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Grapevine says it is due to ESG investment monies, by involving SBI they get access to more funding from institutions that demand woke capitulation.
To add onto 07's reply (and WestphalianPeace's, kind of), this feels a little hard to believe when SBI is potentially the Kiss of Death for developer studios. We are currently in an era of layoffs across literally any industry connected to technology (including journalism and especially including game development above the indie or mid-market level), and Suicide Squad will be the end of Rocksteady if it isn't already.
Sure, the publishers wiping their tears with stacks of cash while the developers are left to look for new jobs is not a new story by any means, but I suppose it casts some doubt on this narrative.
This is a very reasonable critique.
I should be clear that the Cadastral Map Bias lens is my strong prior of first resort for inexplicable behavior by companies. I am not well read enough on SBI to back up the truth of the grapevine claim.
What on earth is going on with the layoffs btw? Did the industry over hire? It seems really inexplicable from afar.
The simple story is afaik that covid was very good for gaming so they hired a lot and now it has normalized again, so they have to lay people off again. This is compounded by loans/financing being much less available currently than expected. Whether it was a mistake or just calculation is hard to tell, though I lean towards something like they knew it'll probably normalize again at some point but didn't know when so it would have been irrational to not hire more people for the time being when there's money to be made now. And as usual, there's probably a spectrum ranging from savvy experts hiring deliberately in a way that firing them later down to road wouldn't hurt the core business on one end and naive idiots hearing that everyone else is hiring a lot and business is booming so they just buy studios and hire like crazy on the other.
This is likely true. I'd like to add, as someone who has been playing online games since the text-based ones of the 90s over dial up, there are far too many of them. This leads to situations where say a mix of 20 mid to good online games ultimately fail for lack of a large enough player base, where if the bottom 1/2 of those games never existed in the first place the other 10 would probably have been fine. Everyone wants to be the next GTA 5/Online though, raking in billions for comparatively low continuing* effort by the publisher and the studio.
*not the original effort to make the game, which was a large project, but the "keeping the lights on" mode where most of the earnings actually occurred. https://www.visualcapitalist.com/charted-grand-theft-auto-revenue-and-costs/
I don't even think it's "too many online games" that's the problem, it's more "too many online games that rely on matchmaking queues or any other server infrastructure the devs have to maintain themselves." If an online game that can run off of end-user-maintained dedicated servers comes out and bombs, it's sad, but it won't also be lost to the sands of time.
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I've seen people claim this a lot, but as best as I can tell, this is a naked claim without any actual evidence. Are there any documents anywhere showing what scores different companies have, how putting in uglier women or more pathetic men into their products changes the scores, or how much investments into these companies get affected by that score? And is investment from institutions that demand woke capitulation that big of a factor in financial success in the gaming industry when compared to simply putting out a good product?
In any case, assuming every single claim about ESG scores being the driver of this phenomenon is true, that would explain how the ideology has taken a pretty firm root in the industry.
If you are interested, here is the following from James Lindsey @conceptualjames on X:
https://x.com/conceptualjames/status/1767208090150060079
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It's not ugly women and pathetic men that makes the score go up, it's just interacting with SBI, and corporate decision-makers see no reason NOT to chase ESG, since to them "quality" is a vague untrackable nonsense term uncorrelated with the financial success of a product, but ESG rating IS trackable and legible
At the level of abstraction that a Blackrock index fund is looking at, even hiring SBI doesn't move the needle. ESG schmas are not sector-specific (they probably should be) so the "Social" component of an ESG score needs to include things like "does not use slave labour in Africa" and the wokeness points are for generic things like "has women on the board" and "has a small gender pay gap".
Within the universe of companies my GSIB employer does business with, every non-evil company gets near-perfect SG scores, and the variation in ESG scores is driven by environmental issue (by construction of the scores, mostly carbon).
Do we actually have numbers on that, that we can look at, instead of people just saying how they think this works?
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"Seeing like a State" continues to stay relevant.
Interesting stories, fandom goodwill, and developer reputation continue to be the illegible benefits of the varied forest biome. All sacrificed for a cadastral map of Norway Spruce accessible to investors who can only work by algorithm.
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