Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.
- 49
- 4
What is this place?
This website is a place for people who want to move past shady thinking and test their ideas in a
court of people who don't all share the same biases. Our goal is to
optimize for light, not heat; this is a group effort, and all commentators are asked to do their part.
The weekly Culture War threads host the most
controversial topics and are the most visible aspect of The Motte. However, many other topics are
appropriate here. We encourage people to post anything related to science, politics, or philosophy;
if in doubt, post!
Check out The Vault for an archive of old quality posts.
You are encouraged to crosspost these elsewhere.
Why are you called The Motte?
A motte is a stone keep on a raised earthwork common in early medieval fortifications. More pertinently,
it's an element in a rhetorical move called a "Motte-and-Bailey",
originally identified by
philosopher Nicholas Shackel. It describes the tendency in discourse for people to move from a controversial
but high value claim to a defensible but less exciting one upon any resistance to the former. He likens
this to the medieval fortification, where a desirable land (the bailey) is abandoned when in danger for
the more easily defended motte. In Shackel's words, "The Motte represents the defensible but undesired
propositions to which one retreats when hard pressed."
On The Motte, always attempt to remain inside your defensible territory, even if you are not being pressed.
New post guidelines
If you're posting something that isn't related to the culture war, we encourage you to post a thread for it.
A submission statement is highly appreciated, but isn't necessary for text posts or links to largely-text posts
such as blogs or news articles; if we're unsure of the value of your post, we might remove it until you add a
submission statement. A submission statement is required for non-text sources (videos, podcasts, images).
Culture war posts go in the culture war thread; all links must either include a submission statement or
significant commentary. Bare links without those will be removed.
If in doubt, please post it!
Rules
- Courtesy
- Content
- Engagement
- When disagreeing with someone, state your objections explicitly.
- Proactively provide evidence in proportion to how partisan and inflammatory your claim might be.
- Accept temporary bans as a time-out, and don't attempt to rejoin the conversation until it's lifted.
- Don't attempt to build consensus or enforce ideological conformity.
- Write like everyone is reading and you want them to be included in the discussion.
- The Wildcard Rule
- The Metarule
Jump in the discussion.
No email address required.
Notes -
I played it a little while back, enjoyed it for a little while.
Was the difficulty a setting, or just based on how far you are from the central place? I think difficulty was based on how far you went from the central tower thingy. If I remember correctly once your ramp up the difficulty, the game changes from "always winning" to "always losing". To the point where unless I got lucky roles on some starting races/abilities/map areas I felt better off just quitting the level and not wasting my time.
I'm a very sore loser when it comes to single player games, so I stopped playing after I stopped constantly winning. Definitely a reversal of the normal difficulty curve for rogue-lites.
I still played for about 20 hours, so I don't regret my purchase. Just wasn't the right game for me I guess.
Both I think? There is definitely a difficulty setting you can choose before you start a level, either Settler, Pioneer or Veteran. I haven't unlocked the last one yet? Settler is definitely baby mode where villagers eat less food and hostility is super slow. Pioneer seems like "normal" mode. Veteran activated blightrot and corruption, and I'm probably about ready to jump up to that since Pioneer has gotten easy.
But I've only done the first seal, so we'll see how difficult things get when I really start stretching my legs.
Certainly not- there are actually 20 more difficulty levels on top of Viceroy, each of which cumulatively adds a different complication to the settlements.
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link