site banner

Friday Fun Thread for February 16, 2024

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

2
Jump in the discussion.

No email address required.

Well, maybe you'll try Tarkov one day, but I feel like the anxiety would kill you, and ping limits mean I can't even carry you through the new player on-boarding waterboarding.

Tarkov does look mechanically like a game I'd be interested in, but the gameplay doesn't interest me as much. Its more that I dont get anxiety when playing games. Which might seem like 'oh then its perfect for you', but no, it just means I repeatedly suck at them. Anxiety is a feature of human psychology, not just a bug. It gives you some degree of heightened awareness and increased focus.

Grey Zone Warfare

This looks very interesting. Combined with me bouncing off a few other recommendations, I think I've figured out why I have a problem with many shooters: engagement distance. So many "shooters" these days are basically melee distance. Everything is tight corridors, with enemies popping out right in front of you. Most engagements take place 0-15 meters away from the player. Almost every 4 person co-op shooter that follows the mold of left 4 dead is like this.

Halo on the highest difficulties is nearly impossible to win at 0-15 meter distances. Most covenant weapons were not instant hit. They have travel distance, but most human weapons are instant hit. So optimal engagement distance is more like 15-50 meters. And the maps often allow you to actually fight at those distances. Its also why I think the flood levels are so hated and controversial.

If you've ever actually shot a modern firearm you'll realize very quickly how insane a 0-5 meter engagement distance is. 5-15 meter engagement distance makes some sense within buildings. In a city environment between buildings it can be more like the 15-50 meters. Outside of cities engagement distances in modern combat are like hundreds of meters, and most of the killing is done by artillery rather than small arms. So many games going for that close engagement distance nerf the hell out of the weapons to force it to happen.

Rising Storm 2: Vietnam is my favorite realistish shooter; the firearms are done exceptionally well in my opinion. But it's also purely PvP, so.

Overall I think it's easier to sell realistic mechanics in a PvP package than in a PvE or solo one - the latter two are usually about power fantasies, and I guess it's more convenient to make players feel powerful by letting them get a good eyeful of the enemies they're obliterating with their overpowered player weapons.

What about the grittier WWII shooters then? I'm occasionally playing "Hell let loose" with some friends and on average you die not even knowing what hit you.

Is there a single player mode? Multiplayer is usually just not fun for me unless it's PvE

No, unfortunately not. It does seem to check all your other boxes though. The grittier WWII Shooters in general tend to have a weightier feel for the weapons, people die in just 1-2 shots and engagement is usually at a considerable distance.