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Notes -
Man, you're importing water on Vulcanus? I think you should get acid neutralization soon. Maybe when you start harvesting calcite?
I tried leading the demolisher around by the nose, but I couldn't pull it off. Their lava geysers always got me eventually. In the end I just put down turret pods in their territory and let nature take it's course. I've heard other people have great luck with mines.
I basically completely abandoned the original planet for Vulcanus. The only thing it's missing is Uranium, and I'm not really missing it with 400% solar efficiency. I even got everything so automated I can completely manage it remotely to keep that factory growing while I bootstrap Gleba.
Did it take a lot of turrets? I just made it to Vulcanus tonight and did some science shooting the first demolisher I found using my submachine gun, and it went as poorly as I expected. I wasn't even scratching its health regen. Obviously turrets would increase my DPS, but I have no idea how many it would take to get through the regen.
I threw down probably 30 to 40 turrets snd they make quick work of them.
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I killed my first demolisher tonight. Built a tank, built a bunch of shells, drove forward and opened fire.
...I hadn't really accounted for the demolisher's abilities. My tank got severely damaged and I lost a couple bots, but managed to kill it despite the lava bomb spam. Then I made the mistake of reloading to try for a cleaner kill, and it massacred my tank in the next ten or so tries. Finally managed to kill it again, and I think I'll be holding off on expanding my territory until I can figure out a better method. maybe artillery, maybe mines. The lava bombs are extremely difficult to dodge and slow the tank, and it's astonishing how fast "kiting" turns into "getting eaten by a huge worm monster."
If you're going to do turrets, get red ammo; there's no tradeoff since the resources are effectively free, so get several dozen turrets and an entire inventory of ammo. With enough turrets, you should be able to penetrate the regen and armor. Maybe lure it in with a tank, retreat, let the turrets draw its attention, then swing back around to chunk it down with the cannon when it goes for the turrets?
Artillery is highly effective for medium and small demolishers. When I tried to kill a large one with artillery I got my position overrun. That health Regen is insane. I think the big ones need quality nukes.
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You can make the tank faster with exoskeletons.
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The ship I arrived in is still in orbit, and its eight asteroid collectors pull in a fairly large amount of ice while it's just sitting up there idling. It's pretty easy to periodically drop the collected ice from orbit and load it into the cracking plant. I'm a sucker for free resources, and it seems like acid neutralization is intended as a significant sink for both acid and calcite; if I can work around that step, it looks to be a free and very large productivity bonus right off the bat, with the bonus of giving me an excuse to lean into orbital infrastructure. It'll be a bottleneck until I get launches going again, but with the launch capacity Vulcanus offers I'm looking forward to building the mother of all space stations.
Acid neutralization is the best way to build a power grid on Vulcanus - a single plant generates a huge amount of steam, enough to run dozens of turbines and power the entire planet. Acid vents always produce a minimum amount, like oil patches on Nauvis, and the calcite patch at your landing zone will probably last you for the entire game, so there's no reason to be shy with the resources.
Although dropping free resources from space is indeed a useful strategy, especially once you hit advanced asteroid processing. The simplest is to harvest calcite from orbit and save the trouble of shipping it from Vulcanus.
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