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Notes -
I understand how the game can be fun. I think I'm in the minority in not preferring guns that blast enemies apart at short ranges.
The three maps I played didn't really allow for long range engagements. There were terrain obstacles that severely limited line of sight. Maybe I just didn't play enough maps.
Ammo felt frustratingly limited for the main guns. And it all came back to "throw a [grenade]". Ammo is out, throw a grenade for new ammo crate. Big baddy is around, throw a grenade for artillery strike. Or throw a grenade to call down a big rocket launcher.
I think the cape signified my movement issues with the game. Commanders wear capes. I like playing a recon/scout/sniper build in most shooting games, and wearing a cape while playing any of those rolls would be downright stupid. Its slow, conspicuous, and does not allow easy movement.
I am also starting to become a shooting game elitist. The base mechanic of a shooting game in my mind is clicking on tiny things on the screen. Doing it quickly and accurately represents skill. Doing it quickly and accurately while also doing a bunch of other things (like managing resources, moving around a 3d environment, and coordinating with others) represents mastery of the base skill. A bunch of "shooters" these days tend to focus on the "other things" and the base "shooter" mechanic is nerfed down to nothing. And I understand and get that. I don't just like playing shooters, there are many other genres I like. But whenever I play something vaguely with "shooter" mechanics I inevitably enjoy the base shooter stuff a bunch and just want more of that.
If hell divers at some point supports a more shooting focused playstyle, I'd be happy to jump back in. Just doesn't seem like that is the game's strength right now, and probably also why its popular.
Precise shooting vs Hordes of enemies.
Nah, complete change of style for the game. If you're dealing with hordes, the thing to do is area damage.
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There are some longer range support weapons you can call down. Like the auto cannon. The shooting also requires accuracy as the bugs/bots have different vulnerable parts to them that make all the difference when shooting them. You have a problem with the visual of a cape in a very non-serious send up of Super Earth's MANAGED DEMOCRACY at war? Maybe you're just looking for more of a PvP style camping trip. This ain't that. I also enjoy a good old school shooter, but it is nice to mix it up. Shellshocked servers on HL2 maps were the best of the best for that kind fast twitch play. The old school MOH franchise on PC was up there too.
Not really, as i said, core gameplay is pointing and clicking at a specific spot on a screen. Being prevented from doing that pointing and clicking is a side mechanic in my mind. And often a very unwelcome side mechanic in my opinion. I generally prefer singleplayer. PvE is a somewhat close second. PvP is something I usually dislike.
I find it a breath of fresh air, there are a million people that are split second 100% accurate with a mouse and can no scope you on CS till you quit. The move mouse to pixel 124fa and press mouse button is a solved game. I still enjoy it, but it is nice to mix it up!
Good description. I'm just not interested in competing with others in the sport of "optimize rapidly clicking on a particular pixel". I still like to play shooters, but I want them to check for skills other than the core of pretending to be an aimbot.
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