This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.
Post your project, your progress from last week, and what you hope to accomplish this week.
If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service
Jump in the discussion.
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Notes -
Was holding off with posting, hoping I could show something off, but I'm still in research mode. The crawler / search index things looks like it's going to be too complicated right now, so I was revisiting my old turn everything into RSS solution, seeing if I can strap on a crawler on it. Miniflux even has some tools that could be extended to handle it... but it's not particularly extension-friendly. I was trying to come up with a way to rearrange my modifications so it will be easier to keep it up to date with the main repository, but so far it only gave me a headache.
How have you been doing @Southkraut?
Managed to add a little to my very basic FPS controls. Namely: Shooting. Baby steps. Most importantly, left clicking makes a vaguely bang-like sound that I found in a free sound pack, not exactly high quality stuff. Need a better source for sounds. I got a few more audio clips from various cost-free sources, and got Audacity and Audiomass as editors, but so far I haven't done anything with that.
I still hate how .cpp files clutter up my IDE. I attempted asking for a solution on the JetBrains discord, but as so often it was about as good as throwing a message in a bottle into the nearest drainhole.
Next step. Spawning a projectile. I actually found some very decent written official documentation that’s up-to-date, comprehensive and highly readable. Not doing anything flashy, but I guess that’s just what I need. It works. Bullet is spawned and flies off and bounces off of terrain as desired.
I wanted to make a custom player and enemy mesh for some basic FPS stuff, got myself Blender, stared at a grey cube for a few minutes and called it a day. Need to wrangle with that a little; right now I don't know where to start. Just some very basic sculpting, rigging and animation would be nice, but I don't know about the workflow yet. It's not strictly necessary; ultimately I'm fine with just using non-animated compounds of geometric primitives, but I'm curious to experiment a little here.
Overall I'm slowly growing to better understand Unreal and its Blueprints. Making progress is nice, however slow.
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