This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.
Post your project, your progress from last week, and what you hope to accomplish this week.
If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service
Jump in the discussion.
No email address required.
Notes -
You forgot my ping! I am sad and disappointed, but I forgive you in the spirit of Christmas.
Christmastime is busy time, didn't get anything done. Vacation? Not really. Consumed some Unreal tutorials, but only by sneaking away for 3-minute slices of time while the rest of the family were distracted. Not exactly productive. This did clear up some of my earlier mistakes with Unreal and explain why my last attempts bore no fruit - Unreal coding is not necessarily the same as writing everyday C++, it appears, and seemingly normal C++ code can have unexpected behavior if used in the wrong places with Unreal. Or so I take it, as of right now. I'm decently motivated to give it another shot, but time. Time is hard to come by.
Right now my TODO list reads like
If I were reading this two years ago, I'd laugh out loud at the lack of ambition, but here we are.
As for point 2. above, I've considered just using the standard UE5 FPS starter project, but I worry that it's outdated and that it contains too much that I do not need. So Instead I'll try to build things up by following the Unreal documentation. And as promised I will hold my nose and use the Blueprint system where it comes recommended.
Sorry about that! Christmas time was quite busy for me as well, and I consider it a success that I had the wits to even post the thread at the appropriate time.
Meh, seems like an appropriate level of ambition for starting off with a relatively unfamiliar engine, when you're scarce for time, and going by the docs rather than ready-made tutorials.
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