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It sounds like a neat trick for tv shows and books, and I am going to try to apply it there (cheers!) but I already do that with games sort of. With most games I give myself a week to finish them, or hook me, otherwise I move on. And with exploratory platformers I try to do it the week they are released, so I can potentially find secrets no one else has (it's very satisfying).
But rdr2, I could never get sick of that game. If a game leans heavy into making shit diegetic I try and get lost in it, and often succeed. I got kind of addicted to it in far cry 2 (the best one) and then rdr (I actually appreciated how much of a pain in the ass it was to get the horseman horses in undead nightmare, because it gave me an excuse to cowboy it up) and now rdr2.
You and I would probably get along really well. FC2 is one of my favorites as well despite admitting it has flaws; I truly appreciate almost all the game design decisions that went into it and wish that later entries has retained more of them. Far Cry 4, by comparison, is great fun, but it doesn't quite scratch the itch.
Same thing happened to me. Basically I accepted the fact that I was mainly going to treat RDR2 as an old west simulator and all the plot shit was just background.
In fact, I tend to treat most open-world games that way. Assassin's Creed IV was a pirate simulator. Valheim for viking simulator (never tried AC: Valhalla). Arma if I want to feel like a front-lines grunt. I just wanna immerse myself in an alternate world for a while sometimes, right?
That's effectively how I determine what games I am actually in the mood to play. "What do I feel like being today? Pirate? Cowboy? Goat?" Then pick accordingly from the best option available.
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