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Tinker Tuesday for October 1, 2024

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.

Post your project, your progress from last week, and what you hope to accomplish this week.

If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service.

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Wait for monday I guess.

Oh, that must have been yesterday! I wasn't paying much attention to the news this week, and am now catching up. Here's an update, which is... better than a full-throated endorsement of what happened, I suppose, but not really an honest response, IMO.

Honestly, you're still technically correct, but this kind of stuff just takes the joy out of it for me.

I know how you feel, this sort of stuff used to bum me out too. At this point I just wish I had the time / discipline to make some edgelord game and cover it with "Built with Godot" splash screens.

Okay, thinking time.

  • Unity is retarded.
  • Godot is gay.
  • Unreal is morbidly obese.
  • Making my own engine is manic pixie dream stuff.

This is why we can't have nice things!

Stride? I played around with it back when it was Paradox and didn't like the scene-editor-centric approach (I was coming from XNA), but I guess it's de rigeur for 3D engines these days.

Stride

Just checked it out, and the only game made with Stride that I know of is Distant Worlds 2, which is a complete mess. Ambitious, but just about the worst example to demonstrate technical capabilities.

scene-editor-centric approach

Are there any that don't do this? I can live with it either way, but don't really need it.

Edit: The more I look at Stride, the more I like what I see. You may have been on to something.

Those that don't are mostly aimed at hobbyists that like working on games, not making games and/or are 2D-only (usually for the same reason).

I suppose there's "wait until Friday and hope the Godot minus wokeness thing pans out".

Oof. That'll take a lot of hoping. Still, I'll keep an eye on it.