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I'm enjoying the game but they quoted a designer saying they removed a lot of character customization (face sliders, etc) because they didn't like how similar a lot of the characters looked in the alpha. It's kind of weird that you have freedom to play how you want, as long as it is diverse (I.e. you can't play a team of all halflings). It's got that 'you can have a model T in any color, as long as it is black' vibe.
I'm all for adding things in; Non-binary, penis sliders, whatever... it's great. The problem comes when things are removed because some woke designer doesn't like the idea of people playing with traditionally sexy characters.
I just want rpgs where therenis a fully fleshed out option to have the morality of e.g., tyranny. A game where I finally felt like I was coming home and actually doing the right thing and not twisting myself to be a saccharine neon ghost reflection of what I want.
There is no role playing in almost all other rpgs, even the bioware classics are, in hindsight, empty and devoid of role playing and characterisation of the type I want.
I could overlook the gay and genitals if there was at least a well developed E.g., well actually conquest and slavery , etc is right and just and this is the order of the world, etc pathwya that wasn't just the retarded stupid kill the orphans for an extra 3 pennies style "evil".
Does BG3 have that?
I want to say yes because I think that's roughly what the evil playthrough looks like, but I haven't actually done an evil playthrough yet so I can't say for certain. I do know that you can side with the "let's dominate the world" party, and a la Mr. House make your own "let's dominate the world" party. I'm fairly sure these don't involve copious amounts of killing orphans, though some orphans do end up dead.
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Probably not. BG3 main quest seems to revolve about foiling another mind-flayer multiverse domination method.
It might be there, however, outright taking over places is probably not an option because D&D characters get into demigod levels at 25 or so, and game ends with level 12.
It's certain that you can play as a might-makes right type, or being cruel or making bargains with evil creatures in pursuit of PC's interests.
There seems to be a lot of different options for solving things and outcomes aren't obvious.
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I haven't played BG3 yet b/c I don't buy new games until they are at least 6+ months old so I'm not sure. However you may find the tyrannical options you are interested in in the RPG named...Tyranny.
https://store.steampowered.com/app/362960/Tyranny/
I've played through it a few times for the different story arcs available. It was pretty good.
I was interested in it and almost bought it. Good to be reminded of it..
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That'd what I am referring to, the rpg tyranny. It's moral world makes more sense to me than any other rpg I have played, and I cnst stomach the wrongness of the moral choices in the normal style games anymore.
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So far, it's been hit and missed. But it's a long game and I'm pretty sure there's multiple paths... A lot of it could just be the path I picked
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Do you have the quote? My first instinct is that sounds like PR-speak for “we could only get it to make Oblivion-quality faces, panicked, and cut the feature.”
For some history: The alpha had a character creator with face customization and they didn't like that people made the most boring guy ever.
An actual quote:
“My personal experience with most [slider-based character creators] is you kind of customize it, it takes you a lot of time and effort, and then a lot of times it kind of looks the same in the end,” she said. “So we wanted to avoid that. And if we would make sliders, we needed to make it into something that would be truly unique and wouldn’t look the same.” According to Dubrovina, Larian isn’t married to taking this approach for all of its games, but they felt the approach worked well for Baldur’s Gate 3 and, she said, it kept custom characters from looking “mediocre.”
This was from an 11 minute video that I'm not going to listen to again, lol.
Thanks!
That's such a shame. "Local RPG Dev Shocked When People Role-Play."
Also kinda surprised that the average dude isn't going full Monster Factory. I have fond memories of booting up Dark Souls II for coop with my brother, only to find that his character's face was completely concave. Like that moon man from the McDonald's commercials. It was incredible.
Shocked that people role-play as idealized versions of themselves. There were multiple articles written about it too.
I usually go with a more wacky character on a 2nd play through. Or for anything social, funny is better than edgy. lol
Yeah that's the key in soulsbourne games - other people are there for you to impress, or make laugh or whatever, so you do that instead of just making a character you want to look at for hundreds of hours.
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