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Tinker Tuesday for April 15, 2025

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.

Post your project, your progress from last week, and what you hope to accomplish this week.

If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service

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the idea for an PvP MMO that wouldn't devolve to "the biggest no lifers win"

I think the first Guild Wars achieved that a while back. The in-game advantages from playing a lot plateau'd very quickly, and the game was not, even at a high level PvP, execution heavy enough that one would need to play for tens of hours a week to keep up.

Ultimately though, I think the idea is doomed. Because success in a game is based on usually one of three things, very rarely a fourth. 1) How far along in the grind you are, which reward people who put in a lot of time in the game. 2) How competent you are at the game mechanically, which rewards the naturally talented and those who put a lot of time in the game to keep up with a high skill floor for competition, 3) Luck, which feels usually bad and doesn't motivate people to play because it doesn't reward them.

And extremely rarely, 4) Not game dependant skill, like for instance social deduction games like Among Us reward social skills. This is rare outside of like social or puzzle games.

  1. Not game dependant skill, like for instance social deduction games like Among Us reward social skills. This is rare outside of like social or puzzle games.

Social skill is highly important in MMO PvP games, no? Like group size matters, if you can't find a group and keep it, you're dead.

Outside of EVE Online, which succesfully maps real life skills, I'd say the bar is pretty low. Don't get involved on the losing side of a personality clash, and don't be an asshole in general, and any guild would gladly have you if you're mechanically skilled and/or you grinded enough. At worse all you have to do is not say a single thing except what you need to perform your role in the game and your guildmates will not have anything bad to say about you.

There's a fair amount of games like EVE, no?

Maybe I've been out of touch, I only know of EVE where real life skills like accounting and running a company map directly.

Planning projects, carrying them out, managing people.. these are all real-life skills too.