Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.
- 165
- 3
What is this place?
This website is a place for people who want to move past shady thinking and test their ideas in a
court of people who don't all share the same biases. Our goal is to
optimize for light, not heat; this is a group effort, and all commentators are asked to do their part.
The weekly Culture War threads host the most
controversial topics and are the most visible aspect of The Motte. However, many other topics are
appropriate here. We encourage people to post anything related to science, politics, or philosophy;
if in doubt, post!
Check out The Vault for an archive of old quality posts.
You are encouraged to crosspost these elsewhere.
Why are you called The Motte?
A motte is a stone keep on a raised earthwork common in early medieval fortifications. More pertinently,
it's an element in a rhetorical move called a "Motte-and-Bailey",
originally identified by
philosopher Nicholas Shackel. It describes the tendency in discourse for people to move from a controversial
but high value claim to a defensible but less exciting one upon any resistance to the former. He likens
this to the medieval fortification, where a desirable land (the bailey) is abandoned when in danger for
the more easily defended motte. In Shackel's words, "The Motte represents the defensible but undesired
propositions to which one retreats when hard pressed."
On The Motte, always attempt to remain inside your defensible territory, even if you are not being pressed.
New post guidelines
If you're posting something that isn't related to the culture war, we encourage you to post a thread for it.
A submission statement is highly appreciated, but isn't necessary for text posts or links to largely-text posts
such as blogs or news articles; if we're unsure of the value of your post, we might remove it until you add a
submission statement. A submission statement is required for non-text sources (videos, podcasts, images).
Culture war posts go in the culture war thread; all links must either include a submission statement or
significant commentary. Bare links without those will be removed.
If in doubt, please post it!
Rules
- Courtesy
- Content
- Engagement
- When disagreeing with someone, state your objections explicitly.
- Proactively provide evidence in proportion to how partisan and inflammatory your claim might be.
- Accept temporary bans as a time-out, and don't attempt to rejoin the conversation until it's lifted.
- Don't attempt to build consensus or enforce ideological conformity.
- Write like everyone is reading and you want them to be included in the discussion.
- The Wildcard Rule
- The Metarule
Jump in the discussion.
No email address required.
Notes -
I actually really hated this and it's one of the reasons I prefer the first game. When I finished the first game I was really interested to see where they would take the story. But then they threw out the intriguing foundation they laid! It was very disappointing to me.
If you like the first game, have you tried the Long War? I've heard great things, and I like the fatigue system + longer campaign, but never gotten around to setting it up.
I've never done Long War but have also heard great things. I actually never finished an Enemy Within campaign either! I'm a real slacker, lol.
Hah it's ok. Enemy Within was pretty lackluster imo.
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
That's quite fair. But did you have to say it out loud? Now I'm going to have to edit my comment accordingly...
More options
Context Copy link
They did foreshadow a "terror from the deep 2" sequel pretty hard with the ending cut scene, didn't they? But maybe they realized an asset swap cash-in like the first TFTD wasn't an option, and had to get creative.
Nah I agree with @SubstantialFrivolity. The plot of the first was fascinating -the humans are able to fight the aliens without getting immediately wiped out because the Ethereals (aliens) have noticed a dire threat, and are seeking to Uplift a race genetically, mechanically, and psionically, because their own genetic potential has failed to meet the threat. They think humanity is the last chance to defeat this unknown threat, so they've been training us by fighting us and allowing us to slowly receive their technology.
Then for the plot of XCOM 2,the aliens won and took over Earth, so they basically rehash the same plot again. You are a human commander fighting the aliens. And when the story ends, what do you know! The aliens say the exact same thing, "you shouldn't destroy us we are preparing you for a greater threat!."
It's just lazy writing in my opinion. They failed to execute on the great base they set up. (Not sure why I felt the need to spoiler tag, but they're great games if you haven't played them.)
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link