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Notes -
We managed to get to the victory screen this week. It came sooner than expected. We were sort of expecting to unlock some new secret technologies instead of the victory screen. We still have yet to do anything with promethean science packs.
I think in order to really do end game stuff I'm going to need to need to focus heavily on quality builds for a new ship. Or retrofit my existing massive ship. The sheer volume of asteroids in the outer system was overwhelming a blue belts ability to transport missiles. The flat front of the ship also had some vulnerability to asteroids clipping the sides.
But in order for the sheer quantity of stuff I'd want for quality builds, I'm gonna need to clear up more of the production on other planets.
Including plastic on Gleba, which is becoming a real limiter in getting enough quality red circuits. @No_one was brave in being the one to start our Gleba builds. But I think I need to make some of my own attempts, because I've seen the Gleba builds clogg up enough, and I have my own ideas about how to build a Gleba mega factory and it's different than his approach.
I think I want to build self contained mini factories. They take in the raw inputs, make their own necessary intermediate products and output final products. The benefit of this approach over sharing around intermediate products is that the intermediates tend to spoil the fastest of everything, and they tend to require the most in terms of bulk, so they fill up belts and then quickly spoil on those belts. The other benefit of this approach is I can just shut the whole mini factory down if there is enough end product on the logistics network. Rather than sending in a constant set of inputs that proceed to spoil and clogg up once the end storage or spoilage handlers are full.
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