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Culture War Roundup for the week of March 31, 2025

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Strategy games peaked very early; Achron is about the only RTS I know since the new millennium that can truly be called groundbreaking, and the new millennium's about when UIs stopped being janky as well (though it took a few more years for every franchise to get an entry that was jank-free). I haven't played as many 4Xes (in particular I haven't played any Paradox games), but AIUI SMAC still has little competition for the Civ spot despite being pre-millennium.

On the other hand, VNs peaked quite late, I'd say early 2010s. Most other genres were somewhere in between.

A key point here is that games only require a certain amount of processing to be good, so House's law becomes irrelevant after a point. Yes, their GPU needs have continued to build, making games bigger and more expensive, but this was not really necessary or useful, just something that AAA developers continued doing in Molochian competition for the "ooh, shiny" demographic (even that eventually started to go indie, though much later).

I haven't played as many 4Xes (in particular I haven't played any Paradox games),

That would explain why you're completely wrong about strategy games. Paradox (and other indie publishers) continue to push the boundaries of what a strategy game can be. Victoria 3, for example, attempts to simulate literally the entirely population of earth over its timespan-- down to their professions, wealth, culture, religion, and political preferences.