Intro
Baldur's Gate 3 is a sprawling, slightly kitschy, long-winded,accessible yet also quite challenging[1] role-playing game with fairly high production values that apparently pissed off other CRPG devs.
A sort of interactive pulp swords & sorcery novel. It's a flawed if IMO provisionally worthy yet lesser sequel to Baldur's Gate 2. Lesser but still rather good.
It is like heroin to CRPG types despite a slight tinge of woke, the dumb and optional romance system, and some flaws which are going to be rectified by mods fairly quickly or solved by the time you get to Baldur's Gate and can actually buy a fucking quiver, gem pouch or potion case. Romances are optional, the personal quests of party members are fairly interesting and quite decent afaict.
It allows up to 4 people to play what's essentially a D&D campaign without someone having to be GM. Perhaps some people would like to play it together in the evenings and it might strengthen this community? If playing thrice weekly for 4 hours, you could probably clear it under half a year even with a bit of save-scumming that's necessary for some of the tough fights.
Don't rush- perhaps Larian will give it paused realtime or FPS play or just speed up the computer turns which should be instant but sometimes (5% of the time) take 200-300 ms to decide per enemy mook.
As it's a significant cultural artifact and probably of interest to enough people on this forum, I believe it deserves its own thread.
For mods: ||It's not related to 'science, politics or philosophy', however, I feel it maybe deserves an exception due to its high profile. Factorio, a decade old game popular with Motte kind of people has 29 hits in search, BG3 has 25 mostly from the last 2 weeks. All argument and no play makes Jack a dull boy, no ? ||
Rules:
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Please post in the appropriate subthread. I'm going to start with 'reviews, technical issues, rant & gripe, gameplay advice, lore'. Feel free to make another top-level subthread if it doesn't fit into the other categories.
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For story and lore discussion not known to people familiar with general D&D, use spoiler tags, which are doubled pipes = '|' repeated twice without the quotes. Spoiler tag end is another set of doubled pipes.
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Story discussion only in the 'lore discussion' thread.
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Please report any comments spoiling the plot outside of the stuff that's in the intro cinematic.
[1]: I'm at around +2sd of ice people mental acuity and a disgusting minmaxing scrub who almost cleared** the infamous 'tactics' mod for BG2+ToB and I'm being challenged by the high difficulty fights in BG3. Even a run-of-the mill fight turns deadly if you're not paying attention, and certain fights are positively malicious.
And I'm just in chapter 2 atm. Yes, if you want you can re-roll PC and every party member for every dungeon but in essence that's just like save-scumming but worse. You don't have to do it, and I only re-rolled main char because I was unfamiliar with the ruleset and wanted to try a few different options. The dungeon puzzles, so far, seem mostly bloody obvious, I've encountered some mildly challenging treasure related ones, surely there's going to be a few good ones too.
**am not sure I ever cleared the final fight of the entire game with the tactics mod.
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Notes -
Well my ears are burning. So what media would you say has excellent writing? Because it seems to me like you object to anything that gets in the way of gameplay and your favourite games would be the likes of Galaga and Centipede.
Since your perspective is so alien to my own, I hope you don't mind some additional curiosity - what did you think of something like Super Hot, or aliens dark descent, or grim dawn? And how would you rank fire emblem, xcom and total war? Oh, and what you do you think of grand strategy games?
Hey, I do appreciate some plot and lore and world-building in games. But the formula is (quality divided by quantity). If quality isn't possible, then I do prefer the least quantity required to let the game make sense. In cases where that means no writing at all, the game is usually too simple to hold my interest.
Ah ok, that is not so inscrutable a position to me, although I am still intrigued - I would be more generous in my appraisal, but your assessments are directionally similar to mine (btw you'll hate the writing in dark descent, but if you like Brigador and XCOM I reckon you'll enjoy the gameplay.) What do you think of roguelikes like caves of qud and dcss? And one out of left field - what's your opinion of the song-writing of David Bowie?
Sorry if it feels like I'm grilling you, but your original post opened my eyes a bit - I had fallen into the wordcel trap of assuming anyone with greater intelligence than me must love words even more than me (deep down I always knew that wasn't the case, I was typical minding). And when I read your post and remembered that that was not the case, I also realised I'd never really tried to see the medium from your perspective (hence my overly reductionist opener).
Roguelikes I like.
Qud stands out as one with good world-building, which I always like playing for the atmosphere although even then I think the actual texts are somewhat overrated and pretentious.
DCSS stands out as one that's pleasantly streamlined and requires no great investment of time to play but has no plot or world-building to speak of, IIRC.
I have played many roguelikes and I like the genre, but here too good writing is rare. Even though some of them manage unique world-building or an immersive atmosphere, it's rarely down to the words.
As for David Bowie, I can't say. I'm barely able to place his music. Looking up some "best lyrics" of his on google, it seems fairly random. I'd withhold judgement on account of insufficient exposure.
Going by the standards of the Motte, it's likely that I am not more intelligent than you. Pretty sure I'm at the low end here. But while we're defending our positions - I must say that on account of having little time to play, I am very quick to dismiss any individual game as not worth my time, and so it's entirely possible that my opinions are too negative by default.
Recommendation for David Bowie album: Station to Station. Yes, it's during his Thin White Duke (alleged) fascist heroin chic phase, but it's good music.
To hell with David Bowie - we were just at a pub music quiz and despite the fact that all members of the team had extensively listened to Station to Station, we still got the question "What song has this lyric: It's not the side-effects of the cocaine / I'm thinking that it must be love" wrong.
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What the heck? I'm sorry for not replying earlier, I thought I did, I thought I replied yesterday but I guess it didn't take? This has been happening a lot lately.
Anyway, I thought you might like roguelikes, but I would have guessed you'd go stone soup over caves of qud. Caves of qud is so great though, although yeah it is a bit pretentious. Part of the difference here is clearly that I have a much higher tolerance for shlock and pretentiousness.
CoQ has a unique setting whereas DCSS is entirely generic. I do prefer the straightforward gameplay in DCSS, but not enough to offset Qud's merits.
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