This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.
Post your project, your progress from last week, and what you hope to accomplish this week.
If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service.
Jump in the discussion.
No email address required.
Notes -
This week I'm... Learning blender for the fourth time. It's always the worst sort of spaced repetition, I get into it for a while, then I drop it for a bit and by the time I get back I've forgotten where the auto-hotkey button is or how the heck storing multiple animations in a scene works. But it's slowly coming back to me. I'm trucking forward on the roguelike project, currently working on finalizing how some parts of the ability/in run upgrade system work. IE: Are your standard melee attacks abilities? How many abilities can the player have (Current plan is 2-4. With weapons having normal/heavy/special already, that's a lot of options even with just 2 abilities. Probably more than enough to see builds leaving behind some of their buttons.)
Anyway, today's task list is:
If I can get all that done, I'll have the second 'basic archetype' complete, a necromancer who uses scythe attacks to execute and regain mana, then spends mana on their point blank aoe for consistent damage.
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