site banner

Friday Fun Thread for March 15, 2024

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

2
Jump in the discussion.

No email address required.

hat do you think about the idea of a mmo rts where you get 120 people managing two giant factories and fighting huge battles ?

imo seems very cool, weird there's no game like that.

That's definitely an intriguing idea for sure. I'd probably need to see some sort of indie game or prototype try it first though. It's such an unexplored idea that there's probably some pitfalls with it that we can't think of right now, but it sure sounds interesting.

Factorio engine can manage hundreds of players - been tried, but I'm not sure how low overhead units are - I've read some problems with modded vehicles but even there, if the scripts guiding units are simple enough, it should work.

There's Foxhole. I haven't played it personally because I prefer autistic single player games.

But I know that it has a big focus on players doing everything. Like players need to drive the trucks to the front lines to provide ammo, there's factories that create that ammo, and I don't know if those factories need something else as well, but still.

If you're interested in this premise it might be worth to check it out.

I don't think the automation gameplay is anywhere near Factorio. And the whole thing with game being 3d yet having weird-ass 2d combat is not good either.

the whole thing with game being 3d yet having weird-ass 2d combat is not good either

Did you try it? Foxhole infantry combat is great, and if you're lucky to join an interesting battle, it is downright fantastic. Vehicle gameplay is cool too, though tank line meta is meh and there is a lot of waiting around involved. I thoroughly recommend it for everything except facility building.

It's incredibly stupid when compared to what it could be.

Maybe, no idea what sort of changes you're thinking of. But as it is, it's both good gameplay, and nicely unique. Imo the wasted potential is in the lack of serious experimentation with tools that would enable effortless coordination at all scales while maintaining anarchy.

I mean that something like Foxhole but with Factorio-complex factory gameplay and combat that's more like say, war thunder or Squad (but with lots of AI grunts) would be far more fun. Foxhole is a nice idea but the combat system looks very underwhelming and tbh I lost my taste for that kind of game cca 1997.

No such thing as effortless coordination out there.

So you're saying basically there are no in game tools for large-scale battles ? There's no commander's map view where he can assign objectives to units, where he sees data on what's going on etc?

I mean that something like Foxhole but with Factorio-complex factory gameplay and combat that's more like say, war thunder or Squad (but with lots of AI grunts) would be far more fun.

I see, I'd like to see a game like that too. Don't know about it being more fun though - it does not exist.

There's no commander's map view where he can assign objectives to units

No, it's total anarchy unless you talk people into something, and there are no such in-game tools to coordinate even just your own squad. Randoms, you must wrangle them via text/voice chat. But you can imagine, against such backdrop of chaos, a coordinated group can be insanely effective.

So 'effortless coordination' in comparison to that, and experimentation, since the base assumption is that it must be purely voluntary.

I lost my taste for that kind of game cca 1997.

I think it would surprise you. It's light on individual aim skill, heavy on positioning, flanking, correct tool usage. Digging a key trench or placing tripod MGs correctly can turn a battle. Admittedly short engagement ranges make it all somewhat arcadey, but I'd say most of the time this is not detrimental.

That sounds awesome. I'll build it myself if nobody else has in a few years

I've been thinking of coaxing the devs of a recent new EA Factorio-type game -'Captain of Industry' -like Factorio but 3d, with earth-moving machinery, workers / food mechanic) into it. Or just adding in multiplayer.

They seem likely to add in tunneling and bunkers, might even add dams and polders. You play on an island some real estate is a serious constraint.

Seems the unity-based engine they're using is fairly scaleable.

Industrial Annihilation is vaguely on my radar but I don't know whether or not the factory building is team vs. team.

Cool but niche. Factory-games cater more for the aloof, somewhat autistic single-player personality (me) than the gregarious AOE/Starcraft multiplayer people.

I would love a Dyson Sphere Program interplanetary/interstellar PVP battle though, that'd be great fun.

Beauty of multi-modal games is all kinds of people are welcome. Ark Survival is an FPS game that had housewives and hairdressers playing it, because you could breed creatures some combination of terrifying, fluffy and adorable.

I feel like RTS players might be interested in cooperative persistent RTS games. After all running the same shit all over again probably is stale to a lot of people.

Also, with a bit of effort, if you added in 1st person gameplay and mechs and shit you could probably get normies to play it too and now you have a game that also socializes people.

I’m really disappointed that there’s not a Foxhole RTS. Infantry combat is the worst part of that game.

Sounds realistic

The alternatives of “junkyard miner,” “construction worker,” and “Amazon delivery driver” sound better until you realize they are also all in active war zones.

I believe modding in RTS to Factorio is very, very easy.

The game engine is pretty good, simple unit scripting which requires micromanaging to be efficient is probably not that resource intensive..