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Hampster wheels are fine. Or rather. As an LLM dev, I don't think there's a hard line between regurgitation and intelligence in the first place. The line comes from what you choose to regurgitate. How you choose to regurgitate. What you choose to absorb- in order to later regurgitate.
Choosing what to believe is ultimately a process. A complex process, but a process, that any sufficiently general intelligence can learn. Discernment is a process. A complex process that requires interacting with the real world, but a process, that any sufficiently general intelligence placed in the right environment can learn.
And once it's learned and cached, you can regurgitate. Iterate. Fill in your template with your context. Throw your new, more advanced tools at the wall and see what sticks. That's creativity. Then you proceduralize the things that stuck. Analyze the things that didn't using your various regurgitated analysis processes. Regurgitate those insights in your "previous work" section as you proceed to rinse and repeat.
I think most 'NPC's have brains that can support far more intelligence than their environment has made learnable. People got by in antiquity because midwits and geniuses alike scale- with limits of course, to the problems their environment requires them to solve and the tools (mental or otherwise) their environment gives them. Elites only need to tell people what to do insofar as people are incapable of testing what they're told.
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