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On the journalist side, Gamergate was a mask-off moment; on the gamer side, it was a revelation. But the masks have mostly stayed off since then, at least for those with eyes to see. Gamergate took place on the eve of the Current Year. By now most of us know what side we're on, and our threshold for a story turning into a rallying flag that outlasts the <weekly Current Thing outrage cycle is much, much higher. Maybe some of the very young will be swayed, although most of the commentary I've seen on this story has been from millennial Gamergate veterans ginning up their audience to mobilize for WWII, some of whom I think are mainly motivated by nostalgia. (That's why they're dragging Anita Sarkeesian back into the fray: getting the gang back together.)
Besides, the original Gamergaters were utterly vanquished. Gaming is one of the wokest industries now, unlike back then when there was a sense that it wasn't too late to claw it back from the brink. Pretty much all that's left for them to do is make half-ironic self-deprecating jokes about gamers being the most persecuted race and the like.
Would not say utterly vanquished, it was a pyrrhic victory for the press and wokies at best. Gaming journalists barely exist anymore, sure some of that can be blamed on existing trends towards independent video bloggers and streamers and the threat of AI, but you know what would have surely helped them weather these conditions better? Not having alienated the very core fandom of the topic they're covering, those that would have kept consuming high quality written content about their favorite topic, if that had been what was on offer. As for the game industry itself, it's not doing so hot, especially on the western AAA side. Again, alienating the core fans lost them the support they would have needed in these tougher economic times. Meanwhile, it's not like gamers could really lose to begin with; they're the one with the money and who drive the transactions. If the western AAA market refuses to make games they want, well, if there's demand there's gonna be some clever indies or 2nd tier devs snapping up the opportunity. And there's always Japan. And the past can't be taken away from them, there's an essentially infinite back catalog to explore.
That's what high ESG scores are for — who needs "core fans" to buy your product, when you can get that sweet, sweet Blackrock money to see you through instead? Go woke,
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There is interesting coverage by Asmongold (A major gamer influencer) where he drew the direct link between game studios hiring these DEI consultants > Good ESG rating > More funding from Blackrock/Vanguard subsidiaries.
Also some major anti-woke movie critics like Critical Drinker have also picked up on Sweet Baby even though its out of their wheelhouse. The interest there was the direct evidence of creators hiring DEI consultancies to improve ESG.
Basically there is evidence now of the chain of causality of injecting DEI into content to attract investment, while before there was only suspicions.
Gaming diversity ESG scores (which don’t seem to have any substantial positive impact on valuations except in oil and gas and tobacco, where the divestment trend has existed for decades and isn’t driven by private sector ESG ratings at all) would be best served by hiring more POC and women staff across studios, not in writing. Writers make up fewer than 0.5% of the average AAA game’s development workforce, there’s no way diversifying the writers room counts more than just hiring more Hispanic QA testers or whatever.
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