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Notes -
Not sure how much you read or watched in terms of advice, but some of the things I picked up online definitely helped my enjoyment of the game. I was also playing with another mottizen and it helped that we had some different preferences and playstyles.
Haven't gone looking for tips but haven't avoided them either. I agree with your conclusion that bots help a lot on Fulgora (especially for train stations!) and Gleba. The Gleba paradigm I settled on was to have all inputs produced locally (except metals, raw fruit and bioflux). Then biolabs would have chests request 30s worth of materials + 20ish nutrients, with the chests set to trash unrequested. The output would go to a passive provider chest, with a separate output (filtered to spoilage) going to an active provider chest. The passive provider would also have an inserter placing spoilage into the active provider. With that my buildings wouldn't jam up (unlike with belts), which was worth the power cost of bots. Science packs would be about 10% spoiled by the time I made them (due to lack of ingredient freshness), but I honestly don't see how one could do better.
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