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Culture War Roundup for the week of April 15, 2024

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I can neither agree or disagree with such a vague assertion. When did the drop off happen? What are some notable examples of poor writing? What sort of games do you actively seek out and which do you avoid?

In creating my own mental shortlist of games I'd recommend on the strength of their writing, I find it starts in the early 00s and continues right up to the present day. This is pretty consistent with the transformation that happened around the turn of the millenium, where genres that had previously included only the bare minimum of writing suddenly had characters the audience cared about and plots that were more than just the connective tissue between levels. Naughty Dog went from Crash Bandicoot to Uncharted in less than a decade, and many studios went through similar if not quite so dramatic shifts.

If I had to offer an explanation as to why you feel writing is worse, it's because it's much, much harder to ignore now. In many games you simply cannot escape voiced dialogue unless the developer had the charity to offer a distinct volume slider for it. Audio logs are fucking everywhere, friendly NPCs chatter, disembodied voices give instructions and repetitive incidental dialogue just won't die (No one has as many friends as the man with many cheeses). Probably most egregious are the walk-and-talk segments that Ubisoft (I believe) pioneered, which are the worst incarnation of the unskippable cutscene yet. Maybe they're 'invisible' to the average player which is why they've become the expository vehicle of choice for titles like the new God of War.

Anyway if you're looking for some good writing in a scifi setting I'd recommend The Talos Principle.