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Do you have the quote? My first instinct is that sounds like PR-speak for “we could only get it to make Oblivion-quality faces, panicked, and cut the feature.”
For some history: The alpha had a character creator with face customization and they didn't like that people made the most boring guy ever.
An actual quote:
“My personal experience with most [slider-based character creators] is you kind of customize it, it takes you a lot of time and effort, and then a lot of times it kind of looks the same in the end,” she said. “So we wanted to avoid that. And if we would make sliders, we needed to make it into something that would be truly unique and wouldn’t look the same.” According to Dubrovina, Larian isn’t married to taking this approach for all of its games, but they felt the approach worked well for Baldur’s Gate 3 and, she said, it kept custom characters from looking “mediocre.”
This was from an 11 minute video that I'm not going to listen to again, lol.
Thanks!
That's such a shame. "Local RPG Dev Shocked When People Role-Play."
Also kinda surprised that the average dude isn't going full Monster Factory. I have fond memories of booting up Dark Souls II for coop with my brother, only to find that his character's face was completely concave. Like that moon man from the McDonald's commercials. It was incredible.
Shocked that people role-play as idealized versions of themselves. There were multiple articles written about it too.
I usually go with a more wacky character on a 2nd play through. Or for anything social, funny is better than edgy. lol
Yeah that's the key in soulsbourne games - other people are there for you to impress, or make laugh or whatever, so you do that instead of just making a character you want to look at for hundreds of hours.
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