The Wednesday Wellness threads are meant to encourage users to ask for and provide advice and motivation to improve their lives. It isn't intended as a 'containment thread' and any content which could go here could instead be posted in its own thread. You could post:
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Requests for advice and / or encouragement. On basically any topic and for any scale of problem.
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Updates to let us know how you are doing. This provides valuable feedback on past advice / encouragement and will hopefully make people feel a little more motivated to follow through. If you want to be reminded to post your update, see the post titled 'update reminders', below.
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Advice. This can be in response to a request for advice or just something that you think could be generally useful for many people here.
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Encouragement. Probably best directed at specific users, but if you feel like just encouraging people in general I don't think anyone is going to object. I don't think I really need to say this, but just to be clear; encouragement should have a generally positive tone and not shame people (if people feel that shame might be an effective tool for motivating people, please discuss this so we can form a group consensus on how to use it rather than just trying it).
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But this phrase is not true of video games, specifically the thoughts in "other people's heads". Politics and sports and news are shared human experiences, and while many people have the shared experience of playing a game, they do not have the same experience of the game itself - that is the whole appeal of player-led video games. Even an unhealthy fixation on any of your three examples will still produce opinions and actions based on shared human experiences. They incentivize interaction with other human beings, whether positive (people who agree with you) or negative (people who can argue with you). Ultimately, the many adventures, lessons, trials, and triumphs of video games are solitary experiences curated for the player in a controlled environment in which even one's greatest accomplishments will always carry the tinge of having occurred on artificially fixed terms.
I think this is a far more important point than that of 'shared experiences'. In one sense I would define 'being in contact with the world' as being exposed to the possibility of genuine novelty and discovery - a war game has a meta that teenagers can figure out - real war will regularly surprise even the best minds.
We do our best to pierce the real world and bring it into the realm of intelligibility. Learning what others have made intelligible before us is an important part of that, but you have to venture into the difficult and unintelligible to make real conquests.
The virtual world isn't necessarily distinct from the real world on this definition, and solitary pursuits can still produce genuine insight - but in a standard game as in a grammar textbook you're never going to learn more than the author has set out for you to learn.
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I played a bunch of Diablo IV with my wife yesterday. This is a shared experience and not an uncommon one. Talking about what Aspects she should use to increase Twisting Blades damage doesn't strike me as all that different from discussing what our plans are for a given marathon training cycle.
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I suppose that is an argument against single player games. But it also seems like an argument against reading fiction books, watching movies, and consuming stories in general. Are you suggesting people should give up all of those things as well?
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