half-baked ideas. Top-down Factorio capital ship battling? Military procurement RTS? The only one which is close to a complete design would be an X-COM game using Naruto-style hidden villages, but even there, I can’t imagine the work to populate it with enemies and encounters and maps.
That leaves me with pure sandboxes. Possibly PvP, because even though I am very bad at video games, I like a head-to-head challenge. And for this design, I want to recreate the flexible, reactive wizard duels of a certain kind of fantasy. The terrain-shaking insanity of Divinity OS2 mixed with the mind games of Warlocks/Waving Hands.
Yeah, I get that. Systems are a lot easier for me to wrap by head around and play with as well.
Not gonna lie, I'd love to see all of these completed!
It's a very cool idea. The trick might be a highly varying environment (possibly as a result of all the spells flying around), to force improvising of new spells rather than spamming of ones that were proven to be effective in most cases. It's hard to tell before seeing the mechanics in action, though.
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