This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.
Post your project, your progress from last week, and what you hope to accomplish this week.
If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service
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Notes -
Poor writing week, basically got nothing done on that front. But I'm at 116k words now and I have enough for my latest chapter I'm confident I'll finish it sunday, so I don't feel too bad about it. I've been consistently posting 3k words a week for almost two years now, so I'm pretty confident in the rhythm that comes and goes.
Did get some good work done on my current game project. I wrote a MMO chat client a while ago, but it used the same server as the rest of the game to send messages (Unity + Darkrift), so it wouldn't have been remotely scalable. Local chat only basically. I've been lifting the best parts of that project into a new one, and as part of that I rewrote chat to use Server Sent Events on a standard C# api backend. It works pretty well, but mostly it's just a tech trial for a lot of the stuff I'll be using everywhere else on the project. I'm gonna be trying to rework the original game into more of a Warframe-esque session based dungeon explorer/horde fighter, so the API will be taking on much more heavy lifting since there's no way I'll be letting player clients touch the DB. That means the shared DLL needs to be pretty airtight and support: Unity editors, MongoBson, and Json serialization, since the same class will probably be used for all four features because I don't want 4 copies of everything.
Anyway that's kinda all procrastinatey work, because I'm still reworking the game design a fair bit. Will probably start trying to make some devlog videos soon. Want to do a sort of 'building in public' style thing for this project, with tutorials, a discord, and early access keys in very early in alpha for people who follow development. I've realized that ultimately I don't have a ton of enthusiasm for a big single player project, I really just want to build an MMO. And I think starting with a smaller session shooter lets me sidestep some of the more insane networking issues and persistence concerns and just focus on building out good combat.
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