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Notes -
Yeah, I know what you mean. Seeing people “correct” others’ Space Age designs online, they’re basically scooping out the fun and replacing it with a vague sense of “correctness.” It defeats the whole point of having a fresh playground of puzzles.
You’re 100% right about Minecraft, too. I remember listening to all my friends argue about solar panel layouts and energy budgets and thinking to myself, “why did I just spend an hour planting 50 different crops?”
I guess the best I can do is try to avoid spoilers for the main progression. But the longer I take to play the actual game, the less likely that gets…
The game spoils a lot about the progression just through in game research trees. Best of luck in avoiding the spoilers.
I've beaten the game at this point and my one suggestion is to just go for it. The major progression points in space age felt big and daunting, but when I was in the moment overcoming them it was just fun and less worrying than I thought it would be.
Oh, yeah, I'm not trying to avoid spoilers for planets/mechanics. I'm trying to avoid the posts which cross the line from "tips" to "guides." Optimizes the fun out of it for my slow ass.
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Minecraft is at least also about building. No amount of Draconic Evolution having higher numbers really replaces how cool this worthless farm I built looks.
And usually, unless its a challenge pack with altered recipies, most of the best building tools will be fairly early game allowing you to entirely sit out the combat or energy meta or what have you. It's not like most packs give you anything to kill with that infinity + 1 sword that doesn't already die to the infinity - 1 sword anyway...
Though... maybe the meta is to build a ComputerCraft Turtle and download your entire base... Still. Even with super intelligent building tools there's still your own personal aesthetic to choose to express.
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I had to cave on Gleba and look some things up. My production lines were constantly running out of seeds because I didn't notice that biolabs have a 50% productivity bonus, and you only really stay seed positive if you do your basic processing on them. Oops. Then I looked back and noticed that Vulcanus' forge building also had a 50% productivity bonus, which I guess explains some things, but I wasn't forced to be aware of it to survive.
I'm currently trying to work up the motivation to just wrap up some science and rocketry on Gleba and peace out. But I've been distracted by playing Final Fantasy XII again, and dabbling in Heroes of Might & Magic 1.
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