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On point. Games just suck and I am somehwat glad neural networks will at least keep graphic cards useful as I cannot bring myself to enjoy new games. You barely have any changes, id software shipped quake 3 in less than 2 years, a game whose engine was hailed as a marvel and was Carmack's last great hurrah, Carmack who is widely seen as one of the best hackers to ever touch a keyboard.
I am even fine with the lefty woke subversion if the gameplay is good. I just do not want to play the same game with a slightly different re-skin. Half Life, Quake 3/Unreal Tournament and Deus Ex were all first-person mostly shooting heavy games that all played extremely differently. 25 years later, modern games do not have any advances.
This reminds me of something a good hacker I know said which is that the average good hacker today is far worse than a good hacker 25 years ago. We fucked up big time somewhere. How do you take hundreds of millions and 5 years to make the same fucking game Ubisoft. Why is making another Elder Scrolls a two-decade long process when New Vegas was made in percentages of that by a studio you cucked out of payments.
Open worlds like Gothic 2 are much better than anything you get now, bigger just means worse.
To get better at something (hacking) you have to play around with it. That really means you need a challenge which:
As a technology develops, the people who were playing with it when it was simple develop with it. And they are motivated to do by the increased number of useful/fun things they can achieve.
At the same time, as the technology improves, the amount you need to understand about it to get what you decreases. And the amount of training you have to do to achieve anything increases. So the hump gets higher and there are fewer reasons to put in the effort.
For example, you can use 99.9% of the functions of an iPad without knowing what a file system is. On Windows 98, you did have to know, and 98 was the simplest publicly available system out there.
This is why nobody mends/mods their own cars anymore. I know they’re designed to be inaccessible now but to my way of thinking the two go together. You can’t ban meddling with the internals unless the internals are pretty reliable for day to day use.
I also think it’s already almost too late to learn how to use LLMs. Two years ago, even some very simple hacking with prompts / jailbreaks would get you results. Now you need to wade through a lot of stuff if you want an experience better than the standard GPT web UI.
Are you.. high? It takes like 5 minutes and one tutorial to get access to almost completely unfiltered Deepseek through openrouter.ai. You can hook that up to an interface of arbitrary complexity and knock yourself out. The tokens are very generous, took me like 6 hours to exhaust them for 24h.
https://old.reddit.com/r/JanitorAI_Official/comments/1ikn1d7/heres_how_to_use_proxies_deepseek_claude_and/
And you don't have to pay a cent, although the newer deepseek might be rate-limited during high demand times, such as weekend.
This is exactly my point. When GPT3.5 first came out, all you needed was some trivial skill with prompt engineering and imagination to get obviously superior results. No extra software needed.
Now you have to:
Already this is more than the average person can handle, and you’re mostly just replicating the UI but it’s more complicated.
If you actually want more functionality then you need to look into character cards, RAG, function calling etc.
Not only is this now a non-trivial amount of work even for the technical, but you’re not getting any return for it until later. It doesn’t seem that way to you because you already understand how everything works, but already starting LLMs from scratch has become limited to technical people who enjoy making things work for its own sake.
Imagine twenty more years and you see how we got to where we are with video games and cars.
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