This weekly roundup thread is intended for all culture war posts. 'Culture war' is vaguely defined, but it basically means controversial issues that fall along set tribal lines. Arguments over culture war issues generate a lot of heat and little light, and few deeply entrenched people ever change their minds. This thread is for voicing opinions and analyzing the state of the discussion while trying to optimize for light over heat.
Optimistically, we think that engaging with people you disagree with is worth your time, and so is being nice! Pessimistically, there are many dynamics that can lead discussions on Culture War topics to become unproductive. There's a human tendency to divide along tribal lines, praising your ingroup and vilifying your outgroup - and if you think you find it easy to criticize your ingroup, then it may be that your outgroup is not who you think it is. Extremists with opposing positions can feed off each other, highlighting each other's worst points to justify their own angry rhetoric, which becomes in turn a new example of bad behavior for the other side to highlight.
We would like to avoid these negative dynamics. Accordingly, we ask that you do not use this thread for waging the Culture War. Examples of waging the Culture War:
-
Shaming.
-
Attempting to 'build consensus' or enforce ideological conformity.
-
Making sweeping generalizations to vilify a group you dislike.
-
Recruiting for a cause.
-
Posting links that could be summarized as 'Boo outgroup!' Basically, if your content is 'Can you believe what Those People did this week?' then you should either refrain from posting, or do some very patient work to contextualize and/or steel-man the relevant viewpoint.
In general, you should argue to understand, not to win. This thread is not territory to be claimed by one group or another; indeed, the aim is to have many different viewpoints represented here. Thus, we also ask that you follow some guidelines:
-
Speak plainly. Avoid sarcasm and mockery. When disagreeing with someone, state your objections explicitly.
-
Be as precise and charitable as you can. Don't paraphrase unflatteringly.
-
Don't imply that someone said something they did not say, even if you think it follows from what they said.
-
Write like everyone is reading and you want them to be included in the discussion.
On an ad hoc basis, the mods will try to compile a list of the best posts/comments from the previous week, posted in Quality Contribution threads and archived at /r/TheThread. You may nominate a comment for this list by clicking on 'report' at the bottom of the post and typing 'Actually a quality contribution' as the report reason.
Jump in the discussion.
No email address required.
Notes -
I think you're ignoring that video games are big business these days, with large staffs. You're going to have a lot of people just phoning it in, along with a general regression to the mean. It's possible for a single person operation to knock it out of the park (or completely bomb, but you're probably not going to hear about that game). It's really hard for a 1000 person operation do do anything that far above average (average for a professional).
In addition to the size of the staff, you also have the costs of the game exploding; one of the interesting side effects of this is has been that anything put into the game has to become accessible to anyone who has the game (or they've wasted a lot more real money than they would have before).
A long time ago, I remember reading a definition of the 'types' of gamers; although I cannot for the life of me track it down, I can remember that some of them were as follows:
(you'd assume that with this much detail, I'd easily be able to track it down, but alas, no luck).
I am pretty sure that the strategy of making all content in the game accessible to anyone ends up alienating players who enjoy challenge and exploration. I could also see arguments as to how anyone who enjoys immersion and power fantasy would end up feeling dissatisfied too - I just don't personally find those as critical in my enjoyment of games, so can't comment.
Although it may be cherry-picking a little bit, I think it's fairly obvious that a lot of what makes some games into a sudden and surprising success is that they tap into one or more of these markets that are just not being explored by the mainstream.
I think a lot of people rush to defend the plot to these games because the plot literally feels better when it's acting in support of the feeling that you want to get from the game. Unless you are a Subsumption (and possibly Immersion) gamer, you become interested in the plot when your other wants are being met.
Is it a version of Bartle's 4 types of MUD players?
That seems very strongly related, although it isn't the one I read back in the day. Thanks for sharing!
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
I think a significant part of it is simply staff size. A 10-man team can create a work of art. A 1000-man team is answering to shareholders first.
More options
Context Copy link
More options
Context Copy link