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Maker's Monday

Trying out a new weekly thread idea.

This would be a thread for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers. We can coordinate weekly standup type meetings if their is interest.

@ArjinFerman, @Turniper, and myself all had some initial interest.

Post your project, your progress from last week, and what you hope to accomplish this week.

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I've got two things I'm currently working on, coding a roguelike and writing fiction. I met my bare minimum goals last week, one chapter and a little code, but hope to do a lot better this week.

On the roguelike front, I didn't do as much as I'd hoped. I implemented damage over time, debuffs, and 'major boons', rewards that modify a character ability instead of just a stat last week, which sounds like a lot but it's very focused on adding burns to attacks atm and needs a lot of genericization.

/images/172347954427298.webp (Screenshot of the 'major boon' screen)

This week will hopefully be a lot of building out the 'core loop' of the combat side of the game. Adding a second enemy type, making terrain actually effect pathfinding, and adding discrete rooms instead of just continually spawning enemies in the same one.

On the writing side, I'm struggling a bit. I currently write and regularly post for a web serial, and try to get one 3k word chapter a week out. I've been dealing with a lot of avoidant perfectionism that leaves me doing all my work on Sunday hours before my posting deadline. I'm also feeling kinda burnt out on the story and more interested in writing other stuff, but I have a publication offer for it/am currently making a bit on patreon, so I feel obliged to push through and get it done. My hope is that if I spend more time with my butt in a chair writing other things, I'll get the juices flowing again.

It's weird not having a 'steady' income right now. Even though I'm doing just fine between investments and other stuff, I have years of runway and standing job offers, it causes me to overindex on the one project that actually is paying, even though it's probably the one I'm least interested in working on atm. I just need to channel that procrastination in a postive direction, rather than towards a third Elden Ring character.

I noticed the triangle button in the screen shot -- are you developing it for some variant of playstation?

I'm working on PC with a controller first. I'll probably try both mouse and keyboard and actual console releases if I finish it though.

Nice. I need to explore controllers more, all my stuff is keyboard/mouse. What are you using to make it?

Unity/C#. I was a C# dev for half a decade, so it's old hat. I did try to get into Unreal but the learning curve is steep and I dislike both blueprints and how you're encouraged to use headers/the recompile times that causes.

How long have you been doing game dev? Do you have a time budget to complete it?

I have a friend who's built multiple games, including a roguelike at this point in Unity. Getting the art done and paid for was a challenge, but he keeps honing his craft with small titles like this. You're at a distinct advantage being a great writer, though he's no slouch as a DnD GM.