This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.
Post your project, your progress from last week, and what you hope to accomplish this week.
If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service.
Jump in the discussion.
No email address required.
Notes -
Fun fact, querying inputs directly in unity is no longer best practice either. You can, but they're really pushing the new input system. It's... Not terrible tbh. My main gripe with it is I don't like dealing with it's api, which you might have to if you wanna do something like 'check which button this control is in a given control scene, and display the correct image for it's key on the UI' (IE show 'E' on PC and 'X' on a controller). I wanna learn Unreal, it seems really powerful, but I gave up and decided to stick with Unity for the time being because Unreal just feels to painfully cumbersome for so many tasks. It's really studio oriented and not solo dev friendly.
Hey @ZorbaTHut, what's your stance on Input Systems in Unreal?
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