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Notes -
I think you touched upon one valid point, which is the size of projects, and that the man in charge is rarely the one with a comprehensive creative vision, and even if, has too much on his hands to see it through.
But as for generalized conclusions about the decline of culture at large - probably true, but on a longer time scale, and not the immediate cause of the sharp decline in video game writing quality.
I offer a different hypothesis: The game makers of old made games from first principles, the game makers of today make games that imitate the games they know. They have played games for decades now, since they were old enough, have consumed endlessly, and whatever unique creative ideas they might have had have since been sandblasted to dust by a thousand consumer products having gone throgh their brains. They think in terms of what they have experienced hitherto, which is games based on games based on games, and their writing likewise.
Nobody needs to explain or justify why games have hitpoints, third-person reticules, experience points and levels, ultimate abilities, hero classes, zombies, magic that produces differently colored fireballs, scientific anomalies that manifest as colorful particle systems, star lanes, energy shields...all of this is assumed away as the baseline stuff of our consumer experience, and it goes without saying that when something "new" is made, it is made out of all the old that constitutes the entirety of our experiences. And that old used to be from different media, and so had to be adapted to fit a creative vision that sprang form outside of the gaming world. But now the old is just well-trodden ground, trod again, and again, and again. I don't need to explain to you why you are the chosen one with quasi-magical powers who can slaughter hundreds of meaningless enemies - it's what you came here for. Whatever plot I provide to justify it is just background noise.
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