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Tinker Tuesday for February 11, 2025

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.

Post your project, your progress from last week, and what you hope to accomplish this week.

If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service

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How are you doing @Southkraut? I saw you mention elsewhere that you're sick. When it happens to I me, I always think that will give me time to work on a project, but fever-programming has never worked for me so far.

Got a miniscule amount of code and concept work done, but it's not really going anywhere.

I wish I had an Unreal mentor to show me the ropes, but I dread heading over to Discord land to talk to people. Discord is too fast-paced for me, and populated by the kinds of people who like that environment. I got really lucky when I had some actual professional game devs coach me when I got started on Unity and that was hugely beneficial. For Unreal, I'm a little lost. Not enough up-to-date documentation for my taste. The tutorials I find often leave me with more questions than actionable directions. Mostly blueprints just confuse me - when do I use them how to do what that I would otherwise just write in plain code in any other engine? Blueprints come heavily recommended, but it feels like trying to knit with uncooked spaghetti.

But yeah, mostly I was just properly sick. Made a good-sized dent in my gaming backlog, but mostly just by opening things up, writing a review à la "It's not very good. Not recommended.", uninstalling and moving on. Did some laundry. Cleaned the kitchen. Watched numerous documentaries and youtube videos on various topics. Ultimately slept more than anything.

To rotate back - I wish someone with Unreal experience would show up and light the one true way.