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Tinker Tuesday for August 27, 2024

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers. We can coordinate weekly standup type meetings if their is interest.

Post your project, your progress from last week, and what you hope to accomplish this week.


Last week's thread was quite a bit less active than the original one, but I think this is an idea worth continuing, so here we are. Though one thing that might be worth discussing is the pacing of the thread. If there's not so much activity, maybe we can go from weekly to monthly, and if anyone want's to give weekly reports, they can do so under their project's top level comment. Let me know what you think!

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That's a shame, but I understand. There's only so much work I'm willing to put into visualization as well (though I sometimes found it to be a more effective way of debugging).

I've lately been gravitating towards visualizing earlier because I noticed the same thing for myself. But as mentioned above, my adventures with Godot were cut short. Firstly because I noticed that my system for visualizing distant bodies using forced projection failed to account for a million things and was utter lunacy in retrospect (but I was too much of a happy amateur in just trying things out to foresee this), secondly because, as said, I got banhammered and that somewhat soured me on the whole ecosystem. I played around with the idea of setting up a rule for myself - implement nothing new until all older features are visualized; let nothing languish under the hood.

Even if this stuff is "baby-tier" I'd again encourage you to push it to some repo, or at least go into the details of what you're making, like you did above. Stuff like this scratches my autism itch real good, and it's really enjoyable to read / watch / try out the code for myself.

It sits nice and comfy in my private repo where mortal eyes are protected from the protean horrors that is my code-base. Well, it sits in half a dozen repos really, and much of the relevant code exists only in specific outdated versions and got scrapped to be replaced by new and improved versions that never actually came into being. Some of the oldest projects actually live in an abandoned dropbox with a few offline copies here and there. So I'm reluctant to make any of it public - it's a mess, it's heavily WIP projects frozen mid-experiment, tangles of loose ends, code fragments that date back over a decade to my earliest programming days.

I might make the repo for what I do with Unreal public since that will, by necessity from the difference in programming language, be a clean break and hopefully better-organized.

Firstly because I noticed that my system for visualizing distant bodies using forced projection failed to account for a million things and was utter lunacy in retrospect (but I was too much of a happy amateur in just trying things out to foresee this),

Heh, I think that's where I tapped out of my orbital mechanics project as well. Seeing Jupiter eat one of the moons that was supposed to fly in front of it was a bit too much.

I might make the repo for what I do with Unreal public since that will, by necessity from the difference in programming language, be a clean break and hopefully better-organized.

I'll try not to pester you too much about it, but I jusr want to say, I wouldn't worry about how well organized it is, or what others would say. The point of all this is to have some fun.