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I would take the other side of that bet. What makes it different than Oblivion's potato faces is that they already had good art, and replaced it with bad art. The difference is not subtle, so a lot of people knew in advance that the new art was bad, which would obviously undermine any plausible benefits to the change. Nor is there any serious technical challenge to hide behind; these are low-fi models and textures implementing what is probably the single best-understood and simplest-to-implement 3d art style there is. There's a DEI entity being paid by the company to propose CW changes to the game, and this matches quite well to a DEI change. Having been involved in the sausage-making for DEI-mandated changes to video game art in the past, that's what this looks like to me.
I'm sure that's roughly accurate to how they sold it to management. From experience, my guess would be that the artists got their marching-orders from management, decided it wasn't worth fighting, and did exactly what they were told with full knowledge that they were making trash, given that the alternative would involve a direct threat to their employment for a ~zero-percent chance of achieving anything. Your boss paid money for the bad advice because it's the bad advice he wanted. Having paid for the bad advice, he's not interested in you telling him that it's bad. Shut up and push the buttons, art monkey.
I would love to see an effortpost on that sometime, if you're up for it.
This thread might be of interest to you. I'd be happy to elaborate if you have further questions.
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Hey! Morrowind’s faces were…uh…they were definitely the best part of the character models.
Point taken. I agree that it’s plausible, I’m more like 70-30 against. Maybe 60-40, at this point.
yeah, I'd be about the inverse. It's entirely possible that it's just sheer incompetence. Stranger things have happened.
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