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Notes -
With gambling I think back to when I was a kid, and it was perfectly possible for a middle class American to gamble any time they wanted, you just had to take a trip to Atlantic City, Vegas, or one of the Indian reservations. Because it was in a designated area, and most people need to take an overnight trip to get there, there was a romance and occasion to it.
There's something miserable about video poker machines in gas stations that I just can't get behind. About windowless off track betting parlors. And gambling on your phone removes all the positives you might be paying for at a casino: the atmosphere, the occasion, the trip, the social conviviality and adventure. It replaces it all with the bare fact of pissing money away.
And maybe I'm just glorifying my childhood, addicts still fucked things up, but it seems like we had a good compromise and fucked it up.
A funny modern development is gambling streamers. Twitch, the incumbent in streaming, banned gambling a while ago, but it draws enough users to gambling that Stake, an online gambling company, funded an entire twitch competitor - Kick - just to bring back gambling streams. They also pay popular streamers to gamble on kick. The streams themselves are apparently entertaining enough to draw tens of thousands of viewers per stream, which is comparable to e.g. many millions of youtube views. To me, it's strange - you're just sitting there as slots, tiles stream by and sometimes match up, and someone else's finances do a random walk. (While the losses the streamer makes are real in one sense, it's more than compensated for by their pay). And the streamer isn't even pulling a 'lever' with their finger, it's fully automated. (As this vod demonstrates - letters and colors fall for a full hour next to an empty chair). I understand the appeal of watching the talented play sports and esports. I understand the thrill of gambling. But when you've taken out both the skill and the risk, what's even left?
I found a few years ago that I enjoy watching gacha pull streams and videos on Twitch and YouTube, much to my surprise. Gacha pulls being video game slot machines where in-game currency (purchasable with real currency, of course) is exchanged for a chance at acquiring an in-game character or item. I had expected to have no interest given the purely random nature of it, but that was not my experience at all.
One big thing I noticed was that there was a lot of fun in the vicarious thrill of both the high highs and the low lows. IRL and in video games, I hate gambling. The last time I went to a casino, I stuck to the $1 tables, and I don't spend money for pulls in gacha games. The streamers and YouTubers whose pull videos I watch tend to be whales who regularly spend $hundreds in a sitting just for a chance at getting some video game characters (and sometimes just for minor buffs for characters they already have), and it's fun to vicarious experience someone else's thrill of winning big or their despair of an extended losing streak without actually putting my money on the line.
Another big thing is the streamer or YouTuber themselves. Creating reaction content is a skill, and the way these people react to their randomly-generated victories and defeats can be quite entertaining to watch. I imagine these are factors that provide appeal for streams involving actual gambling.
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Distraction? Sort of association with money?
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100% There's a already lot of good evidence already backing the idea that gambling in a convenience store, or even worse, on a phone, is uniquely addicting in a way destination gambling is not. I actually turned down a job with DraftKings earlier this year because I think their business model is hugely predatory.
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No I agree, unfortunately it became an arms race between the states and municipalities for tax revenue until most restrictions on gambling location were removed.
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