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Notes -
Mordhau and Yakuza 0 and Nebuchadnezzar. Mordhau is frustrating/intense. Yakuza is fun. Nebuchadnezzar is meditative.
Anyone know if there are mods to restore cut trans substory from Yakuza 3? I want to play through without CW modifications.
Man, I envy you, Yakuza 0 is a fucking experience and a half, I would gladly wipe my memories of it just to go through it blind again. Loved every second of it.
I'm a relative newfriend to the series (started with 0), qrd on the substory?
There was a un-PC substory about a trans something in Yakuza 3, I hear. The remaster removed or edited it. I’d like to mod it back in or address any other bowdlerizations.
For what it's worth, the substories in Yakuza 3 are almost universally bad. So you're not really missing out on much regardless. I would say it's not until 5 or 6 where you will see the substories once again hit the same level of consistent quality they had in Yakuza 0.
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Mordhau became an awful experience about a few days from launch, with sweaty players contorting like an epileptic ballerina to gently tap the side of your ear with a longsword swung at 0.1 m/s and doing full damage (a decapitation).
Plus even what I normally consider an acceptable ping, about 100, makes high level play impossible for me. Sucks to live in a country that doesn't have servers for anything but CS and Valorant I guess.
If only the devs had made damage dependent on velocity/momentum instead of the current absurd spin to win crap.
But I also happen to know enough about actual medieval warfare/HEMA to cry in agony at how weapons and armor are modeled, beyond my tolerance for simplification in a video game. Maybe I'll buy Chivalry 2 next, it seems far more fun.
I used to play Chivalry 1, and by god you never gave Mordhau a fair shake because it's miles and leagues better than Chivalry 1. And Chivalry 2 is not. By comparison, the pirouettes and contortions are extremely subdued in Mordhau, and it's relatively few players who rely on them. And the devs are still active in preventing those. And if it's the damage model that turns you off, then Chivalry is no-go, because it uses pretty much exactly the same design.
Yes it's not a HEMA simulator. There's Hellish Quart for that. And Mount-&-Blade-like velocity-based damage models do even more poorly in multiplayer, where any ping above 0 means the damage you take and deal is pretty much randomized. Mordhau, even if it doesn't attempt to model realistic Harnischfechten, is just a gem of gameplay. Difficult, sure - there's a high skill ceiling. But that also means there's a lot to dig into if you appreciate mechanical depth. Can veteran players lay your armored knight flat with nothing but a bollocks dagger or a horse turd? Yes. Just gang up with your teammates and shank them in the back.
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