This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.
Post your project, your progress from last week, and what you hope to accomplish this week.
If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service
Jump in the discussion.
No email address required.
Notes -
Do you have some idea on how to achieve this? I always loved the idea, but any time I took a stab at it, I ran face first into a wall. The minimalist approach is to have the entire game world happen off-engine, and than output the results as scene objects of any particular engine. That's simple enough, but then you inevitably run into stuff that the engine already has good to go out of the box (say, collision detection, including stuff like "is the mouse pointer over an object"), that would have to be rewritten in the backend from scratch, or the whole idea of separation would have to be abandoned because in the end, you're still using the engine internals.
I swear all these engines are deliberately designed to make "engine agnostic" projects impossible, so if you come up with some elegant way to do this, I'd love to see it.
It's just a single line of text from my side. I'm just happy it's actually helpful!
No, I'm afraid my engine-agnostic is probably your strongly-coupled. There's just a few points that I try to consistently follow to make things easier for myself in the long run (but more difficult in the short one, and performance suffers, too).
IMO, for someone who actually wants to leverage a great breadth of a given engine's potential, it makes no sense to aim for engine-agnostic design. It's a lot of hassle and performance cost for a type of damage control that doesn't even come into play unless something goes horribly wrong - and that really shouldn't happen in the first place for a well-designed, well-scoped project. The only reason why I drone on about it is because my projects are the vague, un-designed, tele-scoping, lifelong obsessions of a hobbyist with too little concentration but too much persistence for his own good.
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