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Friday Fun Thread for January 3, 2025

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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Not sure how much you read or watched in terms of advice, but some of the things I picked up online definitely helped my enjoyment of the game. I was also playing with another mottizen and it helped that we had some different preferences and playstyles.

  1. Vulcanus - this was also my favorite planet. It's where I ended doing a lot of the quality stuff. It was easy enough to just make giant quality recyclers for getting legendary base metals. I love the ability to sprawl.
  2. Fulgora - this is the drone planet. Whatever kovarex previously said about drones, someone else clearly got to him and convinced him to make a planet that is perfect for drones. Drone malls are the way to go here. Or just dumping things into the logistics network. By end game we had gone through something like 20 million scrap (before counting productivity mining bonuses).
  3. Gleba - the secret here is that you just don't need many buildings period. All the recipes are so damn efficient and productive. I ended up building self sufficient tile blueprints, they'd take in just a few inputs and then produce what was needed and burn all excess biowaste. I thought I'd then need to replicate these tiles a bunch, but when I was done I realized I only needed like three of the tiles for base resources. This is also a planet that benefits from drones, and power is basically free once you unlock the burners.
  4. Aquilo was tough. Tiling builds that connected was the right approach here. Efficiency and productivity modules were very useful. There are some recipes on aquilo that you can burn the end results, it's important to just have them on a loop and things will run themselves. I never needed a ton of space or output on this planet. I was almost done with the game when I tapped a second oil field.
  5. Space - was actually the second most fun for me. I just had to embrace tossing excess crap overboard as a way to balance things. Getting used to the way space logistics worked was a little annoying, but once I had it figured out it was pretty smooth.

Haven't gone looking for tips but haven't avoided them either. I agree with your conclusion that bots help a lot on Fulgora (especially for train stations!) and Gleba. The Gleba paradigm I settled on was to have all inputs produced locally (except metals, raw fruit and bioflux). Then biolabs would have chests request 30s worth of materials + 20ish nutrients, with the chests set to trash unrequested. The output would go to a passive provider chest, with a separate output (filtered to spoilage) going to an active provider chest. The passive provider would also have an inserter placing spoilage into the active provider. With that my buildings wouldn't jam up (unlike with belts), which was worth the power cost of bots. Science packs would be about 10% spoiled by the time I made them (due to lack of ingredient freshness), but I honestly don't see how one could do better.