site banner

Culture War Roundup for the week of October 30, 2023

This weekly roundup thread is intended for all culture war posts. 'Culture war' is vaguely defined, but it basically means controversial issues that fall along set tribal lines. Arguments over culture war issues generate a lot of heat and little light, and few deeply entrenched people ever change their minds. This thread is for voicing opinions and analyzing the state of the discussion while trying to optimize for light over heat.

Optimistically, we think that engaging with people you disagree with is worth your time, and so is being nice! Pessimistically, there are many dynamics that can lead discussions on Culture War topics to become unproductive. There's a human tendency to divide along tribal lines, praising your ingroup and vilifying your outgroup - and if you think you find it easy to criticize your ingroup, then it may be that your outgroup is not who you think it is. Extremists with opposing positions can feed off each other, highlighting each other's worst points to justify their own angry rhetoric, which becomes in turn a new example of bad behavior for the other side to highlight.

We would like to avoid these negative dynamics. Accordingly, we ask that you do not use this thread for waging the Culture War. Examples of waging the Culture War:

  • Shaming.

  • Attempting to 'build consensus' or enforce ideological conformity.

  • Making sweeping generalizations to vilify a group you dislike.

  • Recruiting for a cause.

  • Posting links that could be summarized as 'Boo outgroup!' Basically, if your content is 'Can you believe what Those People did this week?' then you should either refrain from posting, or do some very patient work to contextualize and/or steel-man the relevant viewpoint.

In general, you should argue to understand, not to win. This thread is not territory to be claimed by one group or another; indeed, the aim is to have many different viewpoints represented here. Thus, we also ask that you follow some guidelines:

  • Speak plainly. Avoid sarcasm and mockery. When disagreeing with someone, state your objections explicitly.

  • Be as precise and charitable as you can. Don't paraphrase unflatteringly.

  • Don't imply that someone said something they did not say, even if you think it follows from what they said.

  • Write like everyone is reading and you want them to be included in the discussion.

On an ad hoc basis, the mods will try to compile a list of the best posts/comments from the previous week, posted in Quality Contribution threads and archived at /r/TheThread. You may nominate a comment for this list by clicking on 'report' at the bottom of the post and typing 'Actually a quality contribution' as the report reason.

8
Jump in the discussion.

No email address required.

A bar owner is a powerful and scary enough wizard to scare away one of the main villains of the game, while the entire Hogwarts staff, and government of magical England is just kind of an afterthought that the evil wizard isn't worried about at all?

I will admit, i do love the classic D&D trope of "the bartender is a retired level 18 fighter" and wish more media would lean into that. The evil overlord *isn't * afraid of the king, a level 7 noble, or his guards, a bunch of level 5 warriors (at best). But the old dude who wrecked 15 dragons and seven demon lords, and has his old +5 hackmaster hanging above the fireplace (crossed with a decorative useless sword), and the dusty suit of armor holding the menu is his mithral full plate of speed? Now *that's * who the overlord worries about, plans for, and tries to keep out of the fight.

Yeah, a lot of people fail to lean into the idea that D&D kingdoms that embrace leveling are, functionally, anarchic, and that there is no functional inherited monarchy anywhere, because power doesn't flow from the will of the people or having an overwhelming army, it flows from character levels, which can't be transferred or removed. It means that you can have the storybook endings where you kill the Evil Overlord and that does legitimately end the threat, but it also means that once anyone in an area reaches high enough level, they become de facto immune to the local government, and they get a veto over it that they can enforce with violence themselves.

Try to raise taxes on the retired high-level fighter? He can take a month off to go to the capital and murder everyone in the royal family and most of their defenders. Planning a military campaign against a nearby nation that would threaten the importation of the specific cultivar of hops that the retired adventurer prefers for his ale? Better hope he doesn't hear of it and show up to kill you and your army first.

And that's just the martial types. The high-level rogues can do all of this without you having any idea who they are or why they're doing it; it just is known that attempting certain kinds of governmental actions gets you murdered in your bed without anyone knowing who did it or how, and there's just too many categories of nation-state-level fuckery that high-level primary casters can commit to list here.

That being said, you get some fun results when you lean into the implications. In a campaign world I ran, there was an inn run by a full-on retired demigod who ended up being a sort of one-building buffer state between a kingdom and an empire; neither of the states risked any kind of military action in the area for fear of provoking him into leaving retirement, and both sides also ceded a good amount of unofficial territory where they didn't try to enforce their will just to make sure that no civic official got lost and made a nation-ending mistake. The results of all this was that I had a nice little low-level zone carved out for the PCs to start their adventure and learn about both nations and the world in general, and let them experience gentle scaling as they moved away from their starting area, plus give them a growing mystery when they returned periodically.

Ha! That is a fun trope. Would have potentially been interesting if that had been the trope they went with, but they didn't. She just bought the bar because she worked there waiting tables as a student and liked hanging out. It gave off more of a "I never escaped my hometown" vibe than a "retired level 18 fighter" vibe.

As funny as that is, this sort of thing used to drive me crazy about old RPGs. At some point you start asking why isn't the world run by bartenders.

The same reason the world isn't run by 160IQ geniuses with multiple PhDs really. Turns out running the world is a chore.