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Notes -
Weaving the character's story through the whole thing was brilliant. Got seriously attached to her after the second interlude.
I keep wondering how I never once heard of Cyberpunk as a kid. We only had the local knockoff with cyber elves and wizards.
Shadowrun, unlike CP2020, got more than one videogame adaptation. There's one on SNES, one on Sega, a Kickstarter-era trilogy and probably some terrible FPS that I have erased from my memory.
Not exclusive! It was on PC as well, and one of the features they touted was that you could play with Xbox players on PC, and vice versa. Which to be fair was pretty unique at the time. I heard the game wasn't at all good though.
I have a couple friends who enjoyed it. The way you could build out gear/cyberwear/magic let you have really customizable builds and loadouts for an FPS. Kind of a waste of the IP though.
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Ironically enough, I think Shadowrun could stand to have an open-world first-person adaptation not unlike CP2077. Question, though, is who on Earth would take that undertaking?
CDProjekt Red?
Well, besides the big developer/publisher that already has a competing tabletop franchise they've invested in...Paradox, maybe? Except Paradox also basically owns WOD (though they also published the HBS BattleTech game). I doubt Microsoft would do it (unless they're that hard up for stuff to put under the Xbox brand).
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