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Friday Fun Thread for December 1, 2023

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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I actually very much like Cyberpunk’s gameplay now. I still have mixed views on the story, it’s extremely linear, doesn’t work very well for a game because of the implied time pressure, key relationships are rushed and it’s not a great cyberpunk story (the anime’s story would have been much better for the game). It does have some high points and I think the acting is mostly great, and the plot isn’t bad enough to be distracting (unlike Baldur’s Gate 3), but I was hoping for better after Hearts of Stone.

Yeah the implied time pressure annoyed me, once I realized it was only implied I completely dropped the main story campaign and have been having fun doing side missions.

It is a weird thing in open world games. There has to be a main quest line. But it is so common for me to enjoy side storylines way more. I've played many open world games where I basically treat the main storyline as one of the last interesting side quests I can find. I was playing hogwarts legacy a few weeks ago, and it was the same. The main storyline was good, but I still had more fun just putzing around and exploring stuff. The Bethesda games are notorious for boring main storylines.

I think it’s completely ridiculous that the game tells you you’re about to die in WEEKS and then you’re expected to square that with spending your time farming NCPD scanner missions to buy a nice car or rent a better apartment, like why would V care? It’s awful for roleplaying, I contrived some explanation that my V basically didn’t believe she was going to die, and so spends a couple months just working as a merc until she notices some more symptoms and THEN goes to meet Takamura, but it still felt very dumb.

Red Dead 2 also has urgency issues (in the last three chapters in the game especially), it harms the plot despite it being an all time favorite. I think the best thing is for open world RPGs to have optional main storylines that the player can choose to pursue, but which mostly lack urgency outside of key moments, and have downtime otherwise.

Batman: Arkham City is identical to RDR2 in this regard after Batman is poisoned. The only side mission which organically makes sense for Batman to prioritize is the Mad Hatter one, because it's predicated on Hatter tricking Bruce with a fake cure. But then it doesn't make sense if you wait till after the main storyline is done to complete the mission, because Bruce is already cured.